Game Discussions Star Citizen Discussion Thread v12

Wait, what, it's not, there's something called "game theory" and that's definitely not subjective, it's science. There are several mathematical models that help describing it.
Re-defining words and vocabulary is a corner stone of cults - please avoid falling into that trap...
But mathematical game theory is not the same as game design. It is a completely different beast and has nothing to do with gameplay loops. It can be used for game design but has many more applications and generally is just another mathematical discipline.
 
But mathematical game theory is not the same as game design. It is a completely different beast and has nothing to do with gameplay loops.
Actually, it does. Gameplay loops have a mathematical model that's not too far from economy cycle models, if you mix in a bit state progression in there. Usually graph theory is a nice tool to start with, helps "cleaning up" a design that would have unintended shortcuts, side effects etc.
It can be used for game design but has many more applications and generally is just another mathematical discipline.
Ah yes it's got quite broader applications than just game design (it's a tenet of AI, which is my domain) - just saying that you definitely can create precise models of "game loops" and what they consist of, and that they are absolutely not "subjective" matter.
 
I must admit...I like half life Alyx...I'm trying my mate Badger's VR rig out for a few days.

Besides wrecking the Mole cave by falling over my PC chair and pulling the curtains off the rail... or nearly knocking myself unconscious on the edge of the desk after bending over to pick a pistol magazine off the virtual floor. Playing standing up waving my arms about and knocking monitors off the desk is a distinctly hazardous and damaging pursuit.

I've made up my mind that VR gaming is more dangerous than my old job of jumping out of aeroplanes :cautious:

Once you get past the lamp punching stage (and the leaning on imaginary pool tables stage…) it gets a bit safer ;)

(Although I did chip my thumb bone with a Hollywood grenade toss last year ;). Totally uppercutted my screen :/)

Alyx should give you all the AAA hijinks you need, but if you want recos for other games got a big list here (space games included ;))

Just avoid Sataball…

Source: https://www.youtube.com/watch?v=3QitU8FG6Us&t=6m28s
 
Not sure which particular quote you are specifically referring to but in the context of the discussion here about if SC is indeed the “BDSSE”, “able to compete with any AAA out there” or if SC fidelity “breaks new ground” personal and anecdotal fun accounts are indeed irrelevant and quite meh to be honest.

I don’t think anyone here argues that some people can have fun with SC. Heck even games more crappy or broken than SC can have their fans.
The key point here is "anecdotal fun is irrelevant" when even you are forced to point 30 seconds in a 6 hours playtime videos to continue your collection of "unplayable/unenjoyable" alpha moments, that the funding is better than ever, ED players continue to leave (for other games or SC), and a large portion of the players who leave for SC stay in SC after the honeymoon.

Good news, march 22 total funding is already at 20% of may 21 funding. Record year incoming.
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Ok, seeing as the SC evangelicals seem to be stuck in a loop... (Railing against things that nobody has actually said, and asserting grand truths without having evidence of the same...)

Rational debate is clearly not on the agenda.

Let us instead pull back the time lense and enjoy these quotes instead ;)

SQ42 beta end of 2021. ❌
Vulkan late this year. ❌
Second system late 2021, early 2022. ❌
iCache a huge mess at start, good tech at the end of 2021. ❌
Perhaps you will understand what's really going on in one or 2 years.

On we go brothers and sisters. Into the great bright gaming future...
 

Viajero

Volunteer Moderator
The key point here is "anecdotal fun is irrelevant" when even you are forced to point 30 seconds in a 6 hours playtime videos to continue your collection of "unplayable/unenjoyable" alpha moments, that the funding is better than ever, ED players continue to leave (for other games or SC), and a large portion of the players who leave for SC stay in SC after the honeymoon.

Good news, march 22 total funding is already at 20% of may 21 funding. Record year incoming.
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I suspect the accounts of unplayable or unenjoyable moments in this thread is just a simple but effective counter and way of demonstrating how your “fun” argument is irrelevant in the discussion here about if SC is indeed the “BDSSE”, “able to compete with any AAA out there” or if SC fidelity “breaks new ground” etc etc (never mind the discussion about CIG and Chris Roberts continuous misrepresentation and potential fraud).

