Game Discussions Star Citizen Discussion Thread v12

Is it? So you've taken a screenshot of your CMDR in ED and then in SC and didn't noticed the difference? Or the planetary density detail? Or the details in the ships?
And performance? SC runs incredibly well compared with EDOdyssey and with 1000x the detail.
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That's not even close to what Cobra Engine can render tech wise, not even going into the Art Style since that's going into Braben x Roberts territory.
Again: if you think those two screenshots look amazing, good for you. It doesn't to me, for, dare I say, all the obvious reasons.
 
Again: if you think those two screenshots look amazing, good for you. It doesn't to me, for, dare I say, all the obvious reasons.
Well they do look amazing compared with ED and any other game that goes for full scale planets. It's not even in the same same ballpark tbh.
 
Well they do look amazing compared with ED and any other game that goes for full scale planets. It's not even in the same same ballpark tbh.
SC doesn't have full scale planets. Can't have them either, the mini-planets they have are the best they can sort-get-to-work. Anyway, I genuinely dont know how your screenshots are 'leagues better' than ED, and again, ED isn't a next-gen game anyway. They are both clearly previous gen games. If you cannot see that in your own screenshots, all I can say is again: good for you. Its sometimes nice to not notice such things.

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It always comes back down to ED bad so SC good with some people doesn't it?
Yup. No clue why. Both are clearly not state-of-the-art, and neither can be expected from games whose production started in 2012. Anyway, enough of this for me, just like a colleague of mine is free to think his football team truly is the greatest ever, LTNTDan is free to think SC looks amazing. To each his own and all that.
 
No offense, but EDO and Mass Effect stations look decidedly better.
Laugh out loud in Grimhex. But for sure you don't know what I talk about 😁
Come to this place, find the secret entrance and the hidden place outside the station and you'll see what a gorgeous space station looks like...
 
Anyway, its fun to see how this went. LT posted two, pretty mediocre, screenshots. All I did was post comparable screenshots of ancient games. In return I got:

1) Not fair, screenshots dont really count.
2) You dont even play SC!
3) Well, it looks so much better than ED, and you dont play that either!

And finally we have our Ant join in with:
4) I can show you a secret place that looks really good!

lol. In closing I'd just like to repeat that those screenshots LT posted look like games from ten years ago. I am sure some parts of SC look less dated, and that people with a better eye can make better screenshots than LT can. And I am sure some people are sufficiently happy with how it looks. Enjoy. But it is clearly dated and not anywhere near what current, modern, 'tech' is able to. Which is fine, but lets stop pretending SC is 'state of the art' or whatever.

Ciao fellas!
 
SC doesn't have full scale planets. Can't have them either, the mini-planets they have are the best they can sort-get-to-work. Anyway, I genuinely dont know how your screenshots are 'leagues better' than ED, and again, ED isn't a next-gen game anyway. They are both clearly previous gen games. If you cannot see that in your own screenshots, all I can say is again: good for you. Its sometimes nice to not notice such things.

cw1NbHQ.jpg



Yup. No clue why. Both are clearly not state-of-the-art, and neither can be expected from games whose production started in 2012. Anyway, enough of this for me, just like a colleague of mine is free to think his football team truly is the greatest ever, LTNTDan is free to think SC looks amazing. To each his own and all that.
But they don't have them because it detracts from the gameplay experience not because they couldn't add them, it would be more of the same for longer, it's one of the points of "respecting the player time" while delivering detail along with an acceptable scale enough to convey the experience of traveling in a planet.
I don't know anyone who would trade this:
For barren planets for the sake of 1:1.

That cockpit shot is telling isin't it? Besides the lacklustre detail, Look at the size of the legs/boots of the CMDR compared with the Head, the chair with the door behind, the cockpit window with the rest of the ship body. Doesn't add up, it's all a facade really. Doesn't stand the test of scale, detail/zoom, purpose or future building.
 
Lol, this is getting too absurd. Reminds me of debate class when you had to defend random items so you ended up with "but Chris Roberts respects your time!". No harm done, everyone knew it was Mission Impossible from the start and the point of the excercise is to get creative and see how far you could get. :)
 
There's no need for handshakes as the space is all there playable and not divided

This is my favourite flex.

'Marvel at the seamless lack of server handovers!' (In this placeholder single-server environment :unsure:)

Still, we're all looking forward to Server Meshing right Dan? :)


Oh well, if we're going back months 😁

Source: https://www.reddit.com/r/EliteDangerous/comments/vfm8j6/i_was_wrong_about_ed/

11 Days Ago
I really love space games in general. Have played Elite Dangerous for 3600 hours. I bought a constellation taurus and thought I would do some mining. 3 hours of videos on configuring my HOTAS. 2 hours figuring out how to get from point a to point b. Literally dying of thirst the first time. 15 hours in, I have rented a rock and successfully mined a large amount of material and was stopping at Port Olisar to repair and some poo head blows me up with a torpedo. I go to reclaim my ship and it respawns with 1 not 4 weapons. I don't have time for this. Dear CIG, you have the makings of a great game. Please finish it, and shoot that little poop out of the sky for me, because I'm not coming back for a long time.

