Starfighter inc.

Next update is out.

In Space, Nobody Can Hear You Scream

No seriously, everything is in a vacuum, so no one can you scream, fire weapons or blow things up.
We've been getting a lot of questions about the sonic nature of Starfighter Inc., so we wanted to put together some information about how music and sound design will impact the core player experience.

The Sound of Space

Because combat is taking place in a vacuum, where there are no molecules to vibrate and pass sound from the source to the listener, the experience for the player is very different from your standard terrestrial FPS or fantasy space shooter.
What you do hear are three things:

1. The Interior of Your Ship – Clicks, hums and your own breathing provide the foundation for a sonic landscape that is unique, realistic and extremely immersive. If you've seen the movie Gravity, you can imagine how visceral this feels.

2. Vibrations from Near Space – When shock waves are extremely powerful (i.e. a massive explosion from a nearby ship or a warhead detonating nearby), your own craft may be hit by the force of that blast. Even the strongest materials bend and creak, and any loose objects in the cabin will be forcefully jostled. When something goes off nearby, it’s not like a Michael Bay movie, but you’re not going to miss it.

3. Your Situational Awareness System – Almost all ships are equipped with a situational awareness system that creates visual and auditory cues about what’s going on around your ship. What this sounds like is up to you. If you want clicks, beeps and traditional user interaction notifications, explosions based on approximate atmospheric corollary, or anything in between, you can customize your ship to reflect that purpose. Interestingly, if your Situational Awareness System is damaged, you'll hardly hear anything from the world around you...

Our first design pillar is realism. Accordingly, we’re going to present an in-cockpit experience that is as realistic as it is epic and awesome.
The best part? This game is going to sound like nothing you’ve ever played and we’re excited to explore that space (see what we did there?).

Musical Score

An epic space battle wouldn’t be complete without an epic score. Accordingly, Starfighter Inc. will feature an appropriately anthemic soundtrack, drawing inspiration from our rich tradition of science fiction scores in Halo, Mass Effect and Star Wars (the science may take a back seat in the land of The Force, but John Williams is legit!).

Players looking for a more immersive experience can opt to turn the sound off entirely, to recreate the truest form of simulation experience. However, we're excited about the raw energy that a premiere score can bring to an already intense battlespace.

Sound Off: Your Situational Awareness Setup

Get it? Sound off? We'll be here all night...

At launch, our goal is to have a number of situational awareness options available for players. What type do you think you'll go after?
Something more representative, where explosions sound like real terrestrial explosions, weapon fire sounds like real terrestrial weapon fire, and small furry creatures from Alpha Centauri sound like real small furry creatures from Alpha Centauri?

Or something more abstracted, where hit indicators beep or buzz, warning klaxons let you know when you've been hit, and a soothing female voice calmly instructs you that your life support system is inoperable and that you should have a nice day?

Let us know in the comments!

As always, thanks for your amazing support and for staying involved with our campaign.
Cheers,
/Coray & The Starfighter Inc. Team
 
here is a first in-engine screenshot.

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This shot shows multiple Shrike Information Warfare ships launching from the hangar of an Atlas carrier. Just like swing-wing atmospheric planes, Shrikes store in the hangar with wings folded to conserve space. This also presents a smaller target at launch. The ships then deploy their heat sink/sensor clusters (or "wings") shortly after launch to achieve maximum effectiveness.
 
Oooh boy. X-Wing Vs Tie? MechWarrior? Space combat? Fast paced gameplay and Customizable ships? It really sounds like music to my ears. Plus, the pics look gorgeous! It's so awesome to see space sims get all the love they deserve. You count me in.
 

dayrth

Volunteer Moderator
Getting close to the end and not reached target yet. Anyone out there interested, now would be a good time to take a look.
 
So the backing time limit was reached. What happens now? Is all effort going down the drain? Is the project going to be scrapped or there is light at the end of the tunnel for Starfighter?
 
Hi All!

Thanks to those of you who backed and supported us on Kickstarter :)

We will most likely continue the funding on our own website. We got a ton of backers and lots of good PR just by showing concepts. We are already seeing a good portion of those backers following us to our site and have expressed that they will pledge there as soon as we are ready
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I really hope that you guys will consider joining us on our forum at
www.impellerstudios.com/forum. I hope that you will consider contributing with feedback & suggestions which will help us make a better game!

Also we are on Steam Greenlight and doing a cool Giveaway as well
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Check it out! http://steamcommunity.com/sharedfiles/filedetails/updates/456200230

Again thanks guys!!

/Bozar
CM @Impeller Studios
 
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