Regarding your Elite comment it has been shown already in this thread aswell how SC backers also leave for other games including ED, or go back to ED after having “refuged” recently, so meh again? 🤷‍♂️ You can not argument objective general statements relative to the “superiority of SC” over other games with anecdotal observations like yours. Hope you agree?

As for CIG funds tracker, just remember it has never been publicly audited by an independent 3rd party. There are tons of basic info missing in CIG accounts blog as well.
 
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I was searching if the video of OA was posted here

Oh yep we've been discussing it ;)

Quote of the Day from the latest ObsidianAnt vid...
Star Citizen feels like a Turner painted on bog roll.

Although there are lots of fun backer quotes in the comments if you fancy:

I'm worried that server meshing technology might not be possible with current technology and that there stuck with no way to move forward. This hurdle might be the one that dooms the game.
Star Citizen has come a long ways but unfortunately has even longer to go. I enjoy it as a backer but long for more stability and gameplay loops. CIG definitely knows how to make beautiful planets and spaceships.
Not sure what this has to do at all with what was promised in Squadron 42- a decade ago.
Its great that you have been calling Star Citizen out for lack of game play loops, CIG really do need to get cracking on game loops and polishing the ones we currently have.
The PU is the big customer pull and creating for Squadron 42 only is not a good thing as many of the SQ42 items just bug out when transferred to the PU ( med beds etc ), really needs to be on the PU first then SQ42.
While I'm still curious to see what will come out of having uncapped R&D as we will never see this possible again, there is no way to they can reach an end goal now. Lets say they refine all their tools for creating each star system. And lets say they get that good they can create a whole system in say.. 1yr. Which I think is a reasonable guess if not ambitions for a timeframe to fully build all planets / stations considering they only on the first still. And correct me if wrong still targeting 70-80 systems? Given a yr timeframe the math doesnt look good. Halve that to 6mths to create one, thats still 30+yrs. Halve it again to 3months thats 15yrs. So at best they would need to churn out a system every 3mths to complete target which is their current schedule per patch. And checking the current patch notes i would say chances are less than zero. In the end tho for me i stopped looking for any completion, I'm just here for the tech
 
A fun new scam theory :rolleyes:
The alpha is more and more playable and presentable, so we reassure ourselves as we can!

I've been suspicious of Star Citizen as a likely scam for quite some time now. I am starting to wonder if the structure of this scam could be:
1. Raise funds via kickstarted (so no legal responsibility to investors) for ambitious space combat simulator game.
2. Continue to apply new stretch goals at every level of funding to ensure that game never makes it to market.
3. Invest their money in new game building tools and technologies that create a studio that has unique game building capabilities.
4. Quietly abandon Star Citizen
5. Make and sell other games using those tools for pure profit and/or license technologies quietly to other studios.
 
I suspect the accounts of unplayable or unenjoyable moments in this thread is just a simple but effective counter and way of demonstrating how your “fun” argument is irrelevant in the discussion here about if SC is indeed the “BDSSE”, “able to compete with any AAA out there” or if SC fidelity “breaks new ground” etc etc (never mind the discussion about CIG and Chris Roberts continuous misrepresentation and potential fraud).
The bug hunt is mostly to reassure themselves and deny the fact that the alpha is progressing quarter after quarter towards a real game.
It's the same logic as putting aside the fun aspect of a game, or saying over and over that there is no gameplay or content (even though there is more and more) = to avoid facing the truth about the real state of the alpha.
Have you noticed that the tech demo argument is becoming less and less common here?
 
The bug hunt is mostly to reassure themselves and deny the fact that the alpha is progressing quarter after quarter towards a real game.

Nope. The bug vids are just to demonstrate that SC is still a buggy alpha. Which shouldn't really be a contentious issue. They're normally deployed when excessive fans state that SC is essentially a fully fledged game etc. Or just when they're funny ;)

They do also underline that SC has systemic issues which haven't improved over time, despite the dangled fancies of the quarterly patches ;)

Have you noticed that the tech demo argument is becoming less and less common here?

Nope :)
 
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