Starlight tints background skybox - Lighting issues

Meh, I just put it down to the interstellar medium. You're looking at light reflecting off the minute particles of gas and dust surrounding the system you're in.

You mean like in the Sol system, where the galaxy naturally has that warm orange tint? Oh, wait! ;)

In this case I really can't RP it away. Most systems don't have a nebula around them to tint the background and all the light sources... I mean, the tint even affects your HUD. When in discovery mode and in a system with a bright orange sun, the blue lines are purple.
 
But that makes no sense. The color would be according to nature of the particle reflecting the light, not the suns color temperature.
Else a red Ferrari on earth would be, while-yellow.

This is what things on Earth would look like if the Sun was a Class K star.

iluminacion-led-vial-santa-pau-ignialight-copia-jpg.jpg
 
I guess it's a bit too far fetched to say that the lighting would be connected to server problems. Performance perhaps, though I didn't noticed any change here. I'm not in VR though.
Your post isn't really offtopic I think, it's all one big complex though my complain is really just about the visual side of things, the tinting issue most of all because for me it kinda violates the whole idea of scientific accuracy that Elite was always able to be proud of. Sure, it's a game, and there are a lot of inconsistencies, and I have no problem with light behaving not 100% accurate in Elite.
That said, I have, when the inaccuracy in question affects the whole game world. I don't see any beauty in it even if it's visually nice, because it looks absolutely wrong. It's like a beautiful sunrise that has been tinted green just because it looks more dramatic and cool. I mean, yeah. Cool. But it's not a sunrise anymore.

Coming back to Elite, this isn't the Milky Way anymore, not our space. It's a fantasy galaxy, just that it isn't supposed to be one.

My reasoning behind the new lighting system causing the game freezing and crashes is that I can’t see changes like FSS, Mining, Exploring updates, Probing affecting performance.
But how Lighting is displayed and rendered could take a huge amount of reprograming to the game engine itself.

Using VR is very dependent on optimized game code and poor visual performance is quickly noticed.
Before 3.3 my using a GTX1080 my VR experience was rock-solid no matter what I did or where I was in the game. I didn’t care about FPS because it all worked so smoothly and looked fantastic, other than a little screen-door which is part of current VR sets.

Now after the 3.3 update (New Lighting) VR struggles everywhere but in supercruise, SRV Driving, in has-res, In Stations, Outside Stations I get ghosting, stuttering and fps 45 or below.

Before 3.3 and dropping on a Coriolis Station it was automatically fully rendered now post 3.3 and dropping on a Coriolis Station I sit and watch the Coriolis render taking about 4 seconds.
There seems to be much more rendering needed and it’s slower after 3.3.

I don’t think its to far of a stretch to suggest that the new lighting could be troublesome.
I think it’s mainly not optimized game code and makes a higher demand on server resources for the New Lighting scheme.
 

Guest193293

G
My reasoning behind the new lighting system causing the game freezing and crashes is that I can’t see changes like FSS, Mining, Exploring updates, Probing affecting performance.
But how Lighting is displayed and rendered could take a huge amount of reprograming to the game engine itself.

Using VR is very dependent on optimized game code and poor visual performance is quickly noticed.
Before 3.3 my using a GTX1080 my VR experience was rock-solid no matter what I did or where I was in the game. I didn’t care about FPS because it all worked so smoothly and looked fantastic, other than a little screen-door which is part of current VR sets.

Now after the 3.3 update (New Lighting) VR struggles everywhere but in supercruise, SRV Driving, in has-res, In Stations, Outside Stations I get ghosting, stuttering and fps 45 or below.

Before 3.3 and dropping on a Coriolis Station it was automatically fully rendered now post 3.3 and dropping on a Coriolis Station I sit and watch the Coriolis render taking about 4 seconds.
There seems to be much more rendering needed and it’s slower after 3.3.

I don’t think its to far of a stretch to suggest that the new lighting could be troublesome.
I think it’s mainly not optimized game code and makes a higher demand on server resources for the New Lighting scheme.

On PS4, most of the times when I exit the galaxy map there is a small freeze like if the lighting/filter is getting back in place, and I can see it.
 
Last edited by a moderator:
Here's two more pictures concerning the tinting. Pictures are from are not made by me, and the player who made them tweaked the Milky Way visibility a bit in the files, I think by strengthening the dust, not sure. That does _not_ affect how the main star tints it though, just gives it a bigger canvas, so to say.

This is from a Neutron Star system:

Eeshoqs_AK-Z_d257_24_01_3305_17_29_Palkkipantteri-1.jpg



And around a T class Brown Dwarf:

Eeshoqs_TY-U_a35-0_24_01_3305_17_30_Palkkipantteri.jpg


While this looks cool from a fantasy space perspective it's a horror for any scientific viewpoint. That's not within a nebula, it's in the vaccuum of space and the local star sheds light on the background as if it's a canvas wrapped around the scene (which it is ingame of course, but this completely breaks the illusion for me).
 
