Star Citizen Seamless Planetary landing.

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Looks like the guys over at cloud imperium have managed to crack true seamless planetary landing.

No Glide

No SC Drop out

And nice textures too.

Can FD please ring Chris Roberts and ask if the code can be adapted to ED?

Cheers.

https://youtu.be/X5XSiww9ZO4
 
FD could do seamless any time, but unfortunately they need the transition to switch instances.

Too bad they had to go with the transition between orbital and planetary flight. A transition between supercruise and orbital would enable far better gameplay options.
 
When Start Citizen release an actual game we can discuss what is more preferable, until then its all demos.

And we already have a SC thread somewhere in this forum ------------------>
 
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Looks like the guys over at cloud imperium have managed to crack true seamless planetary landing.

No Glide

No SC Drop out

And nice textures too.

Can FD please ring Chris Roberts and ask if the code can be adapted to ED?

Cheers.

https://youtu.be/X5XSiww9ZO4

The planet in that video isn't 1:1 scale. It doesn't have true terrain, it is just a random height map. It doesn't have a true atmosphere, the atmosphere only looks to be a few thousand meters (maybe a few hundred?!) at the most. It also doesn't appear to be a multiplayer area.

Don't get me wrong - I am very excited to play Star Citizen, and I backed it in the first days of its campaign.

I don't have any issue with that, video - it actually looks fantastic. But I'm not sure how you are comparing them, as they are both completely different.

Here is a 1:1 scale planet, in Elite: Dangerous with true geologically formed terrain with a seamless zoom...

[video=youtube;0jE7UhIyRnA]https://www.youtube.com/watch?v=0jE7UhIyRnA[/video]
 
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The planet in that video isn't 1:1 scale. It doesn't have true terrain, it is just a random height map. It doesn't have a true atmosphere, the atmosphere only looks to be a few thousand meters (maybe a few hundred?!) at the most. It also doesn't appear to be a multiplayer area.

Im sure you know that instances in ED are because of the online requirement, nothing to do with hardware.
 
Reminds me to start doing homework on SC to manage the SC chapter of The Code @_@

But as for OP's question...

The engines are quite different .-.
 
I only hope SC doesn't mess up their development like Elite DDA and Dev Diaries.

That game actually seems to have gameplay.
 
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Im sure you know that instances in ED are because of the online requirement, nothing to do with hardware.

EDIT: Misread what you wrote. :)

And yes, that is entirely the reason I posted the video where David Braben showed on a planetary zoom without instancing!

But then again, I have no idea of the technical reasons behind why Elite does what it does. I also have no idea why Star Citizen does what it does. I'm just saying they both look to be good games, using very different technology. :)
 
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Looks like the guys over at cloud imperium have managed to crack true seamless planetary landing.

No Glide

No SC Drop out

And nice textures too.
<snip>

Isn't that 'drive spooling' at 00:25 basically an instance change? So not really seamless - the "drop out" is just earlier in the process?

Genuine question. I haven't been following Star Citizen so I'm not really au fait with its mechanics.
 
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What Granite says. :)

What struck me most is the almost non existent atmosphere with mountains poking almost through it into space.
The scale is way, way off. They just have to improve on that, because it looks very bad I think.

But I do think the atmospheric effects, the haziness and all that beautiful blue look very cool.
We will get that in ED when landing on planets with atmosphere is implemented.

I also like the detail of the yellow/grey structures and the cave based ship docks.
In general it looks cool. I hope the game gets finished.
 
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Looks like the guys over at cloud imperium have managed to crack true seamless planetary landing.

No Glide

No SC Drop out

And nice textures too.

Can FD please ring Chris Roberts and ask if the code can be adapted to ED?

Cheers.

https://youtu.be/X5XSiww9ZO4
Yeah....that's a dev video, I do believe we've seen a lot of those over times and the result has been radically different, the main difference with Elite, and Elite IS seamless, yes, when you 'drop' out there's a brief wait, but this is an instance switching thing, and it is some thing that the end result of Star Citizen will definitely have as well, in one way or another. And I do believe Frontier has talked about improving the sync issue in this matter. So yeah, Elite is seamless, there is no loading or some such, you aren't taken away into an elevator or similar to hide loading or such because stuff is already loaded.

- - - - - Additional Content Posted / Auto Merge - - - - -

Isn't that 'drive spooling' at 00:25 basically an instance change? So not really seamless - the "drop out" is just earlier in the process?

Genuine question. I haven't been following Star Citizen so I'm not really au fait with its mechanics.
Having access to it, yes, you use quantum tuneling and it approaches said location, and that can easily hide the loading of the surroundings, and as my post says end result will likely have a loading zone somewhere, since it is instance based like Elite, only difference being it is instances on servers.
 
Looks like the guys over at cloud imperium have managed to crack true seamless planetary landing.

No Glide

No SC Drop out

And nice textures too.

Can FD please ring Chris Roberts and ask if the code can be adapted to ED?

Cheers.

https://youtu.be/X5XSiww9ZO4

It a demo and most people think it was put together simply to stop SC people from fleeing to Horizons and to undermine the primary reason someone would pick up Horizons. And partially to show that SC isn't falling behind the technology race given that by the time they are finished there will be 4 games with fully procedural planets that you can fly anywhere on and do anything on.

It way to suspicious that this demo just happen to be release the week Horizon went on sale. I wouldn't be surprise if some people at Frontier was a bit :):):):) CIG pulled this stunt.

Frontier will work on making their game more seamless and put more the transitions behind the scenes so players don't see these happening so much.
 
I'm glad I do not have to listen to this in ED!... (50secs into clip)
"flare selected, chaff away,flare selected, chaff away,flare selected, chaff away..." - eh?
[video=youtube;KXE22FWtQ3E]https://www.youtube.com/watch?v=KXE22FWtQ3E[/video]
 
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Not very impressed, tbh. Yeah, transition is seamless and there is an atmosphere, but the planet is super tiny and the difference in quality between PG terrain and handcrafted terrain around the base is too drastic. It's probably good enough for the first tech demo, though...
 
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