Game Discussions Star Citizen Discussion Thread v12

Heh, accounting time! In 2020 Calders liquidated a small part of their position in CIG:

"During 2020 the group made a return on capital of ($4.8M) worldwide, ($1.3M) in the Rest of World and ($3.5M) in the US. Much of this was to pay down accelerated taxes and fees arising from the structuring of the group and some was a return on the minority investment made to date, with net inward investment to date at the end of 2020 still equivalent to $58.4M."

Salaries are the biggest line item at 44 million. About half of what CIG took in. CR plans to increase the team size significantly. Hope backers are willing to fund that.

2019 they were 10 million down, this year 8 million up.

Calders have gained back a fraction of their investment.

Almost the end of 2021 but we get the financials for 2020.... always that one year lag. I wonder why? Didn't they invent computers some years ago making calculations a lot quicker?

Buy an Idris or two.
 
There was a definitely an 'ED refugee' phenomenon, for sure. It's kinda impossible to know the scale (what with commenters being a tiny subset of any community etc), but it was certainly a thing.
This particular ED “Refugee” (in the sense that I’m waiting for Guardian and Thargoid EDO content to be added) has sought refuge in Empyrion Galactic Survival and Space Engineers, two games with tiny development teams and whose depth of gameplay make Star Citizen look like a hoop and stick in comparison.
 
Almost the end of 2021 but we get the financials for 2020.... always that one year lag. I wonder why? Didn't they invent computers some years ago making calculations a lot quicker?
I think this is where their financial year ends. Exactly one year ago today we got the 2019 financials.
 
Desync problems are from the server, not the flight model, on foot/rover/ships, the problem is the same.
You didnt get it. Current FM has accelerations in the excess of 20G in almost any direction (for light fighters). This kind of sudden movement cannot be tracked by a client-server architecture, especially a distributed one like SC has or is supposed to have (server meshing will solve NOTHING in that regard, actually, things will be worse since we have to account for inter-server communication on top of everything else). Remember games are stateful, and actor state has to be propagated to all other clients so they can update their own world, all of this under one "tick".
Manoeuver thrusters that are almost as powerful as main thrusters. Instant accelerations with infinite thruster availability (*). No moment of inertia. No mass either (ship movement is procedural, not calculated out of newtonian physics - hence why ships can be blown over by the wind or flipped over by small forces).
Ships move like dragging assets in a 3D editor, not like in a space sim. Go play KSP if you want to see how a space ship is supposed to move. (edit) and dont get me started on the atmo flight model.

(*) Also given their instant power, and huge amounts of it so they can immediately stabilize hundreds tons of metal just above a planet surface with a 1G gravity, their effect should be at least that of a Soyuz rocket every time they blast, instead the effect we get is that of a leaf blower lol.

"cartoonish / small light fighters 1v1" is just your opinion. A lot of players like the way ships fly now. 3 years ago, it was not the case.
Nope not just my opinion. Watch the latest video by FTR. A lot of people share that opinion but are silent as the very vocal, always screaming "I WANT A FPS IN SPACE" crowd have overtaken Spectrum for many years now (and because of them, we got the utter failure and waste of money that is Star Marines). FM is the most disappointing aspect of SC if we dont look at the sorry bugged state of the core engine. The only time they tried to make an actual step forward, and at least introduce a kinda realistic VTOL mode, all the light fighter "6DoF FPS" jocks who cant actually fly went "RRREEEEEEEEEEEEEEEEEe" and CiG took that back.
 
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Well it‘s that time of year again where I’ve just bought 10 good games on the steam sale for the price of SC and a cutlass black :)

Here’s hoping SC is ready for release next year.
Which? I doubt they can compete with the bestest most greatest $420 million dollar space second life experience that is Star Citizen
 
Oh yay, the kind of posts that made me decide to nuke my SA account are bleeding over to here. 🤮
I mean, sure, having zero oversight on an unregulated market never causes any problems.

It's why NFTs and crypto are huge right now. Digital currencies and assets are a pretty brand new thing, and the technology behind them moves so fast regulators are being left in the dust.
 
I think this is where their financial year ends. Exactly one year ago today we got the 2019 financials.

That is unusual to say the least. A financial year might stretch into the first or second quarter on the following year, but 3/4 or 4/4, you're practically at the next financial year. I've never seen it before.
 
Heh, accounting time! In 2020 Calders liquidated a small part of their position in CIG:

"During 2020 the group made a return on capital of ($4.8M) worldwide, ($1.3M) in the Rest of World and ($3.5M) in the US. Much of this was to pay down accelerated taxes and fees arising from the structuring of the group and some was a return on the minority investment made to date, with net inward investment to date at the end of 2020 still equivalent to $58.4M."

So quick takeaways:

  • They outlined all the accountancy declarations which are missing from these blog posts, making meaningful assessment impossible. Which is nice.
  • Outsourcing being down overall, despite the 43% rise in the US, is an eyebrow raiser. (I guess Turbulent hadn’t really started booming in 2020, and Firesprite were always a small outfit. But still curious, given their activity in those areas.)
  • Confirmation that they paid for the new Cryengine license, and a significant amount seemingly. (Further suggestion that the court settlement didn’t go their way).
  • They actually ended the year in the black for a change.
  • The Calders taking $5m out of the company suggests they see that money as profit…?

Good news everyone! Star Citizen is a released product ;)
 
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