Last edited:
This thing begins to get to my nerves pretty seriously, as i travel around. I am pretty much convinced that this is gonna stay as it is, cause probably many people hasn't even noticed.
I m really tired of something getting broken every now and then. After the beigefication, we now have this.
 
at least there is hope on the horizon -
there is another topic where someone found a tool to selective deactivate shaders used for the various effects (fog and particles),
and i think they also found out how to remove the tinting.
 
It's in the VR forum.

If you look in the graphics configuration files there's a flag for the new lighting, but disabling it doesn't return to the old lighting because - shock! - it's a little more complicated than just a colour filter. It does imo remove the tinting but breaks the graduation between light sources as you move away from the system entry.

Basically, I like the new system and do not want to go back to the old, and unless you can convince fdev to re-implement the old lighting which doesn't exist in game currently in tandem with the new as options, you'll probably just need to get used to it.

I actually wonder how many people who don't like it would find they regretted it if the old lighting was returned ...
 
Then again, I suspect the number of people who don't like the new lighting is tiny within the player base. Streamers, reddit, other forums ... people seem to like it, when it's ever mentioned if's "woo, this new lighting" ... but here [big grin]
 
Then again, I suspect the number of people who don't like the new lighting is tiny within the player base. Streamers, reddit, other forums ... people seem to like it, when it's ever mentioned if's "woo, this new lighting" ... but here [big grin]

Yeah, it twinkles and sparkles and is so colourful and vibrant and... Well, I get why people like it. If you don't care about the scientific idea behind Elite you just want the nice and colourful graphics the colour grading offers. It is a game after all.
I still think it doesn't fit in at all and kinda betrays what ED stands for.

Concerning the graphics tweak in the files, I think you're refering to the prototype lighting option. Of course it's not the solution I hoped for. :(
 
i made a screenshot, and this is what i got:
Pre post-processing
3Ms5zGx.png

after "Color correction" and "Antialiasing"
X1HYE3x.png


i think, because the color tinting of the cockpit happens so late - aka after all the HUD and lensflares and background have already been merged into the image, its hard to get rid of it, without removing all other visual improvements :(

i guess, the guys who are good with re-shade and such, would love to be able to start their post processing after the first image... not the last


and to make it clear - this has NOTHING to do with lighting...
 
Last edited:
i made a screenshot, and this is what i got:
Pre post-processing

after "Color correction" and "Antialiasing"


i think, because the color tinting of the cockpit happens so late - aka after all the HUD and lensflares and background have already been merged into the image, its hard to get rid of it, without removing all other visual improvements :(

i guess, the guys who are good with re-shade and such, would love to be able to start their post processing after the first image... not the last


and to make it clear - this has NOTHING to do with lighting...

Yeah. It's just being refered at as "new lighting". The first picture looks SO much better... Though, in this case there's a star directly outside the window flooding the bridge with its light. Trouble is, that the tint affects things it shouldn't affect and also tints the cockpit when the sun is in the back of the ship.
 
So my CMDR with the Sol permit was thousands of LYs outside the Bubble (attempting to populate what has since been determined a broken Codex), and I just returned to Sol today. Oh... my...... Sol looks horrible with this ugly yellow tint!

This truly makes me very sad.... :(

Has anyone submitted this as a bug?
 
Last edited:
So my CMDR with the Sol permit was thousands of LYs outside the Bubble (attempting to populate what has since been determined a broken Codex), and I just returned to Sol today. Oh... my...... Sol looks horrible with this ugly yellow tint!

This truly makes me very sad.... :(

Has anyone submitted this as a bug?

I find yellow stars particularly unpleasant now. They make everything look grim and tobacco stained.
 
So my CMDR with the Sol permit was thousands of LYs outside the Bubble (attempting to populate what has since been determined a broken Codex), and I just returned to Sol today. Oh... my...... Sol looks horrible with this ugly yellow tint!

This truly makes me very sad.... :(

Has anyone submitted this as a bug?

I submitted a few "postcards" of sepia Sol back in beta and also included them in my bug report, yeah.

I'm with Distant Worlds and recently arrived at Sag A* and the further out I get the more I am put off by the whole tinting thing. I also noticed that lens warping effect of black holes doesn't affect stars in the background, but other background entities like the Milky Way and the far-away galaxies like the Magellan clouds. I meant the on-the-fly distortion effect that makes the whole screen wobble around black holes. Galaxy and background thingies are being bent and wobbled around, stars are not though they should of course.
 
How about now?

Huh? Nothing has changed. I've been on top of the galaxy, looking at a misty blue disc that should have been the Milky Way, but was tinted by the local neutron star. Our galaxy still changes colour according to star in the system I am.

On top of the world with neutron light.
127302


On top of the world with amber light:
127303


It's like flying above the clouds which are tinted by differently coloured suns. Alas this isn't a cloud but billions of stars thousands of light years away which all emit their own light, which in turn should give the Milky Way its colour.
 
Back
Top Bottom