Source: https://old.reddit.com/r/gaming/comments/urmnfl/dont_get_cocky_kid/i8ztj3n/

VanillaCandid3466 said:
Once in-game the "fun" continues ...

· I've lost count of the number of times my ship has randomly exploded.

· I've fallen through floors.

· Respawned without my basic inventory items.

· My HOTAS controls have been lost multiple times. Sometimes even the mouse and keyboard combo didn't work.

· Enemies on bounty missions have just vanished.

· I had to do a character reset within the first few days as my ship was respawning after an insurance claim without it's main weapon. Restocking weapons doesn't always restock missiles.

· Quantum drive doesn't always work.

· etc. etc. etc.

10+ years in software is a lifetime. Professionally I've seen countless entire tech stacks come and go, frameworks and OSes.

After a week with SC (I've played as much as I can over that time) I can only assume this entire project is failed and will never deliver.

Something that seems to get glossed over a lot is the "innovation" ... claiming that you're breaking new ground and building truly new next generation tech means you have the talent to do so, no? So why is this ground breaking capable team of techies failing at the basics?

A shame and I'm disappointed but I just don't see success in the future for this project and if my time is anything to go by, I don't need this frustrating experience in my life.

I really do hope to be proved wrong but you'll not see me betting either way.

Refunded.
Source: https://old.reddit.com/r/starcitizen_refunds/comments/u71m0j/wow_what_a_mess_this_is/i5bsmyi/


4 Months Ago
For context, I have worked for several large technology companies in various capacities, including as a software engineer and currently in growth marketing. I have helped develop software and hardware from day 1 planning to full scale global release.

TLDR; SC will likely never leave alpha, this is essentially the full release of the game, and due to unreconcilable internal issues at CIG, leaving SC an as-is cash cow being over-milked until its death

I recently built a new PC and decided to give SC a go. I played ED for years on xbox casually in its very limited state, so I instantly fell in love with SC. I think there is so much potential for the game and idea, but it's extremely worrying to me how CIG is approaching long term development, new content releases, and existing bugs and issues.

Source: https://old.reddit.com/r/starcitizen/comments/sjq7h8/a_little_perspective_from_an_elite_dangerous/hvga9ur/

Source: https://www.reddit.com/r/starcitizen/comments/sikw94/terrible_1st_impression_of_the_game_microtech/

Shocking isn't it. People on the internet having different opinions.

And some of them truly terrible ones :oops:
 
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Viajero

Volunteer Moderator
But they don't have them because it detracts from the gameplay experience not because they couldn't add them, it would be more of the same for longer, it's one of the points of "respecting the player time" while delivering detail along with an acceptable scale enough to convey the experience of traveling in a planet.

Not really, but that is indeed a classic SC fan rationalisation of the problem that we have discussed here many times. All CIG would need to do to "respect your time" with 1:1 scale is to increase overall speeds in quantum etc correspondingly until the traverse times are down to their liking.

If CIG could do 1:1 scale, SC being the paragon of fidelity, they would most likely do it. The fact they havent done it yet, added to all the overwhelming glitches and bugs related to clipping and physics, plus their limited proc gen capabilities, or the fact SC does not allow players to freely navigate in quantum among other signs, it all suggests that they indeed have serious technical limitations to implement a robust positioning system and 1:1 scale.
 
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This is my favourite flex.
'Marvel at the seamless lack of server handovers!' (In this placeholder single-server environment :unsure:)
Still, we're all looking forward to Server Meshing right Dan? :)
Oh well, if we're going back months 😁
Well since the ramp up was after Odyssey so it's more than months now, Kate, BlakMaze, Drew etc series showcase what was said years before and the rest naturally followed.
And it keeps on going:
Strange when many here were saying that it would be just a honey moon phase and wouldn't last.
Best one after the "Star Citizen developers will fold and they will shut down studios" is calling their engine a "CryEngine mod that could be made by a student team in a year and all the rest of the money has been stolen to fund Chris's mansion" eh.
Refugee camp as grown into a whole city by now and welcoming new citizens every month.
Almost like most in this thread have a hard time acknowledging SC keeps evolving as a space game while implementing many of the features that Frontier lured us to sell LEP's back in the day.
 
