Star Citizen Thread v6

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This was asked and I said it before. Nobody I played with on that Sunday recorded it. Star Citizen has some pretty demanding hardware requirements even for Alienware laptops. None of us was running anything in the background while playing and it was still choppy at times.

Surely you can make one this weekend right? I can log in any Fri night and hop into a CG system where double digit players are to be found. Although I play on filthy common console. Nowhere near the fidelity among the unwashed masses.
 
I'd be more likely to take CIG's "amazing never before seen game" more seriously if:

1) I haven't seen this game done before many times in the past and...
2) ...any of the truly never before seen stuff they claim was even remotely feasible or...
3) ...they had some demonstrations of the things running that weren't obviously staged/doctored.

As it stands, Cig is making a small scale space exploration game that lets you land on planets that are proc genned with the added bonus of ships costing you massive amounts of real world money to skip earning them.

Aside from the cash shop thing this game has been made plenty of times before.

One of the only reasons I backed it was VR and because no one had told me about Elite Dangerous. Now SC's VR has been placed so far behind the furthest back burner that it's in the freezer and hey, a friend told me about elite so now I have that.

I'm keeping my low level pledge in the game because I don't really care. Either a game appears one day (unlikely) or it was wasted money. If it's the latter, it'd be the first time I was burned by crowdfunding so it could be much worse.
 
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There are enough videos on YouTube that show 8v8 is a reality. I think you should take the time and search for yourself.


Well, that took some searching. Didn't find any 8 vs 8 scenarios for SC. I did find one Star Marine recording that seemed to indicate 24 players together, but i'm not exactly going to give any sort of kudos for doing that in an arena game. We've been doing that for the last 20 years or so, even over dial up. I saw some guys struggling to get 9 players together on a station. That was funny.

I think the chances of CIG pulling off their dream of hundreds of players in the same instance is pretty much never going to happen. I do hope they can at least get into the 30s including ships. That might be possible with a C/S architecture. Beyond that though....
 
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It is worthy to repeat that neither game has put huge numbers in one local instance. In meta instance, with smoke and mirrors giving impression of 'something huge going on', yes, but considering it is space it's really good question 'WHY'. It seems quite a huge effort and waste of money to get this working besides 24 players in instance if you ask me. Because MOSTLY you will have even less people around you. I personally have never understood fascination with 'OMG thousand players at one place this must be MMO'. For me it is not indication of MMO. Because it is usually a painfully slow mess. Games with active NPCs *and* relative good number of players (and yes, 12 is more than enough) attract me more than anything that wants to repeat 'my guild vs. your guild' formula. I know people just love tribes and love beatdowns but majority of gamers DO NOT CARE. Ohh yes, you bring money and sweets for devs when they are good for you, but when you get bored you just move on.

So I personally want to see local MP with 10 - 12 players and if it works and is stable for long periods of time, it is done alright. When/if SC gets there, it will be game to check out and talk about.
 
A leap forward in knowledge, understanding, and experience in all related technologies.

Dude they tried to fix message ordering via timestamps, and they didn't RTFM of their engine of choice and stumbled into the roadblock of the default crysis water level height. I assure you, their contribution to human knowledge is not going to be amazing, judging by their own bugsmasher videos. They'd be much better off if they used the knowledge that's around today before thinking about adding to it.

Can you not see how your statement is exactly the kind of religious nonsense that puts people off of Star Citizen? Why can't it just be a (very late, messy and all over the place) game, why must it also be the videogame equivalent of the second coming of jesus?
 
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Food for thought. Two thirds of Star Citizen's income has come from its macrotransactions/dlc. That's just over $100 million from its P2W/Pay-to-be-lazy bullcrap. The oft-repeated line from lots of SC backers is how the industry is being screwed over with the abuse of microtransactions/dlc....

(900,000 backers * $60 box price = $54 million)
 
Games with active NPCs *and* relative good number of players (and yes, 12 is more than enough) attract me more than anything that wants to repeat 'my guild vs. your guild' formula.

