Star Citizen Thread v6

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Avenger is one of the few ship designs they have that I really like. My personal fav is Gladius (it suppose to be your main ship in SP part of the game from what I remember):

http://wiki.tacticaladvance.co.uk/_media/navy/equipment/gladius.jpg

Looks kind of "old school" like something from the si fi 80s 90s movie.
Has a pretty decent weapon setup too from what I tested in free weekend.


I'd describe half of the one-seaters, Gladius included, as "something straight out of Ace Combat". Avenger is one of the very few designs I like (along with BMM and... um...), even though it should by utterly unflyable in any kind of atmosphere.
 
Too military for me to be a personal "General Purpose" ship. Just something to run about, haul cargo, and get familiar with people, groups, and the environment that isn't expensive to operate and fun to fly.
Haul cargo? Has to be some small, high value items, like jewellery.
 
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I've thought about one of those as the next step as more of the game is fleshed out and I begin to want to establish a crew.

I reckon the Cutlass will become the Python of SC, kinda multirole do everything ship. I fly mine in the PU all the time, it handles well as a single crew plus I can drag randoms or friends along for re-doing the few missions there are at the moment. One of my mates has an Avenger...I get really bored sitting in the cargo hold or squeezing into that silly little bed if we want to fly crewed up.

I know the it doesn't hold as much cargo as the Python in E-D...or even the Connie in SC, but it has that multirole feel about it. Smuggling runs, SAR...

The reworked 3.0 version of the Cutlass looks pretty awesome, can't wait to try it out when and if 3.0 gets here this year.
 
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Speaking on Avenger... is there some kind of ETA on the interior redesign? As far as I remember there's no more than a foot of vertical space inside to contain the entire main engine, and the rest of the interior is just a straight corridor with some ridiculously undersized cells (though those might have been modified already).
 
I've thought about one of those as the next step as more of the game is fleshed out and I begin to want to establish a crew.

Ah, now, crew is an interesting topic. One wonders where all these players are going to appear from who are happy playing second fiddle to the captain. I see lots of people saying they will get big ships and recruit crew, not too many people saying they want to be the red shirts.... erm, i mean crew.

I think (and i dare go off-topic slightly here?) that ED multicrew doesn't just suffer because of the mechanics, but because most people simply don't want to be the co-pilot. They want to be in the driving seat as it were.

And of course, i can't wait for the sorrowful stories of people letting other people on their ships, only for people to do stuff like open fire on police for the lulz or fly the ships into stations/planets at full speed. You're probably only going to want people you absoloutely trust on board.

Also, except for people who will live and breath the game, how reliable will they be as crew? You go online, and say "Guys, i'm here, come and join me in my ship!" and one guy isn't online, the other guy says "Ok, but i'm in another system at the moment, will take me 30 mins to get to you" and other person says "yeah, i'm in, but got to walk the dog in 30 mins" and another person joins, but the network drops for some reason, and you in the middle of combat and your pilot or gunner has just dissapeared.

Yeah, i know there are games where this works, like STO or Artemis(?), but its probably only for the real hardcore.

I think its an area where a lot of people who are dreaming of having crew are going to be dissapointed, and this isn't on CIG or CR, its simply due to people wanting to fly their own ships and their own availability.
 
I reckon the Cutlass will become the Python of SC, kinda multirole do everything ship. I fly mine in the PU all the time, it handles well as a single crew plus I can drag randoms or friends along for re-doing the few missions there are at the moment. One of my mates has an Avenger...I get really bored sitting in the cargo hold or squeezing into that silly little bed if we want to fly crewed up.

I know the it doesn't hold as much cargo as the Python in E-D...or even the Connie in SC, but it has that multirole feel about it. Smuggling runs, SAR...

The reworked 3.0 version of the Cutlass looks pretty awesome, can't wait to try it out when and if 3.0 gets here this year.

The Cutlass Black is another good all-rounder. Take one or two more people along with a dragonfly and you've got a survey team. ;-)
 
Speaking on Avenger... is there some kind of ETA on the interior redesign? As far as I remember there's no more than a foot of vertical space inside to contain the entire main engine, and the rest of the interior is just a straight corridor with some ridiculously undersized cells (though those might have been modified already).

That's the Stalker version. There's also the Titan and Warlock versions now. I still think they need some more internal work but that's up to the SC folks. I personally haven't heard anything about more development on the Avenger models.
 
Ah, now, crew is an interesting topic. One wonders where all these players are going to appear from who are happy playing second fiddle to the captain. I see lots of people saying they will get big ships and recruit crew, not too many people saying they want to be the red shirts.... erm, i mean crew.

