Star Citizen Thread v6

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JohnMice

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maybe i am right, maybe not, but my $60 is long spent now, and true, whilst i admit i considered a refund after seeing them backpeddle on VR, the truth of it is, what can i do with $60? ..... so i have decided to stay positive.

What do you mean by "backpeddle on VR"?

Well, we can't really equate the "being a pilot" bit of both games. In ED (to which I'm assuming you're referring) the pilot is just a customised model that's generally only really visible taking screenshots when not in action. In SC, it's exiting your ship, engaging EVA and moving about and fighting on foot. If you gave most people a choice..
(...ok, they'd pick the one that was actually released. Ok, never mind. :p )

ED and SC have always been on very different paths, and IMO it's fascinating to watch both. You could plot a "features vs time" graph, and ED would be a long, steady, straight line, while SC would be a very shallow exponential curve with a sudden, big upsurge when (if) it releases. I'd always assumed ED's "Launch and patch/upgrade" approach would be easily the better approach - a far less ambitious product, with a (let's be fair) fairly underwhelming initial release, but could be built on steadily once the foundations were in place. There's nothing like having an actual product 'out there' to kill the doubters.

I'm not entirely convinced ED's path is 'right' either, as people get frustrated with the slow rate of improvements, and the shallowness of existing gameplay. In years to come, people will do case studies on the two games and approaches. In between asking when SC is going to launch.. and wondering if we'll ever be able to leave our ships in ED. :)

Well there's really no "right or wrong" path. Only the path possible at the time being.

IMO ED path was based on necessity / business / moral obligation while Star Citizen was based on possibility.

I really think SC way of development is the absolute best way for the kind of game Chris Roberts wants. Going from micro to macro, building the game around a playable character and usable vehicles seamlessly. Yes it is indeed way more costly, both money and time wise, because it requires a tremendous effort of R&D into making it modelling, animating and of course developing the technology to support it in a multiplayer setting (physics grid-64bit large map). From the get go Chris Roberts always had that goal in mind, the fact that so many people felt compelled by it's vision and pledged millions is a testament of that.

Increasing the scope and delaying the game was the best thing that could have happened to the game imo. Lot of talent joined CIG a bit later (UK and Frankfurt offices) that really allowed to up the bar of scope and quality of the game. Everyone is getting a bigger and better game without having to pay anything else besides their basic package unless they want to.

CIG is evidence of what FD future could be if they chase that walking dream people have. SC's ship gameplay is less skillful, has less mechanics and is crazy shallow. But has CIG worked on this? No, instead they are working on a walking game, and have for years. All of the fake demo's that CIG have created are about talking around an empty planet, not about ship gameplay. When do you think CIG will start to focus on ship gameplay? When will the space sim be created?

I just don't see how... Maybe it requires different type's of skill but Star Citizen ship gameplay is certainly not easy to master. Saying that it's less skillful seems to imply that a hotshot Elite Dangerous pilot could join a Star Citizen arena commander match and come out on top with no effort. Impossible to happen.

Ship gameplay, like all the gameplay is an ongoing effort of test & play, refinement, polish and balance. It's goes along the development of all the other systems that are connected with. Ship item's, Ship sizes, Ship types. Same goes for FPShooting balance, cargo hauling, mining etc etc

Funny thing about this is that ED actually had the larger scope, and it dwarfed SC as FD plans to add everything that CIG do. It is just easier to dismiss a real game then a game in your imagination. People think ED gameplay is shallow, but what do people think will happen if they try to add legs? It will be even more shallow. Just look at the comments concerning adding legs to ED and most people have this wild idea that it will contain deep and skyrim like gameplay. It takes years and a massive amount of work to make something like that, so you can either keep your shallow space game and get a shallow walking game, or FD could expand on their ship gameplay and make it great.

It's not about what each game "add's" it's how it's added, it's not about Game Mechanic X or Y, it's how that mechanic play's out in the context of it's game, does it make sense? In what way does it improve the game experience? Is it worth the investment?

EVE has char creation and it also added "space leg's" with Incarna. It added legs but no room to use them, it added it in a way that was not coherent with what it's game community wanted (it was purely cosmetic an seen as a waste of time and money) so they suffered backlash and it seems they will soon removed it ...