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And it keeps on going:
That's an interesting video that popped up on me somewhere too -- and took the time to analyze that guy's channel.
He's got a hodgepodge of content that's barely watched, and really no Elite Dangerous content whatsoever.
I'm thinking he's desperately trying to find a way to get a channel off the ground and he needs high controversy content to draw in eyeballs - and "Elite Refugee" fits the bill.

There's a lot of peeps watching Star Citizen content -- people like me.
I watch Star Citizen, and I play Elite.

There was a freefly event a while back, and I really wanted to participate in it since I've recently acquired modern hardware.
But the vibe I got from the Star Citizen community was that it was a clusterfrak in stability and I passed -- had too much time critical interesting stuff on my plate in Elite anyway.

You see, Elite Dangerous isn't just a game in which you fly a spaceship -- you also participate in a turn based strategy game, wether you know it or not.
A turn based strategy game with two layers that each have different turn timers. There's no game out there that has that.
While I was doing my thing in Elite I've watched bizarre sunrises and sunsets from tidally locked worlds, moved (military) settlements from megacorps to criminals organizations because it benefits my gameflow. And my favourite settlement, that's incorporated in my typical repair/reload routine, is halfway through a several-month long night - and I look forward to see a dawn/daybreak that lasts a week.

I've seen none of the above in Star Citizen - and I'm fairly certain No Man's Sky doesn't even come close.

To boot, I've played Odyssey since it was commercially available and I've seen Frontier Developments turn it from something that's just as buggy as Star Citizen into something that runs very stable and faster then Star Citizen ever has for me -- and Frontier has fixed all of that in just half a year.
All Cloud Imperium Gaming has done is come up with creative euphemisms and technical jargon on why they can't fix Star Citizen yet.
 
lol. In closing I'd just like to repeat that those screenshots LT posted look like games from ten years ago. I am sure some parts of SC look less dated, and that people with a better eye can make better screenshots than LT can.
Yeah to be honest there are better ways to showcase SC graphics engine abilities. While it's definitely not last-gen or even jaw dropping, it can do the job of painting a nice picture. Of course still pictures dont convey the abomination that is the physics engine, when things start moving the illusion really falls flat.
 
Well since the ramp up was after Odyssey so it's more than months now, Kate, BlakMaze, Drew etc series showcase what was said years before and the rest naturally followed.
And it keeps on going:
... with someone who none of us have ever seen streaming ED? No offence to the guy, never heard of him.

Have you heard of him Dan, or were you just searching for "Elite vs Star Citizen" videos?

That's an interesting video that popped up on me somewhere too -- and took the time to analyze that guy's channel.
He's got a hodgepodge of content that's barely watched, and really no Elite Dangerous content whatsoever.
I'm thinking he's desperately trying to find a way to get a channel off the ground and he needs high controversy content to draw in eyeballs - and "Elite Refugee" fits the bill.
His youtube seems to have been around a while, but all games content is from the last year, and his twitter was also new in 2021. Good luck to the guy, shame he's being misused by Dan for his own ends.
 
Well since the ramp up was after Odyssey so it's more than months now, Kate, BlakMaze, Drew etc series showcase what was said years before and the rest naturally followed.
And it keeps on going:
Strange when many here were saying that it would be just a honey moon phase and wouldn't last.
Best one after the "Star Citizen developers will fold and they will shut down studios" is calling their engine a "CryEngine mod that could be made by a student team in a year and all the rest of the money has been stolen to fund Chris's mansion" eh.
Refugee camp as grown into a whole city by now and welcoming new citizens every month.
Almost like most in this thread have a hard time acknowledging SC keeps evolving as a space game while implementing many of the features that Frontier lured us to sell LEP's back in the day.
You really need to up your game Dan, I'm feeling a little sorry for you here.
 
Well since the ramp up was after Odyssey so it's more than months now, Kate, BlakMaze, Drew etc series showcase what was said years before and the rest naturally followed.
And it keeps on going:
Strange when many here were saying that it would be just a honey moon phase and wouldn't last.
Best one after the "Star Citizen developers will fold and they will shut down studios" is calling their engine a "CryEngine mod that could be made by a student team in a year and all the rest of the money has been stolen to fund Chris's mansion" eh.
Refugee camp as grown into a whole city by now and welcoming new citizens every month.
Almost like most in this thread have a hard time acknowledging SC keeps evolving as a space game while implementing many of the features that Frontier lured us to sell LEP's back in the day.

Yes, Dan, even the people who bounced off SC in an explosion of expletives are in the gleaming citadel now. We are all in the citadel now. Here where the argon count is perfect, and the only question remains: Will the server mesh support us wonderfully? Or just very excellently indeed?

I can't wait to find out. I'm breathing that air with you bud. I'm imbibing that unquenchable fountain. And my god. It tastes good doesn't it?

To Star Citizen!

Source: https://www.reddit.com/r/starcitizen/comments/vgu76c/the_flying_beer/
 
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