Star size more immersive rendering

Star size can be really easy to visualize currently without using VR.

All stars use this moving fluid rendering thing that makes all stars look like 10m glowing ball. So our brains refuse to acknowledge the sheer size of those giants.
Solution is simple. We need new star texture system. Smallest stars could probably get away with current system, but bigger star gets the different it needs to be in texture.

Bigger stars would be almost like a pixel noise map with almost 0 animation speed. Animation speed and texture feature sizes scaled down would really make you see size of it.
Huge stars could probably get away with almost 0 texture and almost plain color with just slight gradient/dots to simulate sun spots. Also no animation at all.

Stars are big and they don't shiver as fast as we see in game.

How slow is star animation? This video is sped up 360x and still looks slower than what we see in ED! Play it on 0.25 and it's still 90x faster.

https://www.youtube.com/watch?v=HFT7ATLQQx8
 
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While I like this suggestion and agree with you, there are parallel suggestions from people wanting the star rotation to speed up. I think there's no pleasing everybody with this one.

...So by that logic they should do what's sciency and right. Haha. ;)
 
Stars are big and they don't shiver as fast as we see in game.

AMEN!

Seriously, speed breaks scale in this game in more ways than one, and when you consider that the earth would be a mere spec on the surface of many suns, you start to wonder if the "waves" on the solar surface are traveling in supercruise.

I don't think even the shockwave of a nuclear explosion travels that fast (totally guessing here).
 
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AMEN!

Seriously, speed breaks scale in this game in more ways than one, and when you consider that the earth would be a mere spec on the surface of many suns, you start to wonder if the "waves" on the solar surface are traveling in supercruise.

I don't think even the shockwave of a nuclear explosion travels that fast (totally guessing here).

I was kinda suspicous they did something to stars. They edges wiggle in a way that is very reminiscent of the original game. Nuclear explosions dont behave the same in space. I forget why, you have to google :)
 
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I was kinda suspicous they did something to stars. They edges wiggle in a way that is very reminiscent of the original game. Nuclear explosions dont behave the same in space. I forget why, you have to google :)

I can google, but I don't even need to google to know that stars aren't nuclear explosions, so how nuclear explosions bahave in space is pretty much irrelevent.
 
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