Pretty much any game has. Usually they shower you with stuff for you to pick. It's enough to play through the basic game. High-end loot is usually for PvP, bling or special "dungeons", missions, quests.Are there any games in MMO area that don't have some form of RNG crafting or looting mechanisms (well, other than SC)? Only way around that I can thing of is a game with shops where you have a simpler 'make money -> buy stuff' loop like SC has. Even Mil sims you loot bodies for RNG loot a lot
I'm betting they'll add more RNG into SC .. if they can ever get persistence to work
(Not saying that ED doesn't have a lot of RNG mats and I can understand some ppl wanting that toned down, just wondering what the alternative is)
ED just gives you the special "dungeons" once you hit a certain "level" and it keeps its loot so tight in its rear that it's simply no fun, unless you are in to digging deep in the recesses of the game.