maybe i am right, maybe not, but my $60 is long spent now, and true, whilst i admit i considered a refund after seeing them backpeddle on VR, the truth of it is, what can i do with $60? ..... so i have decided to stay positive.
What do you mean by "
backpeddle on VR"?
Well, we can't really equate the "being a pilot" bit of both games. In ED (to which I'm assuming you're referring) the pilot is just a customised model that's generally only really visible taking screenshots when not in action. In SC, it's exiting your ship, engaging EVA and moving about and fighting on foot. If you gave most people a choice..
(...ok, they'd pick the one that was actually released. Ok, never mind.

)
ED and SC have always been on very different paths, and IMO it's fascinating to watch both. You could plot a "features vs time" graph, and ED would be a long, steady, straight line, while SC would be a very shallow exponential curve with a sudden, big upsurge when (if) it releases. I'd always assumed ED's "Launch and patch/upgrade" approach would be easily the better approach - a far less ambitious product, with a (let's be fair) fairly underwhelming initial release, but could be built on steadily once the foundations were in place. There's nothing like having an actual product 'out there' to kill the doubters.
I'm not entirely convinced ED's path is 'right' either, as people get frustrated with the slow rate of improvements, and the shallowness of existing gameplay. In years to come, people will do case studies on the two games and approaches. In between asking when SC is going to launch.. and wondering if we'll ever be able to leave our ships in ED.
Well there's really no "right or wrong" path. Only the path possible at the time being.
IMO ED path was based on necessity / business / moral obligation while Star Citizen was based on possibility.
I really think SC way of development is the absolute best way for the kind of game Chris Roberts wants. Going from micro to macro, building the game around a playable character and usable vehicles seamlessly. Yes it is indeed way more costly, both money and time wise, because it requires a tremendous effort of R&D into making it modelling, animating and of course developing the technology to support it in a multiplayer setting (physics grid-64bit large map). From the get go Chris Roberts always had that goal in mind, the fact that so many people felt compelled by it's vision and pledged millions is a testament of that.
Increasing the scope and delaying the game was the best thing that could have happened to the game imo. Lot of talent joined CIG a bit later (UK and Frankfurt offices) that really allowed to up the bar of scope and quality of the game. Everyone is getting a bigger and better game without having to pay anything else besides their basic package unless they want to.
CIG is evidence of what FD future could be if they chase that walking dream people have. SC's ship gameplay is less skillful, has less mechanics and is crazy shallow. But has CIG worked on this? No, instead they are working on a walking game, and have for years. All of the fake demo's that CIG have created are about talking around an empty planet, not about ship gameplay. When do you think CIG will start to focus on ship gameplay? When will the space sim be created?
I just don't see how... Maybe it requires different type's of skill but Star Citizen ship gameplay is certainly not easy to master. Saying that it's less skillful seems to imply that a hotshot Elite Dangerous pilot could join a Star Citizen arena commander match and come out on top with no effort. Impossible to happen.
Ship gameplay, like all the gameplay is an ongoing effort of test & play, refinement, polish and balance. It's goes along the development of all the other systems that are connected with. Ship item's, Ship sizes, Ship types. Same goes for FPShooting balance, cargo hauling, mining etc etc
Funny thing about this is that ED actually had the larger scope, and it dwarfed SC as FD plans to add everything that CIG do. It is just easier to dismiss a real game then a game in your imagination. People think ED gameplay is shallow, but what do people think will happen if they try to add legs? It will be even more shallow. Just look at the comments concerning adding legs to ED and most people have this wild idea that it will contain deep and skyrim like gameplay. It takes years and a massive amount of work to make something like that, so you can either keep your shallow space game and get a shallow walking game, or FD could expand on their ship gameplay and make it great.
It's not about what each game "add's" it's how it's added, it's not about Game Mechanic X or Y, it's how that mechanic play's out in the context of it's game, does it make sense? In what way does it improve the game experience? Is it worth the investment?
EVE has char creation and it also added "space leg's" with Incarna. It added legs but no room to use them, it added it in a way that was not coherent with what it's game community wanted (it was purely cosmetic an seen as a waste of time and money) so they suffered backlash and it seems they will soon removed it ...
The reality is that a game can not have everything, there is only so much time and man hours that can be put into a game. So what has to give? Do you just let everything be shallow, and chase the everything dream? People in this forum sure think so. Or do you focus your development and produce something amazing.
A game can have as much as it's developers are willing to put in it, withing the limitations of time, money and technology ofc.
Star Citizen is being able to add this much because it's backers share the same dream as it's creator, Chris Roberts. CIG is a one-game company, all the focus is on making this game and this game alone. Multiple studios working around the clock thanks to having studios in different time-zones. Time and money thanks to backers that share the same commitment into making the best game possible.
It is good to aim high, to dream big and aim for the stars. This project allows gamers to do just that and that's why it's so captivating.