Star collision boundaries, the "do not cross line": When should/do they appear?

I've done better since turning orbit lines off. Duck down immediately and then move up until charging, edge closer as heat permits, simple. White dwarves....Runaway! Runaway! Simple.
 
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I think that the effect you get when flying into a neutron jet should also be used when close to a star (scaled to proximity). The ship's FSD drive starts to become unstable as it is so close to a massive gravity well.
Bigger stars naturally have a bigger gravity well and would project this effect further into space. This way you'll notice that you're in the vicinity of a huge star.

Sorry to be that guy, but in physics size does not equal mass therefore large stars do not automatically have large gravity wells. just look at neutron starts and black holes... their size is relatively small yet have immense gravitational effects.

cheers
 
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I do think it's odd that it turns off at all. It stays on when approaching planets, after all; don't see why slowing down should mean it goes away.
 
I think it's just something to do with the asset population "catching up" with the player's location. Even though it doesn't involve any network traffic AFAIK, it feels similar to how it sometimes takes a while between the discovery scanner honk completing and the "bodies discovered" message and HUD display updating. I had one earlier, while scooping very close to the corona, that didn't draw the exclusion line until I'd more or less completed scooping and was about to engage the FSD.

My feeling is that the game just gets bogged down doing "other things" and that calculating and displaying the boundary is way down the priority list. I've been playing since alpha and seeing this intermittently ever since we've been able to jump between systems. I've yet to come up with a way of reproducing it on demand. It's just one of those minor things; nice if it gets fixed, not a game-breaker if it doesn't.
 
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