Star Citizen Thread v6

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I'm sorry, but no, they wouldn't.

Just taking the system the player group (formed of Star Citizen backers) I'm a member of has as a base in a "nothing special" independent system on the outskirts of the bubble. That has a population of over 17 million. Then you have the extremes like Sol which has a population of almost 23 billion. If you think a small bunch of players can dramatically effect populations of that size then you're living in lala land.

Well, it depends on several factors.

- How many npc and player ships are destroed daily.
- How many ship production plants exists, Not shipyards where we buy them, but produce them.

Lets say there are 3 factories making ICouriers in empire and churn out 300 in total per day.

the amount of population is in a way irrelevant but rather more about production centers.
 
That's the advantage of a playground of galactic scale: you don't have to worry about these considerations. And in a persistent multiplayer economic system the last thing you want is a breach that could collapse the whole system.

It would be rather funny if the whole spaceship industry was based upon on-demand production, don't you think? IRL car manufacturers don't have thousands of plants, but are producing daily largely more cars than there's cars bought. When a new car appears on the market, it's already produced en masse before the first sale.

Ok, I get what you mean, considering spaceships (big ones) as IRL airliners.
 
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Mu77ley

Volunteer Moderator
Well, it depends on several factors.

- How many npc and player ships are destroed daily.
- How many ship production plants exists, Not shipyards where we buy them, but produce them.

Lets say there are 3 factories making ICouriers in empire and churn out 300 in total per day.

the amount of population is in a way irrelevant but rather more about production centers.

You really think there would be just 3 factories making Imperial Couriers in the whole of Empire Space?! LOL
 
I'm sorry, but no, they wouldn't.

Just taking the system the player group (formed of Star Citizen backers) I'm a member of has as a base in a "nothing special" independent system on the outskirts of the bubble. That has a population of over 17 million. Then you have the extremes like Sol which has a population of almost 23 billion. If you think a small bunch of players can dramatically effect populations of that size then you're living in lala land.

Well we don't know the number of ships per person in a system.

Having a ship is the exception vs the rule

Still 1 in 10000 (looking at the number of private Jets, which I feel a good analogy, per person on earth) still means 1700 ships

Then consider how many ships will have destroyed in the 4 Bounty hunting CGs this week.

Bubble wide, it would take a lot of effort but local shortages could be created, if we are assuming the full supply chain of mine raw materials, refine raw materials, fabricate components, fabricate ship and assemble and ship to destination.

SC is planning on far few nodes than Elite, and if NPCs need to buy replacement ships, too, and with the kill ratios of Players to NPCs, it will be interesting to see what happens here
 
Please forgive my feeble attempt at adding to this thread but even though I don't mind working, in game, for funds to upgrade and such, why in the world would I want to simulate some of the in game jobs that Chris and his teams suggest to implement? Seriously? We play or participate in these games to become Buck Rogers not Duck Rogers or Porky Pig swabbing a deck or such.

Where does Chris get the idea someone, may God bless them, like longshoremen loading ships in game for a living? I would seriously love to see SC completed and done well. But Chris, in my opinion, will be the downfall of SC unless someone with sense dethroned him. Could there be a coup in the wind?

Chief
 
Please forgive my feeble attempt at adding to this thread but even though I don't mind working, in game, for funds to upgrade and such, why in the world would I want to simulate some of the in game jobs that Chris and his teams suggest to implement? Seriously? We play or participate in these games to become Buck Rogers not Duck Rogers or Porky Pig swabbing a deck or such.

Where does Chris get the idea someone, may God bless them, like longshoremen loading ships in game for a living? I would seriously love to see SC completed and done well. But Chris, in my opinion, will be the downfall of SC unless someone with sense dethroned him. Could there be a coup in the wind?

Chief

Nobody wants to carry cargo, but many backers love the idea of having others carry their cargo. You k ow 'frustrated loser escapes reality by lording over others in a game'. Give orders while they salute you.Ten-hut, commando Awesome58 on deck!
 
I would seriously love to see SC completed and done well. But Chris, in my opinion, will be the downfall of SC unless someone with sense dethroned him.

CRoberts input and ideas can do more harm than good, we all saw it many times. It would be best for someone else to take the helm thats for sure but I dont thin the idea man will ever let this happen. If SC fails, he will be one to blame.
 
I would seriously love to see SC completed and done well. But Chris, in my opinion, will be the downfall of SC unless someone with sense dethroned him. Could there be a coup in the wind?

Chief

This is also the impression I get, being an outsider to SC. Chris is not one for deadlines, it has to match up to the image in his head or be damned :)
 
Nobody wants to carry cargo, but many backers love the idea of having others carry their cargo. You k ow 'frustrated loser escapes reality by lording over others in a game'. Give orders while they salute you.Ten-hut, commando Awesome58 on deck!

Well in my twenty years in the Military I saluted my fair share but that was reality and this is, as most of you have politely commented, is a game. Yea if I am in game and I have to I can load my own cargo. But to me, this falls somewhere around what I saw on Steam once .... A Goat Simulator .... not on my list of software I assure you. It is not impossible that Chris will pull this off but I, and many of you, have my serious doubts. Sort sparks the memory back to that big scandal in New York where the guy (whos name I can not recall) embezzled millions of dollars from people across the world. Let's all hope I am mistaken.

