https://robertsspaceindustries.com/comm-link/transmission/18167-Star-Citizen-Monthly-Report-May-2021
Some interesting titbits in the monthly report
But yeah, also roadmap updated with a number of things moved to committed
- Work wrapped up on the Super pCache for the next release, while new services such as the AI info and NPC creation services were iterated on. The stability of systemic services was also improved for Invictus, allowing the team to handle player concurrency without taxing the services.
- progress was made on server meshing, with emphasis on a new hybrid service that will accommodate the feature’s needs.
- Pyro pretty much there and Nyx focus for planetary team
- Work on jump point space scaping as moved to specifics with gas cloud setup for said locations
- Hospitals for medical gameplay is finished up for New Babbage and now working on other landing zones ready for medical gameplay updates in following patches
- Final art for NPC/Player outposts set 1 and are working on high level design for set 2 at moment
- Power Management v2
- Canvas Sliced Ship HUDs
- Law System v2: Surrender
- Radar, Scanning, and Ping
- Missile Operator Mode
- Missiles – Guidance & Control Rework
- GEN12 aka vulkan is nearly done. they converted some of teh rendere to gen12 now and the remaining work is scheduled to be done by 3.15 patch(basically gen12 scheduled until september 2021)
- New Quantaum travel mechanics going to start to be developed to make it more physicalised and better effects and performance. This is quite a large task
pCache now eh?
So, they've taken the i and added the p.
Well, they've been taking the p for a long time, so its only fair.