Don't forget CIG actively sells (concepts of) ships with crew capacities (and I seem to recall in at least one case, minimum) of more than 12 players. Not that it makes any difference, as long as those ships are just jpegs and there are no worthwhile multicrew mechanics. But there are lots of faithful believers (and whales) dreaming of their BSG-style capital ship mega battles, so CIG can't admit that there will be anything less than hundreds of people in an instance, no matter how wishful that thinking is.
Also, I was skipping through one of John Mice's "everything's fine, SC supports plenty of players" example videos, and apart from at the beginning when there were a bunch of commandos standing in a circle saluting each other (SC's key gameplay mechanic currently), I didn't see a single other player. So there had better be a absolute ton of NPCs if they want these environments to feel populated.
 
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This whole idea that CIG are doing groundbreaking research which could benefit gamers in general simply doesn't stand up to scrutiny, since it presupposes that nobody else is looking into the same problems. As if other game developers aren't interested in getting one up on the competition. You can be sure they are, or at least enough of them are that the probability that a random outsider outfit with no previous history of breakthroughs in any relevant field coming up with anything ground-breaking is slim to non-existent. You don't invest in someone because they say they are going to invent something, you invest because they have already demonstrated their invention...
 
So I personally want to see local MP with 10 - 12 players and if it works and is stable for long periods of time, it is done alright. When/if SC gets there, it will be game to check out and talk about.

That's not really going to work for Polaris owners with a crew of 24 :D

Imagine if they can only get 12 on board, not the full crew compliment, then people are going to be annoyed. And then on top, with their beautiful polaris, nobody else outside crew is going to see it and no chance for PvP either.

If they can allow instances to go to 48 people including ships (stretching things perhaps), then hey, 2 fully crewed Polaris in a single instance might be possible.
 
That's cool. Thanks for your honesty and I totally understand. You bought something, you want it, and don't think your going to get it.

If I wasn't so involved in audio research and technicality, I'd likely be more inclined to view all this as a consumer.

It's comforting to know that even with your technical audio involvement that you can empathize with a different perspective. Truly that is what civil discussion does at its best is help people understand each other.
 
This whole idea that CIG are doing groundbreaking research which could benefit gamers in general simply doesn't stand up to scrutiny, since it presupposes that nobody else is looking into the same problems. As if other game developers aren't interested in getting one up on the competition. You can be sure they are, or at least enough of them are that the probability that a random outsider outfit with no previous history of breakthroughs in any relevant field coming up with anything ground-breaking is slim to non-existent. You don't invest in someone because they say they are going to invent something, you invest because they have already demonstrated their invention...

Yeah, had this out with a SC fan when they were talking about how nobody else has done a game where you can have objects moving on objects in 3D, like crew and cargo in a ship and everything moves together.

Never been done before apparently.

So then i fire up Ark, where i'm biulding bases on the back of moving dinosaurs and can drop items on the ground and move about those mobile bases...... or get on my Quezt with its base on the back, or the Tapijara and stick to the side of a tree vertically to chill.

But CIG are probably doing this in a revolutionary never been done before way, so that makes it special, i suppose just like Starpatcher will be.
 
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To all the Nay sayers, I'd like for you to consider this.

Have you people thought about all the good that will come about if the RSI team succeeds in the Star Citizen endeavor? They are taking on a monumental task that has never been done before. A win for them is a win in the application and development of flight simulator and virtual world building software for everybody.

A leap forward in knowledge, understanding, and experience in all related technologies.

You know the time where we credited CiG for the attempt alone are long gone. Now its time to deliver on past promises and come through on all the "break-throughs". From where I m sitting this looks like a scam from the start, at least since 2014 when CRoberts realized he cant even deliver the "small" game that he originally pitched so whats better then to hide your inability to deliver behind an even bigger lie? I really dont know if I should admire you or feel pitty for you that you still have such high hopes for this project after all these years or delay and broken dreams. If and that is a monumental IF CiG will manage to deliver on its promises then their work will of course benefit a lot of others but first they need to deliver, then comes the praise. Thats how it usually works. And if you cant wait with the praise until its done then you praise the achieved milestones in between. Only in CiGs case its hard to do that when even the milestones are nowhere to be seen and are underwhelming when they arrive. Neither the flight model nor the FPS module are break-throughs in their field. Niffty pictures have been existing on the net since its creation. and for what you admire the most.....combining all these things into a single game....so far CiG has yet to prove that they are able to do it.

