Star type and planet type

Yes, there are effects that happen to planets depending on the star type.
Colder ones like Tauri little M clasees or Y are rarely blessed with Earth likes and other
really valuables. If you look at the inhabtable zone it is very close to those start.

A, B, O classes contain rarely earth likes as well because planets seem to grow on further distance
and inhabitable zone is far out. But it is more likely to find an earthlike here than in little Ms.

Metal rich bodies are found in direct approximity to stars. on the outer edge of a system I did never find one.

Regards,
Miklos
 
A class stars contains a good amount of earth likes. B class can harbour the odd one.
But yeah, the system's heat creates the available zones for planet types and their mass (usually) dictates how big and how many planets you can get.
The optimal star size, if you're looking for a good sized goldilocks zone with a high probability of terraforming-sized planets is the F class. Planets in A class systems are often over 4 earth masses, pushing them above the terraformable size set in-game.
The stellar forge also seem to have set patterns for each star type. From the tens of thousands of jumps I've made I get the impression that G class stars has an abnormal high rate of systems without planets in the goldilocks zone, but plenty of Mercury-type planets combined with gas giants. O class rarely gets planets, but if they do they tend to be massive.
Beware that stars with one or more binary stars gets their zones extended outwards, if those stars are close enough.
 
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Thank you both. I am in a neutron star field ATM. Will add F type stars to the route planner see if increases number of terraformable planets
 
Beware that stars with one or more binary stars gets their zones extended outwards, if those stars are close enough.

It's worth noting that Elite physics can differ significantly from real world physics in the case of some configurations of stars, with the practical effect that planets orbiting those particular configurations are much hotter than they would be in real life, and the practical consequence that habitable zones are extended beyond the real ones. Which is handy for us.

And also worth noting that if the system in question is hand-authored - e.g. a catalogue star like Betelgeuse or whatever - all bets are off, and there's a chance that planet temperatures will be all over the place.
 
Neutron systems are actually really interesting with our new payment system in mind, as it rewards terraforming candidates. Normally, a brown dwarf almost exclusively surround itself by icy balls. However, if that brown dwarf is in a binary orbit at the right distance from a neutron star, bazinga!, you get a really high chance of finding a brown dwarf surrounded by five or more small terraforming candidate planetoids. :)
I haven't worked out a better method than manual plotting in the galaxy map, to find them, yet. This makes it a bit too random, as the dwarf star needs to be at an optimal distance to be within the goldilocks zone of the neutron star.
 
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This makes it a bit too random, as the dwarf star needs to be at an optimal distance to be within the goldilocks zone of the neutron star.

...and the habitable zones of neutron stars vary a lot, as their surface temperatures have a large range while their radius is more-or-less constant.
 
Exactly, Jackie Silver. I did do a short run a couple months ago to try to find a useful method. But I gave up. I'll probably try again another time, if I figure out a method to visually pinpoint good candidates at a higher rate. They do after all have potential to be massive credit piggy banks. :)
 
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