Star Citizen Thread v6

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The demo is even hard to run on my game computer. I'm not sure it even runs decent on a maxed out gaming computer. This game is already at this stage demanding next generation hardware like quantum computer or optical (I saw an article that some research show good results in this field). So even if they finish the game, we have to wait for technology that can handle it and is affordable enough.
That technology isn't going to happen. It's not 1990 anymore, where you could make an 1 fps software-rendered 3D game and wait 18 months until tech catched up. PC technology develops towards mobility now and game consoles started downsizing in 2013 already - the $599 PS3 super computer cluster of 2007 is never going to happen again.

Technology-wise Star Citizen backed the wrong horse. Fidelity is a thing of the past.
 
Well as their hype generating ballooned. They did in deed talk about implementing that, how they would track each bullet and that each bullet would do specific damage. So they would track each bullet as it passed through a ship and they would do specific damage to system parts if they passed through the right physical location.

But the shear amount of that came and continues to come out of CIG is endless and hard to keep track off. Specifically because CIG do not actually document much of anything.



ED is dynamic, you can target systems and damage them and those systems effect the flight of the ships. The only thing that sets SC apart is the made up systems that were never going to work.


Good point. The "super penetrator" experimental effect for railguns supposedly does that already, damaging modules in its line of trajectory. It seems that SC is always playing catchup to ED, adopting ideas that are already working well enough in ED and other games, even small ED effects that are not advertised as "coming soon". At the gamescon, one of the first points was CR mentioning vaguely about "new mission" types "procedurally" generated. Hmm, where have we heard that before? the BGS missions in ED already.

Someone posted this earlier about the supposedly "new" FOIP feature:
https://www.youtube.com/watch?v=cde01HNKQVw

The seminal moment of the SC gamescon 2017!
https://www.youtube.com/watch?v=3DCbvu-uF4o&feature=youtu.be&t=1h38m33s
 
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One of the biggest selling points of Star Citizen was its graphics, a big reason they went with CryEngine. And due to Mr Roberts's boundless incompetence, they have lost even this advantage.

All the promises of being an everything simulator, along with the quixotic idea that everything has to be done seamlessly with no 'cheating', cater only to a small portion of the potential market. How much more successful they could've been if they made just small compromises in immersion, reaping huge benefits in being able to code the thing. That's hardly a statement pandering to the lowest common denominator either: there's commitment to quality, and then there's perfectionism from a guy unable to even glimpse it on the horizon. Along with Mr Roberts's micromanagement and whimsy, all these promises, unattainable as they are, are laughably absurd.

And yet, after a Gamescom '17 that was basically Gamescom '16 with glorified FaceTrackNoIR and a fantastically embarrassing crash, a sizeable portion of backers lap it up.

There could also be a weird bias here that makes the base look different than it is. Most people outside of the subreddit, even some on Spectrum, came away from that presentation with a "what the heck was that?" Maybe that was the reaction of most of the moderate fanbase on Reddit, who left in the face of mindless optimism on the one hand and sharp criticism on the other, but we'd never know because they don't say anything there, by virtue of having left.

e: Perfectionism on its own is bad enough; here we have it from one of the most incapable developers we've ever seen.
 
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One of the biggest selling points of Star Citizen was its graphics, a big reason they went with CryEngine. And due to Mr Roberts's boundless incompetence, they have lost even this advantage.<snip>

To be fair it was only a matter of time until that happened, Cryengine IS an old engine and its limitations were well known when Star Citizen first started. Derek Smart pointed its shortcomings out early enough but nobody wanted to listen and every point he addressed has so far become painfully obvious by now. With enough care and effort Cryengine is still able to produce competitive visuals as long as we are talking about non-moving screenshots. Taking the graphics to the level we ve seen in the Gamescom presentation and demo takes its toll which was also appareant.

