Star Citizen Thread v6

Status
Thread Closed: Not open for further replies.
No.

Also (offtopic) why every time I quote and start typing a reply, does the text start coming in backwards? I have to delete everything up to the /quote end and then retype... weird. Anyone else get this?

Same here, the first letter is typed and then for unknown reasons it skips a line and write the rest of the word beneath.
 
Same here, the first letter is typed and then for unknown reasons it skips a line and write the rest of the word beneath.

I'll post a thread in the forum help section, ta. Mods - please delete if necessary. Weird im moderated in the forum support subform.... Strange.
 
Last edited:
Regardless of CIG as developer would ANY large scale game that has taken as long survive a kickstarter and open development in retrospect?

http://overmental.com/content/10-games-that-spent-the-longest-time-in-development-2-672

Starcraft II, 7 years
L.A Noir, 7 years
Spore with 8 years.
Team Fortress II, 9 years
Prey, 11 years

Both Spore and Team Fortress II had huge periods of silence, during which their prototyping had to be redone several times to fit changing development. None of them I would call a large scale.

Also both got developed by devs with quite large cash reserves. In fact, it is like signature of all long projects.
 
Regardless of CIG as developer would ANY large scale game that has taken as long survive a kickstarter and open development in retrospect?

http://overmental.com/content/10-games-that-spent-the-longest-time-in-development-2-672

Starcraft II, 7 years
L.A Noir, 7 years
Spore with 8 years.
Team Fortress II, 9 years
Prey, 11 years

It´s not just about the delays and long process of the development,for me personally it´s more what I been seeing so far.....You see I will be more than happy with the very same 2.6 vers.(bugs included) just IF we have enjoyable Flight Mechanics in it also I believe that with the solid FM and better weapon balance we could also have waay much more FUN in the Arena Commander + imagine if there was a glimpse of the improvements in the networking....but....instead of that we all know what we have atm and that is The boring un-playable demo-game with horrible FM that even the hardcore fans don´t like to play but still they love to theorycraft and keep their dream alive believing that somehow magically everything is going to be FIXED with time???
 
Last edited:
Regardless of CIG as developer would ANY large scale game that has taken as long survive a kickstarter and open development in retrospect?

http://overmental.com/content/10-games-that-spent-the-longest-time-in-development-2-672

Starcraft II, 7 years
L.A Noir, 7 years
Spore with 8 years.
Team Fortress II, 9 years
Prey, 11 years

Those games got the support of patient (evil) publishers. They are willing to foot the bill for so long. If CIG had said they would take ten years and people would still have funded it, fine by me. But lying and then revising history is not fine by me. So either be honest and find backers willing to support you that long while being told so up front, or find patient publishers who will do so. But that is why you cant compare this to any of those games: publishers believed in them enough to put a lot of money in it, and they didnt want to give CR a penny. Even after he asked a bunch of them. So he had to turn to common folk, but he knew that originally pretty much noone would support whatever the heck SC is now, so he actively decided to just his way through at other people's expense.

"Hey guys, here's whats gonna happen: I'll get the money for the KS, then I'll buy myself an engine that wont do what it should. We'll then spend years trying to make basic demoes work, but dont worry cause we'll call it 'not real development' and 'building the company'. We'll then lie a couple of times about releasing something decent, and then brush it off as 'building pipelines'. Eventually we will brag about completely re-writing the engine we bought, which proves we shouldn't have bought that engine but forget it. That'll leave us in 2017 with a release within five years, after starting in 2012 with a release date of two years. Hopefully, because what we'll have in 2017 wont be anywhere near what we are intending to do, and what little it does doesnt quite work well either.

So, who is with me? YAY for me!"
 
And that is why they cannot release it, despite hinting that its coming soon. Imagine if the community got its hands on that and experienced that sort of jankiness? Not to mention the detractors, they would have a field day making videos of this sort of stuff happening.

How would that be any different? CIG have always released broken junk code and Fans of CIG eat it up. I don't see CIG getting much flack for releasing even more broken code, it would just be labeled WIP and be excused.
 
Sorry but I really am not able to keep up with this thread in full, it's just too much for me to read.

So anyway, all I wanted to say this time is that there are some people in my small town that think I know about computer games because I'm the only 'flight assist off' pilot in the village, and someone asked me:

"Silaz, what is the difference between Star Citizen and Elite Dangerous?"

And so I replied:

"Well, Star Citizen is this amazingly wonderful virtual reality TV show on the internet. It has characters who are real people, forging a genuine narrative story arc before our very eyes. It's a tragi-comedy, imbued with wonderfully enacted schadenfreude. There are hero's and potential multidimensional villains involved, and it's a really rich multimedia experience that is unfolding before us observers, in real time. And the good thing is, they have the budget to go on producing this great content for many years to come.

And Elite Dangerous is a space sim MMO computer game that people play with each other in, over the internet."
 
Last edited:

So people are claiming the digital sales tax comes into effect soon and that physical sales tax is next year.

And what is with this comment

They actually do need that help for funding, considering their burn rate for funding is estimated at somewhere about $3 million per month over all studios. $36 million per year since, say 2014, plus start-up costs to open new studios, say another $36 million. That would account for about $140 million. Now of course they have loans and investors as well, but in terms of backer funds only, they NEED to keep on selling, or they will be forced to cut jobs and close studios or else go bust.

They need more money because they've blown through their record breaking $158 million and not produced anything of substance, so to make sure all of that is not wasted please, please give them some more money.... talk about a sunken cost fallacy.

Is the claim of loans and investors an attempt to reinforce people's belief in the project? I've never seen any proof bar the Coutts & Co. loan.
 
A tall order there, Chief.

