Game Discussions Star Citizen Discussion Thread v12

Way ahead of you on that one! :p
That Ares nonsense all the pew crew are whining about...and it is just them doing the whining. They bought the thing imagining floating gaily around one-shotting newbies whilst choking on their own lulz... but found to their dismay that the ancient tried and tested Buccaneer...which looks like a pair of huge engines with a few bits of scrap gaffer taped in between them...is flitting around their supposed Uber-ship knocking large bits of it off with space shotguns whilst they can't keep the annoying little Bucc in their crosshairs long enough to fire their capital ship killer space-phallus at it :D
 
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That Ares nonsense all the pew crew are whining about...and it is just them doing the whining. They bought the thing imagining floating gaily around one-shotting newbies whilst choking on their own lulz... but found to their dismay that the ancient tried and tested Buccaneer...which looks like a pair of huge engines with a few bits of scrap gaffer taped in between them...is flitting around their supposed Uber-ship knocking large bits of it off with space shotguns whilst they can't keep the annoying little Bucc in their crosshairs long enough to fire their capital ship killer space-phallus at it :D

Then why does it need a nerf if its getting knocked out of the sky?
 
Then why does it need a nerf if its getting knocked out of the sky?
They're only shouting nerf because they bought the ship imagining it was something it wasn't ever going to be in the first place. The clue is in the description, 'Capital ship killer'. It's being balanced for that role and not as the meta dogfighter they wanted it to be. In Star Wars terms, they're trying to use a B Wing like a Tie fighter then whining because it doesn't work 🤷‍♂️
 
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They're only shouting nerf because they bought the ship imagining it was something it wasn't ever going to be in the first place. The clue is in the description, 'Capital ship killer'. It's being balanced for that role and not as the meta dogfighter they wanted it to be. In Star Wars terms, they're trying to use a B Wing like a Tie fighter then whining because it doesn't work 🤷‍♂️

Ah, so just another Odyssey where marketing made it out to be something it wasn't....
 
They're only shouting nerf because they bought the ship imagining it was something it wasn't ever going to be in the first place. The clue is in the description, 'Capital ship killer'. It's being balanced for that role and not as the meta dogfighter they wanted it to be. In Star Wars terms, they're trying to use a B Wing like a Tie fighter then whining because it doesn't work 🤷‍♂️
Who would do that? 🤔

... stares at main forum complaining Anti-Air Scorpion doesn't work well against infantry ... :)
 
That Ares nonsense all the pew crew are whining about...and it is just them doing the whining. They bought the thing imagining floating gaily around one-shotting newbies whilst choking on their own lulz... but found to their dismay that the ancient tried and tested Buccaneer...which looks like a pair of huge engines with a few bits of scrap gaffer taped in between them...is flitting around their supposed Uber-ship knocking large bits of it off with space shotguns whilst they can't keep the annoying little Bucc in their crosshairs long enough to fire their capital ship killer space-phallus at it :D
Heavy fighters getting out-turned and smashed around by Light Fighters?

For people who like WWII Dogfighting... in Space, I'm surprised they don't like this approach. Really fits the world as conceptualised as returns everything to the rock-paper-scissors of air combat in that era.

smirk-ryan-reynolds.gif
 
Heavy fighters getting out-turned and smashed around by Light Fighters?

For people who like WWII Dogfighting... in Space, I'm surprised they don't like this approach. Really fits the world as conceptualised as returns everything to the rock-paper-scissors of air combat in that era.

smirk-ryan-reynolds.gif
I liken it to XvT...when I used to play that in the 90's...I always flew a tie fighter. No shields, smaller weaponry but could outfly and stick it to an Xwing all day every day. It's the same with the little Buccaneer versus one of the space-phalluses. If it managed to hit the Bucc, it would be toasted...but hitting it in the first place is the hard bit :)
 
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I liken it to XvT...when I used to play that in the 90's...I always flew a tie fighter. No shields, smaller weaponry but could outfly and stick it to an Xwing all day every day. It's the same with the little Buccaneer versus one of the space-phalluses. If it managed to hit the Bucc, it would be toasted...but hitting it in the first place is the hard bit :)

I know its going to lead to infraction city, but I can't help not saying it: I like the WWII in-space 'model' and partly why I got turned off by Elites combat model (particularly post-engineers) where you have 374t FdLs not just out-turning, but running down 78t Eagles.
 
Nope...marketing described it exactly as it was designed to be...a capital ship killer, nothing else. All the eejits saw was the size 7 space-phallus...and got a dose of 'big gun is better' syndrome...saw the pretty pictures and didn't read the blurb :)

Exactly this.

Heavy fighters getting out-turned and smashed around by Light Fighters?

For people who like WWII Dogfighting... in Space, I'm surprised they don't like this approach. Really fits the world as conceptualised as returns everything to the rock-paper-scissors of air combat in that era.

smirk-ryan-reynolds.gif

Right, The problem comes when you get Manfred von Richthofen wannabies in their $250 Vanguard heavy fighters getting owned by $100 Bucc's and they ##### about it.

The Ares is not that unique, the Bucc was the first glass cannon, a small rickety ship as @Mole HD said is two crude big engines duck-taped to a fuselage, which gives it a rustic charm as well as high agility, it also has a lot of firepower for something its size, 2X size 2, 2X Size 3 and a Size 4 mounted on it's dorsal, its enough firepower to take out a Vanguard.
But its fragile and those large engines are very exposed, if one gets damaged the ship is rendered near unflyable.

The Bucc was marketed as i described it, its a Drake ship who have a reputation for making ratty but good ships which they definitely don't deliberately market to outlaws.

The Star Fighter in both its variants was marketed specifically as a high end specialised ship, its speciality being something that can intercept capital ships and disable them, that requires a lot of firepower, so it has a huge size 7 gun integrated in to its body work, its a heavy ship for its size built really just to deliver its giant gun, it doesn't manoeuvre well and its fragile, its vulnerable to small and medium fighters, provided you don't go head on at them, for obvious reasons.

Again its a case of an expensive heavy ship being vulnerable to inexpensive fighters, and some people don't like that.
 
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I know its going to lead to infraction city, but I can't help not saying it: I like the WWII in-space 'model' and partly why I got turned off by Elites combat model (particularly post-engineers) where you have 374t FdLs not just out-turning, but running down 78t Eagles.
In SC it's all about the 'Alpha strike'... getting that first full powered weapons hit on an almost stationary target....then resorting to jousting or circle strafing if that doesn't work. I've had very few satisfying dogfights in SC against other players, they either go for the all out quick kill or they faff about and usually end up ramming accidentally trying to boom and zoom all the time.

There's no wars of attrition (or boredom) like the old SCB spamming bonanzas in ED...thankfully...but it's nowhere near right with the balancing yet. TTK's are still too short for the bigger ships, mainly because in trying to get the flight model and dogfighting right (for the fighters) the vehicle experience team have disabled armour values and shield variations. There's a bit more pip management to do to stay in a fight...or running away. Weapons, shield and engine power have to be juggled a bit to stay in a fight but nowhere near enough yet.

The vehicle experience team are trying to get away from the ship meta type of gameplay by introducing various pay-offs and trade-offs, it's getting there (ignoring the desync issues for the moment). Medium ships normally have a trade-off with maneuverability but a pay-off with having manned turrets. Even the Cutty black with it's single S2 shield can be a handful when the turret is manned by a crewmate...multi-crew turret gameplay makes SC in that context.

Since they've sorted the turrets out by adding selectable relative and gyro stabilised modes, a less agile ship, even with a single manned turret can make all but the most determined of assailants back off to recharge the shields. The pilot may be slower in getting his crosshairs back onto a target after an attacker does a strafing run...but the turret can remain focused on the primary or any additional targets fully independent of the ship's relative movement and rake the assailant(s) constantly draining shields or knocking bits off all that time. I actually prefer manning a turret for bounty hunting and general pew than flying these days, even on my own ships...since I'm reasonably good as a gunner as opposed to the flying and dogfighting bit :)
 
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I'm not a good dog fighter, tho part of it is my using Keyboard and Mouse, its impossible to de-couple whilst turning and boosting and then re-coupling all in about 1 second, the sort of rapid series of actions you need to do to keep the ship tight at high speed, its how you run rings round people and unless you have eight very twisty fingers on one hand you can't do it with a Keyboard. The flight model is setup for people with high end sticks.

I'm not bad with in the limits of a Keyboard, so i don't engage with PVPers as they tend to do it for a reason, they are good and they fly dual sticks.

