Star Citizen Thread v6

Status
Thread Closed: Not open for further replies.
That's nice but not really my question.

What graphics engines at the time (including possibly the engine for Elite) had the same issue with linking physics to framerate?

And have other game companies changed this in their engines and games today or is it an ongoing issue.

If you're sailing down a stream a small wooden boat will do. If you're trying to cross the Atlantic, you need something bigger and better. If you don't have it then by all means try to cross in the small wooden boat. Just don't be surprised if you sink.
 

dayrth

Volunteer Moderator
Read through the agent "leak" and I m literally like :eek::eek::eek:


Wow...thats some serious meltdown. I m not sure if I should believe or put any credits in any of this. TheAgent leaks usually give a good ribbing but overall are timid in comparison to this bit. This is doomsaying on a whole new level. Not sure if things suddenly went so bad that some people "snapped" and finally admit its all a hoax. The leak paints a picture that I "can" believe easily as its on par with my own opinion but I m not sure I "should" simply because as Snarfbuckle points out its speculation and rumor and in the end just an internet post in the end. I will remember it tho. The ChrisRoberts monologue breakdown is especially entertaining. If NOT true this is kind of stalking and character assassination. Dont really want to go down that route. This side of TheAgent is a tad too extreme for my liking and I will consider it a "high-risk" information.

OK, now you've got me interested. Any chance of a link?
 
IMHO The Agent has been off the mark for quite some time now, I'll take it with a pinch of salt.

Yeah, I am mostly taking it from 'what if' POV. So internal shenanigans I really care less - if you keep working for CIG at this point you are most likely yourself to blame - but potential factual points about game (like physics tied to frame rate, which can explain lot of bugs visible in streams etc.) sounds plausible. Now it is still 'plausible', not verified. Still funny - and sad - if true.
 
What is it with CIG and these constant "motorbike" concepts?

They are all complete and utter rubbish - obviously dreamed up by someone who has no idea whatsoever about what a motorbike actually does.
 

Slopey

Volunteer Moderator
The most recent one is silly though.

A ground skimming "bike" which affords no view of the ground, and a massive scoop to put your legs in? Makes no sense. Anyone driving that for real would be separated above the knees in short order by a rock they didn't see.
 
What is it with CIG and these constant "motorbike" concepts?

They are all complete and utter rubbish - obviously dreamed up by someone who has no idea whatsoever about what a motorbike actually does.

Ahhh you didn´t know....Ben Lesnick brother worked for the company that build "flying" motorcycle once........
starts at 5:40 min
[video=youtube;blEkLh_RXB0]https://www.youtube.com/watch?v=blEkLh_RXB0[/video]
 
Last edited:
Two empty jars on a shelf .... one has no logo and one says Star Citizen Concept. The one with no logo costs $2.00 & the one with the SC logo costs $400.00 What's the difference?

Chief
 
What CiG should do is to put the whole project in open source. Make it a community effort to develop this game. Spend the money managing the open source/public domain concept and make it to the "Linux of space games". That would be a new concept that would be interesting.
 
Read through the agent "leak" and I m literally like :eek::eek::eek:


Wow...thats some serious meltdown. I m not sure if I should believe or put any credits in any of this. TheAgent leaks usually give a good ribbing but overall are timid in comparison to this bit. This is doomsaying on a whole new level. Not sure if things suddenly went so bad that some people "snapped" and finally admit its all a hoax. The leak paints a picture that I "can" believe easily as its on par with my own opinion but I m not sure I "should" simply because as Snarfbuckle points out its speculation and rumor and in the end just an internet post in the end. I will remember it tho. The ChrisRoberts monologue breakdown is especially entertaining. If NOT true this is kind of stalking and character assassination. Dont really want to go down that route. This side of TheAgent is a tad too extreme for my liking and I will consider it a "high-risk" information.

Well he did say both he and whoever he spoke to were very drunk. :D

"I mean we are all drunk here so who knows how much this is all hyperbole or exaggeration but these dudes are super ******* lit about cig"
 

Mu77ley

Volunteer Moderator
Found this http://docs.aws.amazon.com/lumberya...de/physics-world-entities-physical-state.html

I am not a games programmer but that for me says Lumberyard supports variable time increments? Which would imply CryEngine does?

I suppose it's possible CIG devs have written a tonne of functions that assume `timeGranularity` will never change?

Then again maybe this value can only be set when the game starts and not changed on the fly.


Apparently Fallout 4 ties physics the the frame rate so I'm guessing it's not bad per se. More that tying to framerate will come with one set of problems, while making it independent will come with different issues.


edit: http://docs.cryengine.com/display/S...gramming-World:AdvancingthePhysicalWorldState CryEngine docs

Good discussion on the issue here (along with code examples on how to fix it) by Glenn Fiedler: https://gafferongames.com/post/fix_your_timestep/

Superb article, I learnt a lot from it when it was first published 13 years ago!!!!

Ironically, this is the same guy who's new game networking protocol, yojimbo has CIG as one of its sponsors: https://github.com/networkprotocol/yojimbo

;)
 
Two empty jars on a shelf .... one has no logo and one says Star Citizen Concept. The one with no logo costs $2.00 & the one with the SC logo costs $400.00 What's the difference?