The rest simply bites him in his tush because "seamless" and "fully simulated" has been advertised by CiG. Its not something the fans expect because they are entitled or brats or anything. It was promised and by now its expected but people with the expertise realize its really impossible with the tools they use. We are not imagining stuff and dream up things like the fanatics. We simply take Chris Roberts at his word and most of the time we have to understand we are lied to. Worse, CR cannot be "that" stupid that he does it unknowingly. He is the CEO of the company and claims to have intricate knowledge of the mechanics and technology entailed within. I d call that "intentional misleading" which is just another word for "scam".

There is a certain group of backers which is simply beyond help. I would like to wake them up but they refuse to accept simple truths and obvious flaws and only become aggressive and hostile if you press the point. I have given up on those people and ignore them whenever I spot them (yes, we do have a couple of those in this very thread). I rather focus my efforts on people who are willing to listen to reason and are able to see reality when it shows itself.

"Perfectionism" is fine once you have a draft or solid foundation. So many games which make it to gold and release status would benefit a lot from perfectionism but usually are dropped as soon as their income-level degrades which is a real shame. A lot of games out there which are already "good" could ve become "great" with a little more attention. The way CiG and CR handles the issue doesnt do him any good tho. Roberts simply wastes his astetic perception and perfectionism on a rough draft which is nowhere ready for that level of attention.
 
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Are you seriously suggesting that the greatness that singlehandedly created - nay, invented the space sim, the PC game, the FPS, token ring, multiplexed server single instancing, subsumption, fidelity and immersion - may not in fact be capable of delivering the BDSSE?

Mind you - having just watched some completely indescribable video from someone who apparently "rolls with a gang with multiple Idrises" - he already has.
 
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Are you seriously suggesting that the greatness that singlehandedly created - nay, invented the space sim, the PC game, the FPS, token ring, multiplexed server single instancing, subsumption, fidelity and immersion - may not in fact be capable of delivering the BDSSE?

Mind you - having just watched some completely indescribable video from someone who apparently "rolls with a gang with multiple Idrises" - he already has.

yes...I guess I m a prime heretic for doing so but thats exactly what I m proposing :)
 
Well via Bored Gamer, which is quoting a German interview; Citizen Con will focus on Sqn 42 so only 2 months to see the real progress on that side of things.... right.... right?

More like 2 months to make some real progress. After all, they claimed literally everyone was working on 3.0 earlier this year. Probably going to be all hands to the pumps knocking out some fidelicious cutscenes featuring their A-list acting talent (and Sandi) for the next few weeks. It'll be interesting to see if Roberts has the nerve to do another "live" presentation, or if it'll be pre-recorded. Given that their show-closing Idris-on-Idris Gamescom spectacular looked like something out of 2005, and that the 3.x AI was either brain-dead or completely MIA, I think there's little chance of them having anything better to show for Squadron 42's game play right now.
 
More like 2 months to make some real progress. After all, they claimed literally everyone was working on 3.0 earlier this year. Probably going to be all hands to the pumps knocking out some fidelicious cutscenes featuring their A-list acting talent (and Sandi) for the next few weeks. It'll be interesting to see if Roberts has the nerve to do another "live" presentation, or if it'll be pre-recorded. Given that their show-closing Idris-on-Idris Gamescom spectacular looked like something out of 2005, and that the 3.x AI was either brain-dead or completely MIA, I think there's little chance of them having anything better to show for Squadron 42's game play right now.

If they don't have AI for 3.0, how are they going to show a single player game that literally relies on AI to work?
 
If they don't have AI for 3.0, how are they going to show a single player game that literally relies on AI to work?

Like most story oriented games do it. Basic scripts. There is no real need for some crazy sized decision trees for a game that will likely run on rails anyway. Just creates extra work with no real benefit. SQ42 is going to be a erm... cinematic experience. Its probably better with heavily scripted AI rather than some NPC derping around in a silly place.
 
Like most story oriented games do it. Basic scripts. There is no real need for some crazy sized decision trees for a game that will likely run on rails anyway. Just creates extra work with no real benefit. SQ42 is going to be a erm... cinematic experience. Its probably better with heavily scripted AI rather than some NPC derping around in a silly place.

