Never Been Done Before, can't you tell?True. That’s the kind of thing which should’ve already been in place before a single player began “testing,” like every other early access and open alpha game I’ve ever participated in.
Never Been Done Before, can't you tell?True. That’s the kind of thing which should’ve already been in place before a single player began “testing,” like every other early access and open alpha game I’ve ever participated in.
The alpha tag is here because some major techs/gameplays vitals for the game are still missing : server meshing, final cache service, quanta system, breaking the 50 players limit, Vulkan API, space jump...
That's not what you find in live services patch or DLC.
For sure it's possible. You wont kill someone by removing the tag alpha, so why not...That is still not incompatible with being live. What we see today is simply SC’s equivalent to the same appalling level of delivery, detail and quality you often find in the worst and crappiest of games out there.
For sure it's possible. You wont kill someone by removing the tag alpha, so why not...
Imagine an open alpha of ED where you only have 1 system and someone saying you : "You have enough functionnalities, remove the tag alpha. You will release the rest of the game in live service".
"where things work so well" ??? Do you know one SC fan stating this ? The common statement is "despite its bugs, it's already fun".My issue with SC in relation to the alpha label is how it is used. How CIG and the faithful present it as being this wonderful game that is emmintently playable where things work so well, but the moment criticism is leveled they immediately hide behind ITS ALPHA to deflect any and all criticism.
"where things work so well" ??? Do you know one SC fan stating this ?
I know your desire to be able to criticize SC as it was a released product. But the reality is it's not at all a released product.
How CIG and the faithful present it as being this wonderful game that is emmintently playable where things work so well
"where things work so well" ??? Do you know one SC fan stating this ?
No other game has all this functionality at once, done to the level of fidelity that we deliver - Chris Roberts (Oct 2020)
The single biggest takeaway for 2020 is that as we shifted towards a “Playable Now” narrative - Chris Roberts (Dec 2020)
- we know for sure that its forces might stay in the released product
- we know also that a lot of its weakness might be corrected in the released product
For instance, you can read all critics about the ship combat system before 3.14 and throw 90% of them in the dustbin because of the new combat system.
Or rather replaced by a new bunch of hilarious rants once people start losing subscriber items to dangerous stairs. Or is it confirmed finally that there is an implicit LTI for these items?You want to criticize the inventory system in 3.14? Of course you can, but all your writings will be obsolete in 3.15.
Chris Roberts - Dec 2020 said:While we didn’t deliver a few of the major tech milestones we had hoped to this year like iCache and Server Meshing, we’ve made a lot of progress towards these goals. We are confident that you will see at least one, if not both, debuts of these important technologies next year. Likewise, we plan to open up more play tests next year for Theatres of War, our combined arms game mode within Star Citizen of rapid battles on foot, in vehicles, and in space that many of you have been inquiring about.
SQ42 beta end of 2021.
Vulkan late this year.
Second system late 2021, early 2022.
iCache a huge mess at start, good tech at the end of 2021.
SQ42 beta: Roadmapped for Q2 2020. Ant's Prediction: 1.5 years late.
SQ42: Roadmapped for 2014 release (and 2015, and 2016, and 2017...). Ant's Prediction: 7 years+ late.
Second system: Roadmapped for 2017. Ant's Prediction: 4 years+ late
iCache: A pre-requisite for server meshing, should have been in Q4 2018, last predicted for mid 2020. Ant's prediction: Approx 2.5 years late
Nah, its neither new nor special. In the Netherlands there is a right-wing populist party which is pretty much one dude and some lackeys. The guy is the longest-sitting politician in our parlement and still goes with the "I am the breeze of fresh air, just vote for me and donate some money and after an initial starting period I will [blabla]." He's been doing this since the beginning of the century. Meanwhile other folks are waiting for Jesus to return, who after a unexpectedly long 2000 year leave of absence is definitely about to return any day now. Don't forget to put some cash in the tip jar.Star Citizen: a social-psychologic oddity
It's on purpose. They know exactly it is the sweet spot to time their nollocks for.Its interesting that these predictions, estimates and promises are always 1-2 years in the future. Close enough to 'maintain hope' and far enough to give people a chance to forget it was ever said.
They almost invented NFT before NFT were a thing. Lacks the underlying blockchain but the concept of buying JPEGs for a huge sum of money was there.Its human nature. All that CIG can claim is they exported the same crap to a new industry. Or maybe not even that.
Well, unlike CiG, FDEV didn't have a court decision telling the product is released back then. Oh, FDEV wasn't 7 years late on delivery either...For sure it's possible. You wont kill someone by removing the tag alpha, so why not...
Imagine an open alpha of ED where you only have 1 system and someone saying you : "You have enough functionnalities, remove the tag alpha. You will release the rest of the game in live service".
Court ruled that it wasn't the right place and it needed be taken to arbitration iirc.Well, unlike CiG, FDEV didn't have a court decision telling the product is released back then. Oh, FDEV wasn't 7 years late on delivery either...
Good news is that this seems like some final animation polish and bug fixing before they think they're "done" with it (pending approval from allmighty chris)Once again, falling under the heading of "You can't make this s--- up!"
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