Game Discussions Star Citizen Discussion Thread v12

Once again, falling under the heading of "You can't make this s--- up!"


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Viajero

Volunteer Moderator
The alpha tag is here because some major techs/gameplays vitals for the game are still missing : server meshing, final cache service, quanta system, breaking the 50 players limit, Vulkan API, space jump...
That's not what you find in live services patch or DLC.

That is still not incompatible with being live. What we see today is simply SC’s equivalent to the same appalling level of delivery, detail and quality you often find in the worst and crappiest of games out there.
 
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That is still not incompatible with being live. What we see today is simply SC’s equivalent to the same appalling level of delivery, detail and quality you often find in the worst and crappiest of games out there.
For sure it's possible. You wont kill someone by removing the tag alpha, so why not...
Imagine an open alpha of ED where you only have 1 system and someone saying you : "You have enough functionnalities, remove the tag alpha. You will release the rest of the game in live service".
 
For sure it's possible. You wont kill someone by removing the tag alpha, so why not...
Imagine an open alpha of ED where you only have 1 system and someone saying you : "You have enough functionnalities, remove the tag alpha. You will release the rest of the game in live service".

The issue of labels isn't limited to Star Citizen. Fortnite (Battle Royale) remained in Early Access for years. It was still called early access when it was at its peak.

My issue with SC in relation to the alpha label is how it is used. How CIG and the faithful present it as being this wonderful game that is emmintently playable where things work so well, but the moment criticism is leveled they immediately hide behind ITS ALPHA to deflect any and all criticism.

There are some backers out there, streamers, youtubers, or just commenters, who present a balanced view, and i have no problem with them. Its the shills, the faithful, the true believers, and of course, CIG in their marketing of it, who use this unethical tactic.
 
My issue with SC in relation to the alpha label is how it is used. How CIG and the faithful present it as being this wonderful game that is emmintently playable where things work so well, but the moment criticism is leveled they immediately hide behind ITS ALPHA to deflect any and all criticism.
"where things work so well" ??? Do you know one SC fan stating this ? The common statement is "despite its bugs, it's already fun".

I know your desire to be able to criticize SC as it was a released product. But the reality is it's not at all a released product.
We can see actual forces and weaknesses in the alpha. But as an alpha product :
- we know for sure that its forces might stay in the released product
- we know also that a lot of its weaknesses might be corrected in the released product

So if you want to highlight a weakness, great chance are you highlight something that might be corrected. Like saying "It's not pretty" about a painting half finished.

I know that planets will be beautiful in the released game because we already see them beautiful in the alpha. It might not change.
I can assure you that the starmap is crap in the alpha but what can I say about it in the released game ? Nothing because it's an alpha and the actual starmap will be replaced (announced by devs) for a better one (because it's easy to do better than the actual one).

For instance, you can read all critics about the ship combat system before 3.14 and throw 90% of them in the dustbin because of the new combat system.

You want to criticize the inventory system in 3.14? Of course you can, but all your writings will be obsolete in 3.15.
 
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"where things work so well" ??? Do you know one SC fan stating this ?

Have you never read /r/sc or Spectrum?

I know your desire to be able to criticize SC as it was a released product. But the reality is it's not at all a released product.

We know its not released. My position is, if people want to praise it like a released product (which they do), then they can't hide behind the ITS ALPHA shield the moment its criticized (which they do).
 
How CIG and the faithful present it as being this wonderful game that is emmintently playable where things work so well
"where things work so well" ??? Do you know one SC fan stating this ?

Come now. Chris has been pushing the 'playable now' thing for a long while...

No other game has all this functionality at once, done to the level of fidelity that we deliver - Chris Roberts (Oct 2020)
The single biggest takeaway for 2020 is that as we shifted towards a “Playable Now” narrative - Chris Roberts (Dec 2020)


  • we know for sure that its forces might stay in the released product
  • we know also that a lot of its weakness might be corrected in the released product

The converse is also true.

  • Current strengths may be reduced or removed. (Such as seamless transitions ending with the move to multi-server support).
  • Current weaknesses may not be corrected. (Such as the terrible server tick rate mentioned recently, as it struggles to deal with current content levels.)


For instance, you can read all critics about the ship combat system before 3.14 and throw 90% of them in the dustbin because of the new combat system.

Lol

 
You want to criticize the inventory system in 3.14? Of course you can, but all your writings will be obsolete in 3.15.
Or rather replaced by a new bunch of hilarious rants once people start losing subscriber items to dangerous stairs. Or is it confirmed finally that there is an implicit LTI for these items?
 
Ahh, dipping back into Chris's utterings is always such fun:

Chris Roberts - Dec 2020 said:
While we didn’t deliver a few of the major tech milestones we had hoped to this year like iCache and Server Meshing, we’ve made a lot of progress towards these goals. We are confident that you will see at least one, if not both, debuts of these important technologies next year. Likewise, we plan to open up more play tests next year for Theatres of War, our combined arms game mode within Star Citizen of rapid battles on foot, in vehicles, and in space that many of you have been inquiring about.

Still not long to go to find out. Same for these predictions really ;)

SQ42 beta end of 2021.
Vulkan late this year.
Second system late 2021, early 2022.
iCache a huge mess at start, good tech at the end of 2021.
SQ42 beta: Roadmapped for Q2 2020. Ant's Prediction: 1.5 years late.
SQ42: Roadmapped for 2014 release (and 2015, and 2016, and 2017...). Ant's Prediction: 7 years+ late.
Second system: Roadmapped for 2017. Ant's Prediction: 4 years+ late
iCache: A pre-requisite for server meshing, should have been in Q4 2018, last predicted for mid 2020. Ant's prediction: Approx 2.5 years late
 
Star Citizen: a social-psychologic oddity
Nah, its neither new nor special. In the Netherlands there is a right-wing populist party which is pretty much one dude and some lackeys. The guy is the longest-sitting politician in our parlement and still goes with the "I am the breeze of fresh air, just vote for me and donate some money and after an initial starting period I will [blabla]." He's been doing this since the beginning of the century. Meanwhile other folks are waiting for Jesus to return, who after a unexpectedly long 2000 year leave of absence is definitely about to return any day now. Don't forget to put some cash in the tip jar.

Its human nature. All that CIG can claim is they exported the same crap to a new industry. Or maybe not even that.
 
For sure it's possible. You wont kill someone by removing the tag alpha, so why not...
Imagine an open alpha of ED where you only have 1 system and someone saying you : "You have enough functionnalities, remove the tag alpha. You will release the rest of the game in live service".
Well, unlike CiG, FDEV didn't have a court decision telling the product is released back then. Oh, FDEV wasn't 7 years late on delivery either...
 
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