Of course.
Dunno, never been there
Others have. They even took pictures.
It's physics 101, the light from a local star simply can 't influence the light coming from the galaxy.
Of course.
Dunno, never been there
FD have worked their thrusters off making Stellar Forge generate a realistic galaxy. They put in the hours to edit it to match this one we're living in so thoroughly that when you go outside at night and look up just about everything you see is somewhere you can go in the game. You can start at Sol and see real constellations, then watch those constellations shift as you travel further away and your viewpoint moves.
To date their departures from realism for "gameplay reasons" have been carefully limited - things like punching up the intensity and density of nebulae, for example - staying the right side of the line to keep the ED galaxy still our milky way.
This doesn't merely cross that line it tears up that realism and wipes its backside with the shreds. Which I suppose is appropriate because it looks like crap too.
I like it, it makes the systems have a different feel. Entirely subjective though.
Subjectively it's perfectly ok to like it. It's even possible to not like it while agreeing that the goal of making systems "feel different" is a good one.
That doesn't make it objectively "right" in any way though. Unlike the volumetric lighting improvements, the rendering of haze inside stations and the generation of dust clouds blowing up asteroids, which are objectively additional realism, unlike the improved light levels (or lack thereof) on the dark side of planets.
Viewing it as "art", the subjective wins, obviously. But viewing it as a representation of this galaxy, one of the things that sets ED apart from every other space game out there, the silly color-wash shouldn't be there no matter how subjectively appealing some folks find it.
Ah crap, once seen....this cannot be unseen.
Hope they can fix it.
You'd be surprised how thin the atmosphere in space is. Like practically none-existent. I think that's why they call it hard vacuum.Particles within the system you are at will refract the light coming from the systems main light source and be responsible for the sun glass effect shown.
At day time our sky is blue and black at night. At noon our sun is yellow/white, at dawn orange/red, same thing.
A simple trick that makes different systems look different and the game overall feel much more varied. Well done FDEV.
I guess people who find this acceptable
Also had no problem with the "augmented" colors vision in Deus Ex HR
More varied? Yeah, sure - it's the equivalent of painting your room red or green, only that your room is space and supposed to be inifinite. This is immersion breaking as heck for me - or anyone who has a basic understanding of physics.