+1 for a toggle. On for the new lighting, off for how it was before. Everyone's happy.
I don't know if anybody in this thread is interested in getting back on topic, but I'm jumping back in just long enough to mention that something is
REALLY SCREWED UP
with this lighting system. Go find a system with just a neutron star (I can't remember if the NS in the bubble has other stars in the system), and look both at the galaxy and your own ship from the external camera when you first jump in. It's a cold, very noticeable blue light (which oddly turns the galaxy green). Now fly a few thousand LS away from that NS. Not only will the skybox look like pre-3.3, but your ship will look like it's being illuminated by a white light source instead of a blue light source. In other words, I'm beginning to question if Frontier is even using colored light sources, or if they are just filtering the final image via post-processing. If the NS was truly emitting blue light, then my ship would reflect that blue light regardless of distance from the star. The light would grow dimmer, but it would not shift to white of similar intensity, unless Frontier is trying to simulate some weird optical nerve phenomena that I'm unfamiliar with...
Can't afford a blue bulb, just put on the blue-lens sunglasses instead!
Subjectively bad for you given your personal aesthetic preferences. I like it gives different systems a different feel.
A toggle in options would make sense if enough people are bothered.
As such, it’s not a bug per se, but a deliberate design decision. Unfortunately, there’s no fix that I can see beyond reducing the filter or disabling it altogether. Since some people love it, the only fair option is to provide a toggle or a % setting for users to tweak to taste.
Yep, that seems like a perfectly sane and fair approach. It's difficult to gauge the consensus, or what % of the player base dislike the filters, but there seems to be enough dissenting voices to justify it.
and this is why it indiscriminately tints the entire screen
+1 for a toggle. On for the new lighting, off for how it was before. Everyone's happy.
I’m betting it was less of a design decision and more of a design limitation. Probably for performance reasons, as applying the filter “properly” by selective layering of the output render costs cycles to accomplish, whereas simply throwing a filter over the single final output image is much cheaper to do cycle wise. Same reason why we didn’t get multiple light sources for 3.3, it’s not that they can’t do it, it’s that they can’t do it within acceptable performance metrics. It’s also why ship lights can’t be brighter.
Will we ever see either multiple light sources or a more realistic color gradient implemented? That likely depends on future optimizations freeing up computing overhead, or on a more long term road hardware advances. So probably no time soon, if ever. Space Engine can do it because it’s not a game but a focused simulation of space, it doesn’t have AI or player routines or background sim or spaceships to juggle with it’s processing power, so it can get away with a more robust and thorough lighting engine than Elite can pull off.
That make me sad though, because I’d rather see the better lighting engine in Elite.![]()
and the fact that the UI elements are rendered as part of the scene.
The monitor also indiscriminately tins the entire screen. So does your hobbit hole's lamp. Do you colour grade your monitor properly so that you can get a consistent colour match? No? That indiscriminately tints the entire screen.
Moreover, as said time and time again to you, the screen tint is entirely realistic. White balance is a thing, no matter how many links to shader language tutorials you post. And that causes entire screen tint. Try it. Set the white balance to the wrong setting. Take a picture. See the tint. INDISRIMINATELY.
Because the light does tint everything with its colour. Indiscriminately. Makng this realistic.
Moreover, it isnt indiscriminate. Go to a Gtype system with only one star and no nebulae. No tint.
There's discrimination. Not indiscriminate.
Yes, you're 100% correct Mengy - efficiency is the main benefit of these shaders, and you can do some fairly dynamic and sophisticated things with them. I understand their thinking - it's a cheap way of adding variety and ambience, but misguided in my personal view, given the nature of the game and the fact that the UI elements are rendered as part of the scene.
The filters are variable and dynamic
Look at the green green grass of home at night. Even under a fairly bright moon, the grass ain't green. All that happened was the light from the sun got a lot weaker. Same as if you went further away from it.
Yep, that seems like a perfectly sane and fair approach. It's difficult to gauge the consensus, or what % of the player base dislike the filters, but there seems to be enough dissenting voices to justify it.
Look at the green green grass of home at night. Even under a fairly bright moon, the grass ain't green. All that happened was the light from the sun got a lot weaker. Same as if you went further away from it.
They could poll players via game registration e-mails like they did with ship transfers. Weeds out the fakes and gives a very accurate picture.
rhiz said:The filters are variable and dynamic
So not indiscriminate. No more than ANY OTHER REAL LIFE LIGHT SOURCE IS. Get further away from the orange light from the street into the warm white light of your house light and the tint changes.
Colour perception is inherently weaker than monochromatic. A trichromat can only accept one third of the photons that a monochromat can. So when the light tinting the scene is fainter, the monochromatic rods see the signal beter than the colour cones do. So the picture looks less coloured.
Look at the green green grass of home at night. Even under a fairly bright moon, the grass ain't green. All that happened was the light from the sun got a lot weaker. Same as if you went further away from it.
rhiz said:but it can’t distinguish between HUD, skybox and so on.
To what end?
If 5% of players find the new lighting unacceptable, is that sufficiet grounds for a patch?
I mean 5% isn't a lot but it is an estimated 5,000-odd players who aren't happy with the game they've paid for.
Since when does grass EMIT light? [wacky]
I'm sorry Sterling MH, but I can't help you any more than I have.