Nope. We don't.
Only the DKs insist they do.
This is the game with the filter:

This is the game without the filter:

A simple toggle for this would be enough.
Nope. We don't.
Only the DKs insist they do.
The link is about shader languages. Already know. But I guess you gotta pretend that I am ignorant of the tecnhicalities to hide your ignorance of logical and coherent argument. Sad.So, rather than refer to the link,
This is the game with the filter:
This is the game without the filter:
A simple toggle for this would be enough.
If the galactic background is the LED. Lets say a RED led. Full on. Max brightness. Never changes. Now put up a green LED and blue LED next to it and change those while keeping the RED (galaxy) the same colour intensity. See how the colour seen changes when the lights are coincident with each other in the field of view?
Yup. And if that works, then you can solve your problem now by fiddling with your TV to do the same thing.
But here's the thing. Does it fix any other image the complainers are unhappy about? Your original does not appear to have colour bleed or merging, nor a galaxy map badly coloured by ambient light. Does your fix "correct" those complaints, or not?
So you did this via a single toggle? No. you fiddled with the HSV curves. Not a toggle. And if this were done in game, tat would be a second postprocessing pass, not a removal of the current one or a change in the current one. So not a simple toggle.
Remembering that this is still 100% possible for you to do by changing the colour curves of your monitor. No FD required.
And,again, google images for Zodiacal light.
It's not the earth's atmosphere doing that. It's the interplanetary medium.
And so you concede the argument against. You previously asserted that the colours CANNOT CHANGE and are immutable. Now you say "yeah, they do change, but only when the blend". So not immutable after all. Yet my guess is you will not let this sink in and ignore it instead. It disturbs your equanimity to do so.
Yet they ARE different colours, made up by "immutable colours". A fact you do not deign to accept is reality.
And, no, I cannot. There are colours that CANNOT be represented on a screen. There are colours that depend on very VERY precise local lighting in the office if you want to get the CORRECT colour representation in the screen as will appear on the billboard under the daylight sun. This is why pantone has spot colours and why Adobe is the only one for professional work (compared to GIMP which is 100% replacement apart from the legal right to use spot colours).
Because the florescent bulb in the office is not natural light, and the monitor needs a careful calibration so that it gets as close as possible.
So I know what colours I see,but they aren't the colours that are there.
Heck the existence of colourblind and tetrachromal (usually women) people prove that colours don't exist in and of themselves.
They are not immutable things.
So when oyu have coloured light sources, you get a different colour than when lit by white light.
The old system unrealistically ignored the effect of the other light sources.
This one doesn't.
And you don't like the change.
Gods, you really love discussing, don't you? Checked what you are actually discussing here lately? I mean, what are you fighting for with all these fancy words and finger-pointing-fact-is sentences?
Apart from being a little bit over the top, it's also a bit off topic. Discussing and arguing for the sake of discussing and arguing is kinda pointless.
Don't get me wrong, it's nice how you keep this thread on the first page of the forum where it belongs, but don't you think you are spending a bit too much time on fighting, uhm... yeah, what exactly is your agenda here? I don't know. And actually I am also not keen about you telling me.
To go back to the topic, I created this thread because...
... Elite is a game taking pride in basing many of its functions on reality (see how I used words like "basing"? That means reality is taken into account into the presentation and functions and NOT that it's a 1:1 simulation)
... Elite and science go hand in hand and many things in the game respect real world physics to a believable degree (not, not EXACTLY and 100%! Alright?)
... the game is one of my favourite pasttimes after real world stuff is done, and I really, really love that it features the two points I meantioned above more than any other space game I know (that is not made with vector graphics), and that background and light source tinting really is a thorn in my side and yeah, it reduces my enjoyment of the game.
That's really all...
But it also affects the colors when the star isn't in your field of view.How's it believable that when you're parked right next to a star in your field of view, it doesn't affect your visual perception of your surroundings at all? That was the previous behavior.
But it also affects the colors when the star isn't in your field of view.
If the galactic background is the LED. Lets say a RED led. Full on. Max brightness. Never changes. Now put up a green LED and blue LED next to it and change those while keeping the RED (galaxy) the same colour intensity.
See how the colour seen changes when the lights are coincident with each other in the field of view?
Gods, you really love discussing, don't you?
Checked what you are actually discussing here lately? I mean, what are you fighting for with all these fancy words and finger-pointing-fact-is sentences?
Apart from being a little bit over the top, it's also a bit off topic.
uhm... yeah, what exactly is your agenda here?
No worries. You don't like the look. That's not an issue with the lighting, its an issue with a customer not liking it.To go back to the topic, I created this thread because
...snip...
That's really all...
Only when you totally disregard what the game considers realistic.Q. E. D. - both approaches are unrealistic and this all boils down to aesthetic preference [haha]
But it also affects the colors when the star isn't in your field of view.
Only when you totally disregard what the game considers realistic.
Only when you totally disregard what the game considers realistic.
Demonstrate it. Post a video or picture showing us your proof.
The link is about shader languages. Already know. But I guess you gotta pretend that I am ignorant of the tecnhicalities to hide your ignorance of logical and coherent argument. Sad.
And, again, if you'd HAD an argument rather than a fallacy, you'd present it first. An insult AFTER an argument can be taken as an insult, not an ad hom. However an insult in place of an argument IS an ad hom and an insult BEFORE argument is either ad hom or a poisoning of the well.
Again, educate yourself on logical discourse.
And realise that the only defence to DK is to know you have no defence to the DK.
- Muad'Dib rephrasing a Bene Gesserit aphorism.
Yes. Light from diffuse objects that are in the field of view will STILL colour the view. And things that diffract will diffract light even when the light they diffract came from an object behind.
You assert as circular argument that the lighting is unrealistic because it affects colours when not in the FOV, and that they're not in the field of view, because you can't see them or their effect, so therefore the lighting is unrealistically affecting colours when not in the FOV...
Again, Zodiacal light. From the dust and crud in interplanetary space. But you'll only see it if you use sensitive equipment or are in a really dark place, like, for example, your ship blocking the light from a star behind you...
That is not demonstrating what you described. Your ‘example’ talks about light waves of different colours interfering (blending) with each other to form colour combinations (tending to white) which only happens when individual light sources can’t be distinguished from each other.Already have, dear.
Again, not my problem. That's on your end of the internet. not this one.I'm not entirely sure what you're babbling on about now
Indeed, it explains why you have not managed a rational logical argument in support of your argument. An argument without a logical underpinning is called "irrational".- I wasn't aware that I was engaged it "logical" dual to the death... it kind of explains a lot.
And it may not me. You have only ever said it IS possible. And that it is simple. Claims based on ignorance of what they did. But your argument may have been those three points in your head, but they aren't what you proclaimed.3) I would like the option to reduce or disable them if possible,
by shrill, red faced blathering from yourself.