Star Citizen v. No Man's Sky v. Elite: Dangerous

inb4 thread gets moved to SciFi games section in Off Topic

And I say Elite Dangerous

EDIT: Now I've said that, the moderators will leave it here to make me look silly because they have an evil sense of humour :p

EDIT 2: Now I said that in my first edit, they'll move it to make me look even more silly :p

EDIT 3: I realise now, I am making myself look silly :p ... I blame T.J. :p
 
Last edited:
Just you guys wait until the "Lightspeed" remake gets on Kickstarter.

I bet most of you never heard of that game...

250px-19703-46100B.jpg
 
Last edited:
Just you guys wait until the "Lightspeed" remake gets on Kickstarter.

I bet most of you never heard of that game...

-snip-

It was a great game.

The first time I went exploring in ED I imagined I was searching out a new world for the survival of humanity.
 
Original Buck Rogers or the 1979-1980 version?

<Must stop thinking about Princess Ardala, Must stop thinking about Princess Ardala, Must stop thinking about Princess Ardala>

Slightly back on topic if we ever get to naming our Elite ships I'm thinking of calling mine the Hober Mallow.
 
Last edited:
Elite is best because its actually in playable state. NMS and SC are not out yet :)

But - I can compare one thing in SC and Elite and those are the controls. As of now SC controls are horrible and Elite handles like a dream with my Hotas. Nothing puts me away from the sim more than broken controls...
 
Last edited:
SC controls are still in an unbalanced state and alot of things still needs work but one thing where SC SHINES is the actual fighting.

-Its faster and fighters in the Sidewinder weight turns on a dime and you actually have drag to your ship as it tries to change course
-A lot more options in keybindings and controls over small parts of your craft
-Mouse "Follow-The-Carrot" controls are a bit too fast as gimballed guns have no limit to their tracking within the mouse field of motion or even a delay to targeting and gives mouse one heck of an advantage and makes the game feel VERY arcadey.
-SC is far from finished...DUH
-SC has "potential" but so has PP so we will see.
-SC will most likely be a lot more instanced than Elite, at least when fighting
-SC will bee a lot smaller but more things to do within the solar systems that they will have.
-SC will be more complex in the ship section.
-No mans sky? Feels VERY "simple" but looks like easy great fun arcade spaceflight with simple controls.
-SC will be a multiplayer game from the ground up unlike Elites forced on DRM and tacked on MP

Ship Complexity Rating

Star Citizen: A lot of complexity in ship parts, how modules integrate and damage states
ELITE: D : Moderate compleity of modules but fairly simple damage states and how modules interacts...(Armour not protecting modules..wut?)
NMS : I think we will have hit point, and not much more.
 
Elite dangerous is actually released and playable, However SC and NMS have promished to have more depth and more things to do.
 
I think it's extremely difficult to compare a game that hasn't even been made yet to a game that is in alpha to a game that is constantly under development. You'd have to play all of them for at least a week to make a sensible comparison.
-
But here goes:
SC: looks promising but that's all it is: promises. Feature creep risks this game never coming out, as customers' expectations rise exponentially with its budget. The first rule in publishing (and manufacturing): Just Ship It.
-
NMS: looks terrific; the scope of the game appears mind blowing. But I worry that after 100 planets people will get bored. Roam, explore, shoot some things; I can already hear people complain, like they did with ED, that it's too lonely, too undirected, with no clear goals --even though that's the point. The planets for all its PG magic are already starting to look rather samey (I went through a number of different videos and I don't see as much variety in the landscapes and animals as I was expecting. More worrying, none of the reviewers explored this either).
-
ED: graphically promising, aurally lush, it is a nice workable balance between arcade dogfighting and the realism of space flight. You really get a sense of scale. Needs a lot of tweaks and improvements, but basically the game is there, and that's more than can be said for the others. I think that it will take years to realise its potential but then again so did EVE Online. As computers get more powerful games get more complex, and it takes exponentially longer to build them.
-
I think that some people will always complain. ED will get walking around ships and people will complain there's nothing to do. It will get planetary landings and people will complain there's nothing to see.
 
Last edited:
Back
Top Bottom