Star size can be really easy to visualize currently without using VR.
All stars use this moving fluid rendering thing that makes all stars look like 10m glowing ball. So our brains refuse to acknowledge the sheer size of those giants.
Solution is simple. We need new star texture system. Smallest stars could probably get away with current system, but bigger star gets the different it needs to be in texture.
Bigger stars would be almost like a pixel noise map with almost 0 animation speed. Animation speed and texture feature sizes scaled down would really make you see size of it.
Huge stars could probably get away with almost 0 texture and almost plain color with just slight gradient/dots to simulate sun spots. Also no animation at all.
Stars are big and they don't shiver as fast as we see in game.
How slow is star animation? This video is sped up 360x and still looks slower than what we see in ED! Play it on 0.25 and it's still 90x faster.
https://www.youtube.com/watch?v=HFT7ATLQQx8
All stars use this moving fluid rendering thing that makes all stars look like 10m glowing ball. So our brains refuse to acknowledge the sheer size of those giants.
Solution is simple. We need new star texture system. Smallest stars could probably get away with current system, but bigger star gets the different it needs to be in texture.
Bigger stars would be almost like a pixel noise map with almost 0 animation speed. Animation speed and texture feature sizes scaled down would really make you see size of it.
Huge stars could probably get away with almost 0 texture and almost plain color with just slight gradient/dots to simulate sun spots. Also no animation at all.
Stars are big and they don't shiver as fast as we see in game.
How slow is star animation? This video is sped up 360x and still looks slower than what we see in ED! Play it on 0.25 and it's still 90x faster.
https://www.youtube.com/watch?v=HFT7ATLQQx8
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