Chief
 
Well in my twenty years in the Military I saluted my fair share but that was reality and this is, as most of you have politely commented, is a game. Yea if I am in game and I have to I can load my own cargo. But to me, this falls somewhere around what I saw on Steam once .... A Goat Simulator .... not on my list of software I assure you. It is not impossible that Chris will pull this off but I, and many of you, have my serious doubts. Sort sparks the memory back to that big scandal in New York where the guy (whos name I can not recall) embezzled millions of dollars from people across the world. Let's all hope I am mistaken.

Chief

Goat Simulator is a satirical take on the gaming industry. It is intended to be a joke, FYI.
 
It is not impossible that Chris will pull this off but I, and many of you, have my serious doubts. Sort sparks the memory back to that big scandal in New York where the guy (whos name I can not recall) embezzled millions of dollars from people across the world. Let's all hope I am mistaken.

Chief

Bernie Madoff.
 
Please forgive my feeble attempt at adding to this thread but even though I don't mind working, in game, for funds to upgrade and such, why in the world would I want to simulate some of the in game jobs that Chris and his teams suggest to implement? Seriously? We play or participate in these games to become Buck Rogers not Duck Rogers or Porky Pig swabbing a deck or such.

Where does Chris get the idea someone, may God bless them, like longshoremen loading ships in game for a living? I would seriously love to see SC completed and done well. But Chris, in my opinion, will be the downfall of SC unless someone with sense dethroned him. Could there be a coup in the wind?

Chief

There is some idea that NPC's will undertake the loading with the ability to load and carry bits and bobs on yourself should you so wish. I can't envisage loading 200t of cargo onto my own ship somehow...although it's not improbable that CR would not only think that one up but even add it.
CiG haven't really gone into cargo functions bar suggesting the supposed ability to undertake it. They've shown small, disconnected parts of the process but been very vague as to how the whole system will work in game....like most complex functions in the game, CiG are very good at showing parts of the whole whilst ignoring the functionality.

As for having a job in SC as a Longshoreman or Stevadore... can't see many folks realistically thinking it as a career choice when the basic concept of having a ship to even enter the game world is a prerequisite.
 
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As for having a job in SC as a Longshoreman or Stevadore... can't see many folks realistically thinking it as a career choice [squeeeee]

I'm going full-on mopping. Career. Operating my own mopping business and completely cornering the market in top-notch floor finishes. I hope to go cleaning the vast guts of the exploring and trading ships, encountering emergent gameplay possibilities in mopping where nobody has ever mopped before, and etch my name amongst the stars - one high-fidelity bucket after the other.
 
Bernie Madoff.
Because of him, and others, a full forensic accounting should be undertaken of the Star Citizen project. Why a backer hasn't taken them to court for this I'll never understand. Released financials were part of the original ToS and never fulfilled.

Three letter government agencies should be getting involved in the Star Citizen debacle. There's so many red flags flapping at RSI/CIG, that it's starting to look like China.
 
So, what's the current projected release date and what was the original one? Still got slippage?

For 3.0? Two weeks before gamescon. It will be delayed on saturday for another week, and then another week the week after that for a gamescon release. :p The main project has no release date. Or year. Or decade.
 
I'm going full-on mopping. Career. Operating my own mopping business and completely cornering the market in top-notch floor finishes. I hope to go cleaning the vast guts of the exploring and trading ships, encountering emergent gameplay possibilities in mopping where nobody has ever mopped before, and etch my name amongst the stars - one high-fidelity bucket after the other.

You could have a sideline in running a disreputable loading company, artfully positioning crates so that the bay looks full but you've actually stashed 2/3rds of the cargo round the back of the loading bay.
 
So, what's the current projected release date and what was the original one? Still got slippage?

The original one was <19th December ;)

Seriously though, when the schedule was originally announced in mid April they estimated 10 weeks to delivery. We are now 12 weeks past that initial announcement and the target is still 6 weeks away, minimum.
 
Because of him, and others, a full forensic accounting should be undertaken of the Star Citizen project. Why a backer hasn't taken them to court for this I'll never understand. Released financials were part of the original ToS and never fulfilled.

Three letter government agencies should be getting involved in the Star Citizen debacle. There's so many red flags flapping at RSI/CIG, that it's starting to look like China.

Why? Simple multimedia smoke screen. It's not that there isn't contents, I.e. parts of a game. But it isn't any where, that we know of, ready to be tied together in any consideration. Honestly though, I do not believe CR went out to embessel anyone. But his continueing rambling dream has clouded his original thoughts of creating a superb space game.

The idea, in my opinion is to create a modular system to allow you to later plug in NEW things. But finish the original game first! I'm not interested in a first person shooter in space. Or a race in space. I do like what SC could be and should be. An epic space adventure like ED but of a different flavor. I don't care about a space mall where I can buy a tee shirt or grab a digital cheese burger. I don't want to have to buy a special space suit for something.

Perhaps I've gone to far. But the question is, has CR gone to far? Barnum & Bailey once said it .... it's all in the show. People will sell themselves.

Chief
 
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