But i do like dog fighting, so i stick to NPC's and my ship of choice is the Origin Jumpworks 325A, a medium fighter, 8X missiles, 2X Size 3, 1X Size 4, about the same sort of firepower as a Bucc, it is also one of very few medium fighters with an interior and a bed, the only other being the Avenger Titan.
What i really like about it is the way its flight characteristics are tuned, an Anvil Arrow or a Bucc is too agile, its too responsive, too darty, it makes them very nervious and twitchy when holding a target in sight during high manoeuvres, by contrast a Vanguard is very sloppy, the stick feels like its connected to the control surfaces with an elastic band, its very spongy, with that trying to keep on target is like stirring thick porridge, its mushy and imprecise.

The 325A has high weight which keeps it stable when fine tuning your targeting while at the same time being just responsive enough to make quick adjustments, those adjustments don't lag and then overrun. that sponginess. so i can drift in a huge slide, something else its very good at.... while keeping pin point accuracy on the target.

And the thing with all that is the 325A is a bit of a hidden gem, no one thinks to go to Origin for a capable fighter, and unless you put some hours in to flying it to learn its flight characteristics you would never know.

Its why you never see them, unless i'm around, and this is why i love this thing so much, on top of that she looks awesome.

Here she is....


ssJCRys.jpg
 
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Exactly this.



Right, The problem comes when you get Manfred von Richthofen wannabies in their $250 Vanguard heavy fighters getting owned by $100 Bucc's and they ##### about it.

The Ares is not that unique, the Bucc was the first glass cannon, a small rickety ship as @Mole HD said is two crude big engines duck-taped to a fuselage, which gives it a rustic charm as well as high agility, it also has a lot of firepower for something its size, 2X size 2, 2X Size 3 and a Size 4 mounted on it's dorsal, its enough firepower to take out a Vanguard.
But its fragile and those large engines are very exposed, if one gets damaged the ship is rendered near unflyable.

The Bucc was marketed as i described it, its a Drake ship who have a reputation for making ratty but good ships which they definitely don't deliberately market to outlaws.

The Star Fighter in both its variants was marketed specifically as a high end specialised ship, its speciality being something that can intercept capital ships and disable them, that requires a lot of firepower, so it has a huge size 7 gun integrated in to its body work, its a heavy ship for its size built really just to deliver its giant gun, it doesn't manoeuvre well and its fragile, its vulnerable to small and medium fighters, provided you don't go head on at them, for obvious reasons.

Again its a case of an expensive heavy ship being vulnerable to inexpensive fighters, and some people don't like that.

Couldn't help myself.

5y0901.jpg
 
I'm not a good dog fighter, tho part of it is my using Keyboard and Mouse, its impossible to de-couple whilst turning and boosting and then re-coupling all in about 1 second, the sort of rapid series of actions you need to do to keep the ship tight at high speed, its how you run rings round people and unless you have eight very twisty fingers on one hand you can't do it with a Keyboard. The flight model is setup for people with high end sticks.

I'm not bad with in the limits of a Keyboard, so i don't engage with PVPers as they tend to do it for a reason, they are good and they fly dual sticks.

But i do like dog fighting, so i stick to NPC's and my ship of choice is the Origin Jumpworks 325A, a medium fighter, 8X missiles, 2X Size 3, 1X Size 4, about the same sort of firepower as a Bucc, it is also one of very few medium fighters with an interior and a bed, the only other being the Avenger Titan.
What i really like about it is the way its flight characteristics are tuned, an Anvil Arrow or a Bucc is too agile, its too responsive, too darty, it makes them very nervious and twitchy when holding a target in sight during high manoeuvres, by contrast a Vanguard is very sloppy, the stick feels like its connected to the control surfaces with an elastic band, its very spongy, with that trying to keep on target is like stirring thick porridge, its mushy and imprecise.

The 325A has high weight which keeps it stable when fine tuning your targeting while at the same time being just responsive enough to make quick adjustments, those adjustments don't lag and then overrun. that sponginess. so i can drift in a huge slide, something else its very good at.... while keeping pin point accuracy on the target.

And the thing with all that is the 325A is a bit of a hidden gem, no one thinks to go to Origin for a capable fighter, and unless you put some hours in to flying it to learn its flight characteristics you would never know.

Its why you never see them, unless i'm around, and this is why i love this thing so much, on top of that she looks awesome.

Here she is....


ssJCRys.jpg
And here's my little scrap Bucc...back when ballistic gunz were a thing. It's typical of the Star Citizen mentality...it costs less than $100 and some folk have one as a freebie loaner with another Drake ship so they discount it against the $250 specialised fighters. It's all engines and guns...fearsome firepower and agility for such a small, scrappy looking thing :)

gvRsVAj.jpg
 
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