I think (and i dare go off-topic slightly here?) that ED multicrew doesn't just suffer because of the mechanics, but because most people simply don't want to be the co-pilot. They want to be in the driving seat as it were.

And of course, i can't wait for the sorrowful stories of people letting other people on their ships, only for people to do stuff like open fire on police for the lulz or fly the ships into stations/planets at full speed. You're probably only going to want people you absoloutely trust on board.

Also, except for people who will live and breath the game, how reliable will they be as crew? You go online, and say "Guys, i'm here, come and join me in my ship!" and one guy isn't online, the other guy says "Ok, but i'm in another system at the moment, will take me 30 mins to get to you" and other person says "yeah, i'm in, but got to walk the dog in 30 mins" and another person joins, but the network drops for some reason, and you in the middle of combat and your pilot or gunner has just dissapeared.

Yeah, i know there are games where this works, like STO or Artemis(?), but its probably only for the real hardcore.

I think its an area where a lot of people who are dreaming of having crew are going to be dissapointed, and this isn't on CIG or CR, its simply due to people wanting to fly their own ships and their own availability.

CR has some strange ideas, namely orgs all crewing up big ships online. I'm looking at crewing as mainly a friends thing with the biggest manageable ship in reality being the likes of a Connie since it has a manageable crew size of either 2 or 3 as a working multicrew option. The Connie can also be used solo but it'll be kinda weak if attacked unless the new remote turret Ai is released with 3.0. As general gameplay goes on a day to day basis, hiring NPC crew or installing remote turrets for the bigger ships is going to be more common than having a regular or irregular human crew since like in E-D, having randoms on your ship is a bad thing rather than good.

The logging in and out if on long distance exploration (if it ever gets here) will be handled by human crew using one of the beds on the ship as a spawn point...as it will supposedly work as a solo pilot. Park the ship, log off from one of the beds or as crew, you can rejoin the ship when you log back on.

CiG have suggested that if someone wants to leave the crew and go off and do their own stuff, the ship would have to call into a station or planetary outpost from where the crewmember can spawn his/her own ship or the Captain can hire or fire crew should he so wish. With all the restrictions like crew pay...logging in and out, I can't honestly see the bigger ships running anything but NPC crews..a Connie perhaps being more a friends as crew thing, since that has the Merlin SLF for folks to play around with aside from the Ursa rover for planetary ramblings. It's also suggested that crew will be paid a % of mission rewards besides basic pay...not payable should the crew decide to jump ship through boredom.

All of my friends in SC have similar playstyles to myself since we've been friends playing E-D, Hellion, Wildlands and other games for the last 2 or 3 years, all of them have either Avengers or fighter based ships where as I have the Cutlass, but like me, they don't mind acting as crew when needed. I may buy back my Connie Aquila should 3.0 be worth playing since we had plans to use that to generate credits as a small group, using the common funds to repair and upgrade our little fleet of ships for mutual, general gameplay.

Not into Orgs much, but there's an SAR org similar in ideals to the Fuel Rats who have appeared...I'll wait and see if 3.0 is anything I imagined before going the Org route though, bit too organised for my playstyle.
 
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Ah, now, crew is an interesting topic. One wonders where all these players are going to appear from who are happy playing second fiddle to the captain. I see lots of people saying they will get big ships and recruit crew, not too many people saying they want to be the red shirts.... erm, i mean crew.

I think (and i dare go off-topic slightly here?) that ED multicrew doesn't just suffer because of the mechanics, but because most people simply don't want to be the co-pilot. They want to be in the driving seat as it were.

And of course, i can't wait for the sorrowful stories of people letting other people on their ships, only for people to do stuff like open fire on police for the lulz or fly the ships into stations/planets at full speed. You're probably only going to want people you absoloutely trust on board.

Also, except for people who will live and breath the game, how reliable will they be as crew? You go online, and say "Guys, i'm here, come and join me in my ship!" and one guy isn't online, the other guy says "Ok, but i'm in another system at the moment, will take me 30 mins to get to you" and other person says "yeah, i'm in, but got to walk the dog in 30 mins" and another person joins, but the network drops for some reason, and you in the middle of combat and your pilot or gunner has just dissapeared.

Yeah, i know there are games where this works, like STO or Artemis(?), but its probably only for the real hardcore.

I think its an area where a lot of people who are dreaming of having crew are going to be dissapointed, and this isn't on CIG or CR, its simply due to people wanting to fly their own ships and their own availability.

I have friends willing to crew my ships and I'm willing to do so for theirs. I mean, that's just what real friends do. We get into our roles and play the game just like the people that play and enjoy Star Trek Bridge Commander. IMO, if egos start to become a problem, then they aren't really your friends or creating a militia is an option. A ship with a cohesive human crew WILL be a well oiled machine in this game besides the role-playing aspects.

