Star Citizen Discussions v7

Something weird going on with the buildings.
As he was approaching Levski, the buildings seemed to wiggle ? Effect similar to perspective distortion, and also they seemed to move a bit (glide) on the surface...
Anyone noticed this?

P.S.
He just fell through the planet :D :D

Look at all the handcrafted stuff. PG stuff doesn't get rendered. Do people honestly think they are going to put that much effort into every station. No chance. Just for the sales.

https://i.imgur.com/Y3tszOq.jpg
 
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Nice visuals, but the fps is really bad, and honestly I don't mind dialing back the graphics a bit and get higher frame rates.

Gosh, on approach the planet was so clearly mirrored in the middle vertically! D: What amazing planetary tech...

That's never done before to you Sir ;)
 
Jump to about 21:30
LOD level: Poptastic!

I dunno. Still gutted about lack of vr but I think it looks decent enough. Not perfect, but what is and I like the rock formations and atmospheric entry effects..

All being well I will have a Volta GPU by the time it launches. CR games bringing high end machines to their knees is nothing new I remember strike commander making my 1500 quid pc look like a low end piece of crap.
 
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I dunno. Still gutted about lack of vr but I think it looks decent enough. Not perfect, but what is and I like the rock formations and atmospheric entry effects..

All being well I will have a Volta GPU by the time it launches. CR games bringing high end machines to their knees is nothing new I remember strike commander making my 1500 quid pc look like a low end piece of crap.

They always had good artists, the rest is not so good.
 
Something weird going on with the buildings.
As he was approaching Levski, the buildings seemed to wiggle ? Effect similar to perspective distortion, and also they seemed to move a bit (glide) on the surface...
Anyone noticed this?

I noticed it on another stream https://www.twitch.tv/videos/203571771?t=05h12m00s and I was wondering if it was just some weird capture artefact, but to see it there as well, it really looks as if the handcrafted parts are floating relative to the rest of the planet. Is that the lauded 64bit precision in action?
 
Yes, as if the addon part is floating...

What did Sean Tracy said back in Oct 2016?
"Our graphics programmer out in the UK was really the chief architect of rebuilding and refactoring the CryEngine LOD system, so it worked really well for the Crysis teams because the ranges and things. But like you saw, ranges here are way beyond what Crysis or whatever do. Some of the refactors he's made are making it based less on distance and more on how many polys per pixel you end up drawing at different distances. This has taken a lot of iteration and a lot of work on the asset side and on the programming side to just get that ratio perfect.

“Even still, there's a little extra popping on the trees that we're not happy with and things like this [...] but we take that super seriously, because it's jarring when you're flying into an area and everything comes in. We've got the dissolves between LODs, we've got per-pixel – how many polys are per pixel, anyway? You can't draw anything more than 4 – that's what nVidia is recommending. There are some pretty exciting things that had to change to make that possible."
 
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