I come to understand that CiG is currently waiting for other companies to provide the technological capabilities to enable them to make their game. How does that strike you as them benefiting related technologies? I currently see them as locusts. They devour and devour and the only thing you have on your hands when they are "done" is a barren planet with nothing on it.

And just as Frostypaw says, I dont want them to "fail" even tho I am as verus-CiG as it gets by now. I want them exposed for the scam they are probably running because I am convinced they are unable to do it but simply dont admit it and keep on stringing the gullies. IF they ever come through on their game and deliver something worthy I will eat my shoe and convert to the fanatics. Not before tho.

You know what....it doesnt matter. Nothing white knights can say will change the status of the game. Which is an embarassment and disappointment after using 150+ million dollars and being in its 6th year of development. People try to paint it in nice colors but all they have are JPEGs to do so. God knows nobody is able to provide any gameplay videos around here that would prove any of the fantastic claims. At best we get another ATV propaganda piece and dreams. Or screenshots.

There are enough videos on YouTube that show 8v8 is a reality. I think you should take the time and search for yourself.

We are not talking about Star Marine dude :D and if you meant 8vs8 (ships I hope) in the PU please pick any of the many you know about and link em here. It would help your argument. Until then I d say 8vs8 in the PU......hahahahah.

To all involved parties.

I'm not a fanatic nor does one need to be to fund a project.

Its good that you keep repeating that. Because your posts paint a different picture so I m glad you make sure we dont forget you are not a fanatic :)

Asp Asp... you are such an Assp :D

:eek::eek::eek: reported for avoiding the filter !!!!!
 
It's comforting to know that even with your technical audio involvement that you can empathize with a different perspective. Truly that is what civil discussion does at its best is help people understand each other.

Thank you and I appreciate the comment.

As a consumer you have the right to receive what you've paid for. I just want folks to understand that SC is a project and Projects require funding, research, and development to see them through.

I think that CIG should be given some time and patience to see this project through. Whether good or bad.

If or when they start to clam up on what's going on is the point that red flags should be raised.
 
See vid above, Not focus was dropped, instead it was increased and it's direction put towards populating the gameplay area with as much interesting things to do as possibly so that 1 system alone allows for 1000's of hours of gameplay. Imagine "Skyrim/Witcher" but in a space setting so with a more spread out gameplay area when you can go from a planet where you picked up a quest to find a derelic ship wandering in a asteroid belt, find he artifact and go deliver it in another moon millions acroos the universe, all seamless without loading screens and even a friend or 2 as multicrew companions.
Focus was increased? I don't think people are unhappy with the promises, heck i'm a backer I was fine with "Freelancer / Pioneer but better" but now they keep adding features, features take time, suddenly we need to be able to land and walk around on planets rather then cinematic landings to cities? suddenly there needs to be gameplay in all that area too? its fine as a concept, but as new games come out, you can't just keep adding features that they make great and wanting your features to be just as great, you'll get a game that will be in endless development but never actually 'get' anywhere, finish what you got, then make new stuff, basically the concept most mmo's and such are working by, finish part a, then go to part b, maybe go back and revisit later, but get something out there, even if it isn't perfect.
 
I suspect a vast majority of backers cannot afford to take such a relaxed view of it.

I don't see CGI as been responsible for people's wallets.

I said it myself that I might have bitten off more than I can chew with the investment into a Polaris. If you put more into it than you can realistically afford, then downgrade. If you don't want to make a large investment, then get the starter package.

CIG didn't twist arms or hold people at gun point for the money invested.

A lot of you folks need to take a good look in the mirror.
 
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