he's back?SaltEMike's discord
EDIT: just looked and him posting was the first thing i saw...
he's back?SaltEMike's discord
he's back?
EDIT: just looked and him posting was the first thing i saw...
For me, that's about 12 minutes. That's after the typical update/agreement. Then about 8 more minutes till CTD or stuck in a wall.![]()
I wonder what the record is in Star Citizen? I guess we'd have to include loading times from startup.
Good to know the sandworm is still not a joke!a new "Hello" from @WotGTheAgent on SomethingAwful
![]()
Star Citizen: enslaved to the grind, dominated by the likes of Goon Swarm
forums.somethingawful.com
- expect a tonal shift regarding release dates and additional features
- this means things will be "coming online" when they are ready and not at the "tier 0" we have seen them
- "We want players to experience the mechanics as we envision them, not as we implement them." (?????)
- SQ42 supposedly undergoing a huge push for release but encountering some issues
- These issues include mostly gameplay but also have serious problems with animation, lighting and texture fidelity
- Mocap data having to be "recleaned" at a very high cost in manhours but with little real progress
- Other problems include VA and story changes
- New VAs and actors have been brought in to replace key roles (been hearing this for in ever)
- "It's a tough turd [SQ42] to expel. Very tough. [laughs] It is not coming out. It is staying in Chris's ole for the foreseeable future."
- A SQ42 "demo" (aka highly scripted) is making the rounds internally due to investor pressure
- Backers will see more and more of this demo this year and next
- This demo retreads a lot of previously shown things, including the "not-a-joke" sandworm
- Base building completely on hold for now, expected date is sometime in 2025 (yikes)
- An initial "plot" claim will be hopefully available before then, allowing the player to set their own Hab spawn point from that location
- These will NOT be freely set, but part of the pre-built game world (no building your own bases it sounds like)
- Overall ship balance is not even being considered until sometime in the neat future
- Over 50 (!!!) ships going up for sale over the next few years (this will include variants, so probably not so bad)
- Server meshing is still dead, with no additional updates from the team besides "It's coming along and making progress."
- This progress means 50 to 60 players on a server with better tick rates, but no additional "true" MMO features
- Trading between players is a key focus going forward, as some rare items can be bought for real money and then traded for UEC
- These will include upgrade components and AI crewmates
- "It's not a 'gatcha' thing, it's not. It's more like a unique way of saying, 'I am a Captain of these exceptional crew.' You know them. You've heard of them. Verse-famous."
- Crafting is another key focus
- Parts will be rare but can be salvaged
- Salvage is not a key focus (lol)
The first two points are already a reality...according to Rich Tyrer who mentioned those very things word for word when last seen on ISCa new "Hello" from @WotGTheAgent on SomethingAwful
![]()
Star Citizen: enslaved to the grind, dominated by the likes of Goon Swarm
forums.somethingawful.com
- expect a tonal shift regarding release dates and additional features
- this means things will be "coming online" when they are ready and not at the "tier 0" we have seen them
- "We want players to experience the mechanics as we envision them, not as we implement them." (?????)
- SQ42 supposedly undergoing a huge push for release but encountering some issues
- These issues include mostly gameplay but also have serious problems with animation, lighting and texture fidelity
- Mocap data having to be "recleaned" at a very high cost in manhours but with little real progress
- Other problems include VA and story changes
- New VAs and actors have been brought in to replace key roles (been hearing this for in ever)
- "It's a tough turd [SQ42] to expel. Very tough. [laughs] It is not coming out. It is staying in Chris's ole for the foreseeable future."
- A SQ42 "demo" (aka highly scripted) is making the rounds internally due to investor pressure
- Backers will see more and more of this demo this year and next
- This demo retreads a lot of previously shown things, including the "not-a-joke" sandworm
- Base building completely on hold for now, expected date is sometime in 2025 (yikes)
- An initial "plot" claim will be hopefully available before then, allowing the player to set their own Hab spawn point from that location
- These will NOT be freely set, but part of the pre-built game world (no building your own bases it sounds like)
- Overall ship balance is not even being considered until sometime in the neat future
- Over 50 (!!!) ships going up for sale over the next few years (this will include variants, so probably not so bad)
- Server meshing is still dead, with no additional updates from the team besides "It's coming along and making progress."
- This progress means 50 to 60 players on a server with better tick rates, but no additional "true" MMO features
- Trading between players is a key focus going forward, as some rare items can be bought for real money and then traded for UEC
- These will include upgrade components and AI crewmates
- "It's not a 'gatcha' thing, it's not. It's more like a unique way of saying, 'I am a Captain of these exceptional crew.' You know them. You've heard of them. Verse-famous."
- Crafting is another key focus
- Parts will be rare but can be salvaged
- Salvage is not a key focus (lol)
Btw does spectrum ban mean ban from the game too?
Good to know the sandworm is still not a joke!
Also, good to see that my request to have my SA account deleted was completely ignored by the support staff. That level of incompetence is part of why that place turned into such a godawful cesspool.
- this means things will be "coming online" when they are ready and not at the "tier 0" we have seen them
- "We want players to experience the mechanics as we envision them, not as we implement them." (?????)
Also, good to see that my request to have my SA account deleted was completely ignored by the support staff. That level of incompetence is part of why that place turned into such a godawful cesspool.
lol, that place has always been a cesspool. thats like its thing.
It is ToW all over again.So the new system meant to being in the works for years (and claimed for years as right around the corner) by a company with 700+ staff is actually in the hands of a contractor's team of 20?
So the new system meant to being in the works for years (and claimed for years as right around the corner) by a company with 700+ staff is actually in the hands of a contractor's team of 20?
So the new system meant to being in the works for years (and claimed for years as right around the corner) by a company with 700+ staff is actually in the hands of a contractor's team of 20?
Authentic or not, this is what I've assumed for the past year. People who really believed SQ42 development ACTUALLY spent a year barely progressing at all with over 600 employees weren't thinkin' straight.
I just want it to release before summer 2021, after that I won't be able to play video games for a few years...