There seems to be some misconceptions about what is actually going on here. There aren't any fancy shaders, and it isn't as simple as telling them to just not apply it to the background stars. The color distortions we are seeing are the result of a post processing full screen color grading effect. It can only affect the entire screen at once, and cannot be applied selectively to certain objects.
It's basically the same thing as Reshade, except this time it's built into the game and cannot be turned off.
An ideal solution would be for them to remove this effect, and replace the existing lighting systems with more modern system that can properly render more convincing lighting. I assume that they were trying to mimic the look of indirect lighting; for example, seeing the shadowed corners of your cockpit appear to have the light of the star reflected into them.
They could at least just work with the systems they already had though, and adjust the colors of lights and objects directly, without washing the entire screen out with a single color. I say this only because they now seem to rely on color grading to make stuff look right (which is a HUGE no no, in my opinion), especially in places like lagrange clouds. Would still look better than what they currently have, even if there would be no sense of indirect lighting.
However, I would be able to live with a simple toggle/slider as others have suggested. At least I could turn the crappy color grading effect off.