The reality is that a game can not have everything, there is only so much time and man hours that can be put into a game. So what has to give? Do you just let everything be shallow, and chase the everything dream? People in this forum sure think so. Or do you focus your development and produce something amazing.

A game can have as much as it's developers are willing to put in it, withing the limitations of time, money and technology ofc.

Star Citizen is being able to add this much because it's backers share the same dream as it's creator, Chris Roberts. CIG is a one-game company, all the focus is on making this game and this game alone. Multiple studios working around the clock thanks to having studios in different time-zones. Time and money thanks to backers that share the same commitment into making the best game possible.

It is good to aim high, to dream big and aim for the stars. This project allows gamers to do just that and that's why it's so captivating.
 
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Not into Orgs much, but there's an SAR org similar in ideals to the Fuel Rats who have appeared...I'll wait and see if 3.0 is anything I imagined before going the Org route though, bit too organised for my playstyle.

Yes, the coworker who first showed me the KS ended up in an Org that was all about logistical support, plans on offering repairs, munitions delivery and Refueling services, interested to see if 3.x will allow them to put the theory into practice
 
I don´t know but he sound more like the realist then pessimist to me,nothing wrong to be optimist but on what exactly you building your current optimistic view about the SC?Is it just on demos/videos/schedule updates?

FAITH, video information, emailed status updates, and first hand knowledge of the industry.

If that isn't enough for you than join him in pessimistic talk until the cows come home while I'm enjoying the game with other people that look favorable on the project. :)
 
FAITH, video information, emailed status updates, and first hand knowledge of the industry.

If that isn't enough for you than join him in pessimistic talk until the cows come home while I'm enjoying the game with other people that look favorable on the project. :)

Let me guess, you are the self proclaimed atheist type?
 
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First off, Kudos for the effort mate. I ll respect that amount of time and sweat you put into the post alas the links you post dont hold much water.

Link 1 I cant count higher then 6, take it to 7 because of the person taking the screenshot but where exactly is that screenshot from? The source is important. If its from an ATV its smoke and mirror and non-existant. If you took it from a gameplay video showing these 9 people in action please provide the video link.

Link 2 is a video that shows at most 2 people and 1-2 ships. Why you take it as an example for 21 players + 21 ships is beyond me. Also that fantasy number regarding size is pure emptiness, hard to credit them for that.

Link 3 is a disconnected module same as the hangar and doesnt say anything at all, is Arc corp city still as buggy (pun intended) as it was upon release? :)

So you provide a lot of quantity only the quality isnt up to the task.
 
FAITH, video information, emailed status updates, and first hand knowledge of the industry.

If that isn't enough for you than join him in pessimistic talk until the cows come home while I'm enjoying the game with other people that look favorable on the project. :)

Faith is important for sure but means nothing without works....You know I am a backer 2 but I like to rely on hard evidence and in this case that supposed to be a GAME that is non-existent and the demo that we could play atm feels lame with flight mechanics that sucks from the very first introduction until this moment...You know I didn´t backed this project to watch fancy videos&demos or to listen the weekly reports&Roberts tales,I wanted to play the GAME that was supposed to be finished ages ago,I could even tolerate all this delays IF atm we have a good&solid base mechanics that are FUN and works but instead of that we had a broken demo that is barely playable at all.....
 
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FAITH, video information, emailed status updates, and first hand knowledge of the industry.

If that isn't enough for you than join him in pessimistic talk until the cows come home while I'm enjoying the game with other people that look favorable on the project. :)

I'd say you should have used the word trust rather than faith here (of course, you are free to use whatever words you like), but the most common word to put before faith is blind. Even so, CR's track record doesn't really insprire faith or trust for me, and the more we hear about how the game is being developed, that trust/faith is harder and harder to understand.

Don't get me wrong, they have generated buckets of cash and it still might be possible to pull a game out of this, possibly even one somewhat resembling what they want to make (and that in the end of the day what counts), but it won't be thanks to CR's management skills, it will be despite it, at least, in my opinion.

CR's management was well known way way before Kotaky article came out for anyone that felt the need to know. His career history speaks for itself. Any backer surprised clearly didn't do any research about what was pledging or managed expectations accordingly, never a very sensible thing to do.

