The biggest concern from the beginning, i would say, um, was going to be performance. We knew performance was going to be an issue, um, it continues to be an issue. We've got a number of initiatives underway to basically improve that, um, and then we're also attacking it you know from a completely different angle, which is not just the per server performance, but you know the whole server meshing, you know, initiative is intended to eventually allow us to distribute the workload over as many servers, you know, as we need. And so that was always something that we, um, were aware, we were aware of. Um, we've basically tweaked and refined things we, you know, uh, you know, uh, you know the maximum number of enemies you face. In other words do you face 50 enemies at once or do you basically face, you know, uh, you know, a dozen and we keep replenishing them as, you know, as you destroy them or take them out, make them flee, basically replenish them you know quicker. Um how many capital ships can, you know, can we put, you know, you know, at a time.
Uh there's been a tremendous amount of focus on, um, optimizing everything from you know turret AI to even seemingly unrelated things like, um, you know social AI. It's like any time you're saving there is basically additional time that you can inject into, you know, into these events that are that are intended to basically, uh, draw lots of players together and have you know, you know and have an enormous amount of AI, you know, active. If you think about i mean this is definitely, uh, this is definitely, um, the biggest such event we've done today and we're putting more, more players and more AI, um, and you've got you know tons of turret operation. You, you have a lot of stuff happening in one area. And so it's it, you know, it, it's, it's like with most things right which is your first iteration of these things is never as mature as you would like in terms of the performance and, you know, uh, yeah we're going to keep refining it. I think you'll see some big improvements over the course of the next few quarters.