Chief

Your perception of value :)


Well he did say both he and whoever he spoke to were very drunk. :D

About this. Alcohol and being drunk has another interesting side effect. It lowers your constraint in almost all regards so a drunk can be easily (or more easier) motivated to spill secrets or a complete stranger when drunk might start to share embarrassing opinions he usually would never voice aloud. In this scenario being drunk doesnt devaluate the information but might explain the rather extreme language. It doesnt matter in the end. It cannot be proven. Its not facts. Needs to be considered accordingly.
 
About this. Alcohol and being drunk has another interesting side effect. It lowers your constraint in almost all regards so a drunk can be easily (or more easier) motivated to spill secrets or a complete stranger when drunk might start to share embarrassing opinions he usually would never voice aloud. In this scenario being drunk doesnt devaluate the information but might explain the rather extreme language. It doesnt matter in the end. It cannot be proven. Its not facts. Needs to be considered accordingly.
Talking about drunk.

It makes me think that the drunk simulator in SC should be accompanied with streaking mode, dancing on tables, singing karaoke badly, making bad jokes, hitting on ladies, rude shoutouts to random people, and occasional farting and burping. Otherwise the drunk simulator isn't complete.
 
Indeed, they needed someone to hold Chris Roberts in check. He's like George Lucas and not in a good way.

I thought that was what they hired Erin for. I mean, it used to be what people hired Erin for. :D


Talking about drunk.

It makes me think that the drunk simulator in SC should be accompanied with streaking mode, dancing on tables, singing karaoke badly, making bad jokes, hitting on ladies, rude shoutouts to random people, and occasional farting and burping. Otherwise the drunk simulator isn't complete.

Followed by falling down the ramp. Ok, through the ramp.
 
Finally got the time to watch the Gamescom demo. I'm actually not bothered about bugs or crashes in an Alpha (or even a Beta) build. As a software dev who's given lots of demos, I have a lot of sympathy for anyone who has one go wrong like that. (But by God did they handle it badly! No plan for what to do when it went wrong. Ended up having to repeat all the previous actions as if sticking to scripted actions for fear of going off-plan and hitting a mine-field of new bugs. And Chris Roberts 'secretly' calling for them to get off the loading screen over and over... Yikes).

My concern is the more you raise the bar with graphics; environmental complexity, variety and entropy; environmental interactivity; multiplayer interaction; contiguous gameplay in lieu of fade-to-black transitions etc., they all raise the bar dramatically in terms of the time, effort and cost to add anything to the game. Building a galactic simulator would be trivial, if you do it as a text adventure. They're promising such a level of detail it's going to take a proverbial age to implement any kind of reasonably sized game-world. This game is years off release (or else, any MVP is going to be a microscopic game world).

If CIG did estate agents...
Customer: When's our apartment going to be ready to move into?
CIG: Look at these cups! Aren't they beautiful? See the detail and finish! Now, look at these kitchen drawers, see how they move? And we have this amazing new form of concrete..
Customer: Errr, ok. Which floor is it on?
CIG: Did I mention the drawers? See? In..out..in..out... wait a minute. Can we go back to the loading screen? I was able to push and pull these earlier without the wall falling down.... Heheh.
Customer: ...ok. And how big is the apartment?
CIG: ....wanna buy a cup?

:)

I am kidding a bit. I thought the 'face over IP' bit was a very cool addition to the social side of gaming; plus I'd absolutely love to be able to explore ships the size of the Idris. I actually would prefer to see SC make it to release, with a small, but very detailed and interesting game world rather than ED's massive but empty, repetitive and simplistic game world and dynamics. I get the feeling both of these games are going to let me down in very different ways! :)
 
Finally got the time to watch the Gamescom demo. I'm actually not bothered about bugs or crashes in an Alpha (or even a Beta) build. As a software dev who's given lots of demos, I have a lot of sympathy for anyone who has one go wrong like that.

Bugs never were the issue really. People had and still have LOTS of understanding and patience regarding bugs. At the moment certain bugs are hilarious because some are 4-5 years old and remain unfixed. The issue at hand are all the missing features and core mechanics after more then 5 years of development. If CRoberts indeed has a development plan it remains unseen and secret because it seems like the project is utter chaos. racks in record amounts of funding and still doesnt get anything done. He also seems to be unable to make a clear cut regarding the games concept design and keeps upping the bar by adding more and more stuff without delivering on year old promises and announcements.

When I watch the gamescom video I am not bothered by bugs. I am bothered by the no-show of AI, obvious scripts indicating on-rails gameplay and lots and lots of other things. "Bugs" really are the least of the worries I have in this regard.
 
He did say some time ago that he had lost his inside informers. But he does appear to be speaking face to face with 2 CIG employees in this latest "leak".

If you are in the industry and for example, go to meetings/conventions/dev groups, you will meet others like you and go for drinks together.

That is believable, if we assume he does indeed move in the right circles.

If he ever had sources, they could have been discovered by CIG and told to shut up and face the boot or were already kicked for breaking NDA.

Doesn't mean he cant speak to others.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom