I have spent the last two days reading this entire thread and I have to say, for people who have no interest in Star Citizen, you all seem to have a surprising obsession with it. I have run the stats to see the posting frequency distribution per individual and the lopsided histogram says it all about the MVPs.
Anyhow, it is clear to me that you don't believe in the project. I can't honestly blame you, faith is on the wane in this century, and gaming is no exception. But for someone like me who grew up in the 80s/90s, it's heartbreaking to see that a honest attempt at recapturing the magic of old pc games before they got tainted by commercial pressure from publishers and neoliberal investors looking for their pound of green flesh (I mean dollars, not orcs). And as a game developer myself, I'm all too familiar with that kind of pressure. I wish I had the courage of Mr Roberts to roll out my own company and make my dream game, but since I can't, supporting him is the next best thing and I don't regret my now-concierge status. It's not like it was a big expense either as it only grew organically over the (growing) lifetime of the project. Sure, it's not "released" yet, but then what really is a release these days? Tetris on the GameBoy is probably the last game I'd call actually released. Everything else since is a half-broken mess pushed out too early. I mean, just look at Star Wars Squadron or Subverse. Bugs all over the place, hotfixes... I wish I hadn't gone over the 2h mark so I could refund and transfer the money to CIG instead, they would use it better.
Yeah, yeah, I know what you're going to say. "But those games are there, I can play them, Star Citizen isn't there yet". Well, the PU is. Now, make no mistakes, it is early days and I'll be honest, I wish Squadron 42 wasn't a bit late, as I have always liked Gary Oldman and starring in my own movie with him is an exciting prospect. But ultimately, it's the living/breathing "second life" (but actually well done) experience that I'm really after. And this is now what you are getting with any other game. Well, apart from Second Life, but that ship has sailed and its engine is an outdated mess. Unless SL licenses Star Engine in the future, who knows? But in the meantime, nothing on the market offers what SC does. In what other game do you physically wake up in your bed each session? It's a small thing for you but for me, it's like I'm getting out there and my other me was just sleeping in the dimension I was inactive in. Then walking to the cockpit, inspecting everything around never gets old. What other game has you landing on planets from orbit like that? Sure, Elite does, Flight Simulator is pretty, and Kerbal has nice physics, but Elite doesn't have the planetary fidelity, FS isn't procedurally generated/extensible and lacks orbit/space anyhow, and please don't even mention Kerbal for immersion.
And then there is the walking. Because ships aren't everything in a space game. If you never leave the cockpit, it's like you "are" the ship. And then, does it make a difference whether you are a character, a ship or the Kamoshika line between Akita and Aomori? Leaving the seat is what gets to your mind, reminding you that you are a human, and that the ship is not you but a temporary extension of your body. Walking is what makes it worth. Yes, I agree with some of you, sometimes it's slow, sometimes it's boring, and SC train lines are too slow (but then, that's the beauty of a fictional universe: Mr Roberts can simply decide that a new Train Tech has been discovered and double train ride speeds). But this is what makes you appreciate even more your ship's capacities, even a modest Aurora, when you get to it. Less is more, something that many of you have forgotten if I look at the posting numbers. Yes, in many ways SC is a walking simulator. But with a twist. And that twist happens to be the objectively best looking ships gaming has ever seen. I've always thought the Tiger's Claw from Wing Commander 2 couldn't be topped, but every new SC sale makes me even more wrong. And by forcing me to get out of my ship for human interactions, I get a reminder of the weak, fragile thing that a human body is. I have been chatting with many other pledgers over the years, and most agree with me. It is incredible what that walking transition achieves and how much it makes you think. It's always a little sad to log out afterwards in fact, because I have no ship to augment my feeble human body in the real world. The next best thing is my Tesla car (you may want to google 'Elon Musk', that's another visionary like Mr Roberts, and, surprise surprise, he also has space-related aspirations), but well, it's not quite the same. I'd be tempted to pass a pilot's license for the flying experience, but it's pretty expensive sadly, and the physical limitations of Cessna-class airplanes are probably frustrating when you're used to the Gladius.
Now I understand everyone doesn't feel the same, but please, try and keep this in mind before you criticize. Ask yourself "is my critic objective and constructive or am I slwoly turning into a hater?" before posting. Because negativity breeds negativity. I have seen it happen plenty of times, and not that long ago, another promising project by an old gaming visionary (Shroud of the Avatar) got dragged into that negativity spiral and left the project in a very sorry state, despite it being "released" somehow (remember my point about release?). Yes, we all want the game to happen faster, but it's already available in a limited section of its universe. And that's not even unique: the shameless ripoff that is Elite Odyssey is only available in a limited section of its own universe... And what is there, as I mentioned earlier, is unparalleled in gaming. And with blocking tech items such as vulkan, server meshing as well as the disruptive NPC subsumption that will be an inflexion point in the singularity curve of gaming, this is only getting better. Read this post again in 3 months time because I'm above going "I told you so", it's bad manners. And speaking of bad manners, please stop the misinformation and propaganda about Mr Roberts. Yes, some of his relatives work at his companies, but so what? This is not the first family business in the world, and a grown up responsibility is to provide for their family. Helping your partner/brother/niece to get a job is something we all do if we can. The only difference is the scale of the job/salary, but you know what? As a veteran of gaming and movies, Mr Roberts earned that, and it was powered by us, the fans, buying his previous games or watching his movies. So we chose to get him there. And the day I finally get to walk through the corridors of my Idris, I will try not to look too smug as you are there, lined up to salute me while working to save for your own ship.