For my Polaris, I've already got people in the roles of...
Helmsman
Navigator/Gunner
Chief Engineer
Communications/Science Officer
Sergeant Major

I still may downgrade to a Carrack and with that ship and these people my bases are covered.
 
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I think its an area where a lot of people who are dreaming of having crew are going to be dissapointed,

and you just pretty much listed all the reasons why muiltiplayer crew as anything other than a bit part where friends can muck about from time to time, with the majority of ships crew being done by AI (npcs) is the only way it can work for 90% of games imo.

either random players will have to be so locked down and controlled as to what they can do that it will be dull as heck, or it will just be a mess with people acting jerks. only (well made) npcs can be relied upon to fulfil a role properly (or a well organised group but that will rule out 90% of players who just want to drop in and do "stuff".

IMO the experiment that was the "cops and robbers game" Battlefield Hardline proves that. Did anyone play that as an actual tactical cops and robbers game?

you know the rage when a player loses an uninsured anaconda in ED???? imagine how it will be if one loses an uninsured starfarer due to a crew player doing something stupid for a laugh, esp if the pilot had paid actual money for it.
 
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I have friends willing to crew my ships and I'm willing to do so for theirs. I mean, that's just what real friends do. We get into our roles and play the game just like the people that play and enjoy Star Trek Bridge Commander. IMO, if egos start to become a problem, then they aren't really your friends or creating a militia is an option. A ship with a cohesive human crew WILL be a well oiled machine in this game besides the role-playing aspects.

For my Polaris, I've already got people in the roles of...
Helmsman
Navigator/Gunner
Chief Engineer
Communications/Science Officer
Sergeant Major

I still may downgrade to a Carrack and with that ship and these people my bases are covered.

Sorry mate, but all those roles and well-oiled machines exist solely in your head at this point. You are hoping CIG will at some point make a game that allows your dreams to become true, but that is all it is: hoping your dreams will one day become true. Which is a far cry from the factual statement you made.
 
Sorry mate, but all those roles and well-oiled machines exist solely in your head at this point. You are hoping CIG will at some point make a game that allows your dreams to become true, but that is all it is: hoping your dreams will one day become true. Which is a far cry from the factual statement you made.

I have more faith in them than your pessimism. As long as they are working on it and I'm just guessing that your NOT, I'll side with them and put my faith in the videos and status updates I receive.

How's that for a fact? [smile]
 
For anyone interested, tonight's town hall Q&A livestream. I found it strangely interesting, those VFX guys were pretty good. Someone asked why the Q&A wasn't live on Twitch...this was a subscribers only episode with questions coming only from subbies on Spectrum.

I was a bit tongue-in-cheek about it, implying that if they had fielded live questions, most of them would have been "is it done yet?, and if not, why not?". When I commented on Twitch that they'd only answer the questions they wanted to answer ... a moderator timed me out for 1 second just to remove the comment. That was noticed by some there, and doesn't help CIG's public relations.

EDIT: And FWIW I've been a backer since the kickstarter, I have not nor ever will ask for a refund ... and yet it seems I'm not a subscriber (or maybe I am and have no idea).
 
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I have more faith in them than your pessimism. As long as they are working on it and I'm just guessing that your NOT, I'll side with them and put my faith in the videos and status updates I receive.

How's that for a fact? [smile]

I don´t know but he sound more like the realist then pessimist to me,nothing wrong to be optimist but on what exactly you building your current optimistic view about the SC?Is it just on demos/videos/schedule updates?
 
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I was a bit tongue-in-cheek about it, implying that if they had fielded live questions, most of them would have been "is it done yet?, and if not, why not?". When I commented on Twitch that they'd only answer the questions they wanted to answer ... a moderator timed me out for 1 second just to remove the comment. That was noticed by some there, and doesn't help CIG's public relations.

EDIT: And FWIW I've been a backer since the kickstarter, I have not nor ever will ask for a refund ... and yet it seems I'm not a subscriber (or maybe I am and have no idea).

I think they've had to do a bit of 'editing' of questions to devs since Spectrum has gone into thread melt with every thread being about the latest schedule report delay and the CiG response to it...it hasn't gone down well at all. There's the usual trolls spouting their love for the cult of course, but in the main, they're being shouted down amidst a flood of negativity and accusations of CiG lying (there's an original idea). Backers are still saying no more cash till we're all playing it.

I'm sure CiG thought that they could just type up any old response and all the backers would just swallow it and go back to their imagination and dreams of flying around on an Idris. It hasn't quite worked out that way at all.