CIG: Just creates extra work with no real benefit.
 
Like most story oriented games do it. Basic scripts. There is no real need for some crazy sized decision trees for a game that will likely run on rails anyway. Just creates extra work with no real benefit. SQ42 is going to be a erm... cinematic experience. Its probably better with heavily scripted AI rather than some NPC derping around in a silly place.

And yet they didn't do it.
 

Slopey

Volunteer Moderator
Well via Bored Gamer, which is quoting a German interview; Citizen Con will focus on Sqn 42 so only 2 months to see the real progress on that side of things.... right.... right?

https://www.youtube.com/watch?v=t2qhpmPcSow

Impossible - CR himself in the German interview said they have it blocked out (i.e. without textures, just layout of the levels) only, and couldn't even commit to saying they had a single mission done. With all the mocap etc, there's no way they'll have real progress on that within 2 months. Not a chance.
 
If they don't have AI for 3.0, how are they going to show a single player game that literally relies on AI to work?

I am not sure what kind of AI some ppl. expecting CIG is going to implement in SQ42?I am pretty sure that AI is going to be "usual" like in any other games around,to be honest probably even much worst than that...So if the game is going to be scripted with a lot of cut scenes animations and with the same"old"kind of "linear" experience...I don´t see it as impossible task that SQ42 could be released in some reasonable period of time.....however I still believe that CIG is going to prolong SQ42 as much as they can and to keep it under the vale of secrecy so that backers can continue to dream about all the glory Croberts keep promising them for all those years.....
 
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What I find odd is that since the Gamescon 2017 demo a lot a Star Citizen Reddit threads have been posted where someone has edited the entire live demo and cut all the crashes out and the bad bits...and people are loving it, making all sorts of comments about the quality etc.
They are treating the edited version as if that WAS the live demo. I don't understand how people cannot see it for what it was.
 
Well via Bored Gamer, which is quoting a German interview; Citizen Con will focus on Sqn 42 so only 2 months to see the real progress on that side of things.... right.... right?

https://www.youtube.com/watch?v=t2qhpmPcSow

SQ42 is gonna be MINDBLOWING, I can already see it.
Too bad this project is stuck for so long in development that it's began to stink. Just by watching their presentations and videos I already feel as if I've played it for 10.000hrs in multiplayer and finished the campaign 3 times.
I literally don't know what would excite me if they (somehow, lol) released the game next year.
I think people expecting to feel joy once they get the released product are blind victims stuck in their self-created prison of belief.
 
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What I find odd is that since the Gamescon 2017 demo a lot a Star Citizen Reddit threads have been posted where someone has edited the entire live demo and cut all the crashes out and the bad bits...and people are loving it, making all sorts of comments about the quality etc.
They are treating the edited version as if that WAS the live demo. I don't understand how people cannot see it for what it was.

Presumably game gets released, it's ultra buggy and virtually unplayable but in these minds that's because; it's never been done before, high fidelity experimental artwork and all the bugs prove it's true. These happy few, continue to buy ships at ridiculous prices, keeps CIG going for 'a bit' longer?
 
I am not sure what kind of AI some ppl. expecting CIG is going to implement in SQ42?I am pretty sure that AI is going to be "usual" like in any other games around,to be honest probably even much worst than that...So if the game is going to be scripted with a lot of cut scenes animations and with the same"old"kind of "linear" experience...I don´t see it as impossible task that SQ42 could be released in some reasonable period of time.....however I still believe that CIG is going to prolong SQ42 as much as they can and to keep it under the vale of secrecy so that backers can continue to dream about all the glory Croberts keep promising them for all those years.....

Don't you see? CIG has 500+ employees that'll end up playing each NPC you'll encounter while you'll play through SQ42's living, breathing, cinematic, never done before experience. GC2017 show's live actors performance was just a glimpse of what's to come. Buy an Idris!
 
My favourite scene from the gamescom presentation:
zvBcstj.gif
 
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