About the the insistence in the sandworm is telling because at the time NoManSky controversy was still strong and Chris wanted to showcase how interesting would be visiting planets to distance Star Citizen from the "bland procedural generated worlds" prejudice.

He used that demo to showcase the direction and the feel of the game, not only to the backers but to the general public.

Its funny, because where you see something positive here, i see something that adds risk to the project. The whole sandworm thing was disengenious and showed a terrible lack of creativity. And on top, i doubt its something they can ever release into the main game, so its wasted effort. I mean, if the game ever releases with that in it, i'm sure Frank Herbert's estate will be issuing a C&D immediately.
 
Well, to reply to all above......I'm enjoying Star Citizen, YOU aren't and I'm cool with that.

Too bad you aren't. :)

Take care.

For those of use that are cool with the enjoyment of Star Citizen. I'm going to find some more cool pictures and stuff. I also have an inside person in Los Angeles USA. Maybe he can give me a scoop or too. ;-)
 
This fighter is SICK!

wfElacT.jpg
 
Well, to reply to all above......I'm enjoying Star Citizen, YOU aren't and I'm cool with that.

Too bad you aren't. :)

Take care.

For those of use that are cool with the enjoyment of Star Citizen. I'm going to find some more cool pictures and stuff. I also have an inside person in Los Angeles USA. Maybe he can give me a scoop or too. ;-)

Don't get us wrong, many of us are just waiting to see if CIG can actually pull off what they say they wanted to do. But for the moment, many of us here are highly skeptical based on history.

I'm sure there are some things to enjoy in the ahem... game... at the moment, and i know some people have put many hours into it already. And its fine.

But i'm not trusting in CR/CIG enough yet to put any money down on it, and i think i dodged a bullet by not backing back in 2014 when i was looking it at.

If the best case scenario comes to pass, i lose nothing by waiting and getting the game on release. But for the moment, 99% of the advertised game is just dreams and fans are still in the phase where they get to dream along with CR. As the game gets more and more developed, a lot of people are going to discover that what they dreamed isn't going to happen. This isn't an indictment of CR or CIG, its just reality. CIG are (trying to) make a game here, and they will never make a game that will be all things to all people.

So, its best to wait and see what is actually produced at the end, and then determine if its the game for me. Based on what has been advertised, i'm kind of 50/50 about it at the moment. I'm mainly concerned CIG are so focused on the details that the overall game itself is going to be a patchwork of kewl ideas that don't mesh very well into an actual game. Or that it will be too much like Second Life in space.

So yeah, waiting to see.
 

Oh come on, don't just spam the thread with images without context. Its not even an in-game screenshot, its just concept art. This is something that CIG marketing department would do.

At least give some info about the image and why its important. Is this news in some way?

I'm sure if you look around here there is a thread about spaceship artwork that is cool. I'm a big fan of Chris Foss's stuff.

graphicine_chris_foss_003.jpg
 
Oh come on, don't just spam the thread with images without context. Its not even an in-game screenshot, its just concept art. This is something that CIG marketing department would do.

I remember several posts very similar in the past...

Anyway... So, 3.0 is taking time because it's now far ahead of what 3.0 was to be few months ago (all the while they already pushed many of the initially planned features to next iterations...)?

In which Verse™ is this a sane development methodology!? If you can't stick to a plan, complete it, then move forward you won't reach anywhere. Because of this madness they'll accumulate delays of bugs that come with planned features, things they add, bugs that come with things they add, and bugs that come because of unexpected problems brought by mixing additions to the bugs that come with the planned features.

Next what? CR will have watched Valerian, Blade Runner, some SIGGRAPH conf or showcases, and goal will once again be moved miles higher?
 
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I have more faith in them than your pessimism. As long as they are working on it and I'm just guessing that your NOT, I'll side with them and put my faith in the videos and status updates I receive.

How's that for a fact? [smile]

Just perfect.

http://www.mhpc.com/blog/emotion-trumps-facts/

BTW: Lakoff is a good start to understand why CIGs marketing and success (at least it is a financial success for the Roberts Family) fits perfectly in this time.
 
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