Roberts actually mentioned during the demo that the station was in "geosynchronous orbit", and that the gravity was properly simulated, depending on the distance from the planet. That's why I was commenting on it. He claims it's all about realism, but doesn't even know how orbits and gravity work.
It's all nonsense, obviously. The moons we saw in Star Citizen are all extremely small, you can tell whenever they do some sort of zoom in or out, you can see the mountain ranges basically stick up into space, with almost no atmosphere above them. You would have extremely low gravity on these planetoids, but I doubt any of this is actually discernible in "game".
Yes, it's holograms all over again. The last time, he went on about some Hollywood conception of what a “hologram” is (that he was the first one to do and no-one had done before (except everyone since the 1990s (again))) and was getting annoyed when people questioned both his understanding of what they were and of how they were doing it. This time it's gravity and orbits. Before that, it has been fidelity and realism and physics and instancing and could technology and procedural generation and … the lists is endless, really.
He keeps latching on to these fair common and mundane concepts and keeps referencing them, while at the same time very obviously not understanding what they are or how they work. Also often while trying to suggest that this is something new and fancy that we should be awed over for no discernible reason.
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