I've got a month of subs left and I won't be renewing until they put something seriously good on my hard drive. Ship of the month is the Khartu-al this month...pretty ship, kinda like a transformer.
I'm still wondering what the actual benefits of being a subscriber are...nowt that I can see for sure except the ship of the month and a few useless bits of tat for a hangar that nobody can see. Some of the fiction in 'Jump Point' is ok for a read.

dhG91ho.png


JNVBnYP.png
 
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JohnMice

Banned
Have players here romanced the thought of getting their ship jacked!?

Keep it inside high sec areas and only play with trustworthy players if you go "outside" ;)

especially in an 8 player match on a mini-map with only a handful locations to go to :) But yeah, that also has been discussed numerous times ^^

You can’t be serious! Just in this pic of the Starfarer bridge there's 9 players:
861K1VW.png

Even now the Persistent Universe map holds 21 players + 21 ship's on a 100 sextillion km's map:
[video=youtube;GmHzQkgVC38]https://www.youtube.com/watch?v=GmHzQkgVC38[/video]
In the ArcCorp City (because there's not ships to calculate) it goes up to 40+ players:
[video=youtube;LLOBLLLPs_w]https://www.youtube.com/watch?v=LLOBLLLPs_w[/video]

How CIG is tackling the current Network limitations has been explained in depth in this ATV segment: https://youtu.be/L4m2nwn5wT8?t=13m10s

Oh my! I thought it had to be some form of parody.
Well, i suppose it shouldn't be surprising, but it does reinforce a lot of what was said last year in that Kotaku article about CR's management style and vision, and why things are taking so long.

CR's management was well known way way before Kotaky article came out for anyone that felt the need to know. His career history speaks for itself. Any backer surprised clearly didn't do any research about what was pledging or managed expectations accordingly, never a very sensible thing to do.

About the the insistence in the sandworm is telling because at the time NoManSky controversy was still strong and Chris wanted to showcase how interesting would be visiting planets to distance Star Citizen from the "bland procedural generated worlds" prejudice.

He used that demo to showcase the direction and the feel of the game, not only to the backers but to the general public.
Considering the amount of new backers and millions pledged after every Gamescom and Citizencom I'd say his vision of what his audience likes is spot on. That's what makes him special. This interview goes into that a bit: https://gearpatrol.com/2016/10/06/interview-chris-roberts-star-citizen-creator/

As somebody who has a family and limited gaming time, the whole concept sounds interminably dull. I hate shopping and socialising at the best of times, so time sinks like this are more than likely just going to result in me logging out and doing something else.

Shopping is part of upgrading your avatar and/or ship, it's not a time sink. Same as socializing, it's tied to questing and ofc multicrew.

Are any of the large hull ships in-game though? I personally haven't seen anything bigger then the Cutlass or the Constellation, so genuinely asking. The Idris in that demo doesn't count because that was supposed to be SQ42, so not yours to fly.

Overall the biggest flyable ship is the Starfarer:
[video=youtube;OqGW3jPqh1A]https://www.youtube.com/watch?v=OqGW3jPqh1A[/video]

Caterpillar is the longest one:
[video=youtube;50oPFfMD0RY]https://www.youtube.com/watch?v=50oPFfMD0RY[/video]

Idris is on the list for player flyable ships for Star Citizen universe, not just SQ42.

I love to point something particular out.
The game that started as "be a ship" had reached the step to turn into a "be a pilot" game by giving players access to a character creator and customization. BEFORE the game that started as "be a pilot" and still misses a character editor...after 4,5,6? years...

Well making a Character Editor alone is a way easier task than modeling, animating and coding space legs don't you think? One is cosmetics alone the other opens the door for greater and deeper gameplay mechanics. Walking on Ship interiors, Multicrew, Visiting cities, EVA, FPS etc

I wouldn't get too excited about piracy, a long time ago Dr Smart said they couldn't get ship docking to work. Then much much later CIG confirmed the docking rings/direct ship docking is no longer under development as it doesn't work, as far as I know there's been nothing said by CIG since.

The closest you are likely to get to any ship to ship piracy is buying a concept that's been advertised as making it possible. Like exploration/modding/private servers/95% systems it wont feature in the MVP.

Potential later inclusion will depend on the success of the MVP.

Sad but true.

It's already possible to enter other ship's and do some pirating.
TenderKindlyEyra-size_restricted.gif
No need for docking rings.
Just disable the ship and board the ship by EVA into it.
DiscreteBlindFoxhound-size_restricted.gif
 
I'm really looking forwards to 3.0. Do you reckon it'll load in whole planets of data at once?

I've got some SC logs that will make your toenails curl.

It's an absolute resource hog, for very little benefit - in fact some of it's resource useage completely baffles me. Why is it loading Arena Commander assets while I'm at Crusader?
 
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