Game Discussions Star Citizen Discussion Thread v12

GPUs are getting cheaper, Drew runs SC pretty lag free with a 1070, you don't need an ultra high end PC for Star Citizen, at all, lol. A normal $800 gaming PC will be able to run it just fine once prices come down a little more.

You are aware of whats going on in the world and the impact on an already stretched semiconductor and chip market I assume?

GPU's are NOT getting cheaper

EDIT - And even if the figures 3K the notion is still ridiculous
 

Viajero

Volunteer Moderator
Never said every ED console players switching to PC will go directly on SC. Very few will do in fact.
Glad you see it that way.
But you love quoting random guys of the web here (only when it serves your narrative). I bring some quotes too...
I think you are confusing me with LtntDan. It was actually you who started quoting some random guys. I just responded in kind to show how moot your original comment was in the first place.
 
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Nice to SC getting so many unique features. I mean, one is unique right?
No one said it was 'unique' (except perhaps some haters). You can find some in NMS. I don't know for ED.

Edit : I've missed the joke about the word 'unique' that refer to the fact that there is only one river for 3.17. It's a funny joke.
 
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Yep, they are constantly updating the engine, and there will be savings there as well most likely. Gen12/Vulkan will free up CPU capacity etc. But for every current gen saving (forced into an older architecture), there's also every ray-tracing-style extravagance for Chris to eye too ;)

(And as the engineering guy noted recently, all of these tech changes hit the art departments along the way with the rolling bonus reworks...)

Ultimately though, the '10%' thing doesn't go away. How will that river physics (sweeping networked items along etc) stand up alongside wind physics, and animal physics, and destroyed ship physics, and so on, all in one location? What would be the first thing you'd chop, if you had to make a choice amongst all that? (It'd be the wave effects from blasts, and the ability for a box to float downstream. Surely?)

They answered this too, DLSS and FSR yes, Vulkan is about 70% done, Gen12 is what they call their own propitiatory API, its not DX12, They started working on this in 2014 before DX12 and Vulkan existed, they felt they needed their own propitiatory API because DX11 was far too limited for what they wanted to do, parts Gen12 are actually already running in the game, they continue to develop it but the focus has switched to Vulkan.

Ray Tracing, unlikely, they are not ruling it out but the game is far too big for Ray Tracing to be viable, the hardware capabilities need to improve massively for it to be viable for Star Citizen, IE by many multiple factors.

They are instead working on their own propitiatory lighting and shading system, including a much better screen space reflections system.
 
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Nonsense: What would make them more money? A buggy alpha widely regarded as a scam because it's not released, or an actual working and released game. Or are the devs working their damn a**es off for nothing?
2 points:

1) the point was more about the technical creep that we've seen from 2012 and which continues today, the post I was responding to was partly about the continual updating of the graphics, redoing the same things to meet better techniques and hardware. If this continues, rather than someone saying "right, that's it" then the game never comes out. Because the hardware and new techniques will never be static.

2) to your point, which is different. It's a good question. Seriously. Which WOULD make them more money? How much are they making every year from whales and even small scale backers? Versus how much would SC bring in from a traditional "release", with high sales trailing off over time? I don't know. But would they ever have thought they could get half a billion $ when they started? No. Would a new complete space game bring in half a billion $ on release? Don't know. In SC case there's also the problem that many of us think most of the people who will ever buy a space game already own SC and or ED, and the massive pool of potential purchasers isn't there to replace the ongoing perpetual FOMO whales.

Upshot: it's never coming out, imo.
 
Yeah yeah, CIG are inventing DX12 and 3/4 that's why it's taking them 10 years to get more than one system in.

Next they'll be working on a new programming language to write their game in, then rewriting all the tools in said programming language, then using same language to write DX12 and 3/4 then port them both to consoles so they can be used for SQ404 then re-write SQ404 - it didn't exist, so just start again really - then with proceeds from sales of SQ404 (pffft!) they will cryogenically freeze Chris Roberts until a time technology catches up with his "vision" and keep him in stasis for the next 200 years.

Of course, CIG will keep pumping out ships for 200 years until their lord and saviour can return and lead them to the promised land a new chapter of SQ404.
 
Yeah yeah, CIG are inventing DX12 and 3/4 that's why it's taking them 10 years to get more than one system in.

Next they'll be working on a new programming language to write their game in, then rewriting all the tools in said programming language, then using same language to write DX12 and 3/4 then port them both to consoles so they can be used for SQ404 then re-write SQ404 - it didn't exist, so just start again really - then with proceeds from sales of SQ404 (pffft!) they will cryogenically freeze Chris Roberts until a time technology catches up with his "vision" and keep him in stasis for the next 200 years.

Of course, CIG will keep pumping out ships for 200 years until their lord and saviour can return and lead them to the promised land a new chapter of SQ404.

CIG are not inventing DX12 they were creating an alternative to DX11 because it was too limited for what they wanted to do, CIG are not the only ones who felt like this, the CPU - GPU vendor AMD created a brand new Open Source API in 2013 to replace DX11 for the same reason, it was called Mantle, it was later given to the Khronos group (creators of OpenGL) who renamed it "Vulkan"

AMD did partner with a bunch of game developers in 2013 to promote Mantle, DICE was one, CIG was another.
 
CIG are not inventing DX12 they were creating an alternative to DX11 because it was too limited for what they wanted to do, CIG are not the only ones who felt like this, the CPU - GPU vendor AMD created a brand new Open Source API in 2013 to replace DX11 for the same reason, it was called Mantle, it was later given to the Khronos group (creators of OpenGL) who renamed it "Vulkan"

AMD did partner with a bunch of game developers in 2013 to promote Mantle, DICE was one, CIG was another.

My own side by side video of DX11 on the left vs Mantle (Now Vulkan) on the right. FPS top right both sides.

Source: https://www.youtube.com/watch?v=vPxyVesz2Ps
 
Where are the comments from all the other console players who are requesting their commander be ported to pc? (so they can ... you know ...)
On the frontier forum. Never said that no console gamer wanted to play EDO on PC, just some of them.

Sidenote : it's really stupid from FDEV to announce the end of console development without giving in the same time a solid plan to transfer all assets, reputation, engineers, etc from console to PC.
 
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