Game is still in alpha. 2.6.3 is the public build.
2.7 was morphed into 3.0, some of which was demoed at Gamescom
Latest possible but don't hold them to it completion date for 3.0 is October, right around Citizencon

Fans see steady improvements, Detractors can't stop laughing

Everyone gets an Idris! (Sorry went all Oprah there for a moment...)

+rep for the summary.

How 'big' is the game world now? (In terms of number of sytems/locations/stations) And what are the current game modes - it it just the PU (equivalent of "Open"?). Is any single-player yet playable?
 
+rep for the summary.

How 'big' is the game world now? (In terms of number of sytems/locations/stations) And what are the current game modes - it it just the PU (equivalent of "Open"?). Is any single-player yet playable?

Area is the same as in 2.0. Old game modes are still here, with one addition - Star Marine, FPS team-deathmatch on two small-ish maps. And for the last one - nope.
 

Slopey

Volunteer Moderator
+rep for the summary.

How 'big' is the game world now? (In terms of number of sytems/locations/stations) And what are the current game modes - it it just the PU (equivalent of "Open"?). Is any single-player yet playable?

I've not played it for a while, because the last time I bothered to download it, it was dross.

There are what, maybe 2-3 "locations"?. There's the arena style pew pew and there's an arena style FPS. There is no single-player content of any description.

V3.0 on the show floor had a single location (a very small moon), in which you could arena pew pew. Who knows what's in the rest of 3.0, if anything, or what will mystically be in 3.1 (but it seems to add so much more to 3.0 that it should likely be 4.0!).
 
Last edited:
+rep for the summary.

How 'big' is the game world now? (In terms of number of sytems/locations/stations) And what are the current game modes - it it just the PU (equivalent of "Open"?). Is any single-player yet playable?

First you have PU that is your "open" baby universe - that is one system with 2 - 3 (?) stations. You can pvp, do few missions, or walk around and shoot other ppl.
Next you have three extra "modules" - Racing one, Arena Commander, and first person shooter one. And non combat showroom with few shops and a bar for whatever reason (almost no interaction here).
 
Strictly just the immediate surroundings of Crusader - AFAIK you still can't fly to the sun or any other body in the system, decisively proving their 64bit positioning and whole system in one map unique technology as fact.

That is correct, there is no "physical" sun and you cant even fly up to the gas giant as far as I know. I` not a programmer but it feels like a very big cryengine map with floating station "islands" and one asteroid belt with mission beacons.
 
Last edited:

Viajero

Volunteer Moderator
Is the claim of loans and investors an attempt to reinforce people's belief in the project? I've never seen any proof bar the Coutts & Co. loan.

Just a quick note. Remember loans are not a new source of net income, or any income for that matter. CIG still needs to pay any loans back. With interest. It is actually a liability.

As for new investors I struggle to see how they could convince many, given a big chunk of the player base has already paid in after 5-6 years of game promotion and the eventual investment return after "launch" is still very very debatable. Unless CIG agrees to some additional and extraordinary conditions to guarantee some kind of priority return/control on the investment I do not see new investors coming in in massive numbers. But who knows.
 
Last edited:
Those games got the support of patient (evil) publishers. They are willing to foot the bill for so long. If CIG had said they would take ten years and people would still have funded it, fine by me. But lying and then revising history is not fine by me. So either be honest and find backers willing to support you that long while being told so up front, or find patient publishers who will do so. But that is why you cant compare this to any of those games: publishers believed in them enough to put a lot of money in it, and they didnt want to give CR a penny. Even after he asked a bunch of them. So he had to turn to common folk, but he knew that originally pretty much noone would support whatever the heck SC is now, so he actively decided to just his way through at other people's expense.

"Hey guys, here's whats gonna happen: I'll get the money for the KS, then I'll buy myself an engine that wont do what it should. We'll then spend years trying to make basic demoes work, but dont worry cause we'll call it 'not real development' and 'building the company'. We'll then lie a couple of times about releasing something decent, and then brush it off as 'building pipelines'. Eventually we will brag about completely re-writing the engine we bought, which proves we shouldn't have bought that engine but forget it. That'll leave us in 2017 with a release within five years, after starting in 2012 with a release date of two years. Hopefully, because what we'll have in 2017 wont be anywhere near what we are intending to do, and what little it does doesnt quite work well either.

So, who is with me? YAY for me!"

Wow, I'm a developer and I hate ultra big projects. I've seen (too close) what they look like when they start to fail. Reading this gives me a familiar feeling I don't like. Yikes

I have 0% investment in the game but I'm still really hoping RSI can turn it around.

Mainly, I just don't want people to be able pin this failed game (if/when it fails) on space games in general. The failings seem to be general mismanagement and not related to space games.

Still, they'll be able to say things like look at No Man's Sky, look at Star Citizen and it may hurt the genre.

Never mind that development for Elite Dangerous, many others and even No Man's Sky is still happening, the fallout from such a huge failure will still hurt all.

It's too bad.

I'll take a Braben, a small team and a huge galaxy over a Roberts, massive egos and a tiny system every time.
 
Last edited:
Mainly, I just don't want people to be able pin this failed game (if/when it fails) on space games in general. The failings seem to be general mismanagement and not related to space games.

Still, they'll be able to say things like look at No Man's Sky, look at Star Citizen and it may hurt the genre.
You might not realize it, but the genre is already dead, featuring multiple high-profile failures with the latest one being Mass Effect: Andromeda.

Star Citizen plays a role in this as it is drawing money (worth multiple AA+ productions) out of this niche market. The genre could have been highly profitable even with a small audience, but most space nerds decided to go all-in on Roberts, so there was nothing left for actually released games.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom