All Starports (Coriolis/Asteroid/Ocellus/Orbis) must have a working Shipyard and working Outfitting from the moment hey are complete. That's why we are investing serious time and work, to bring in our other ships and transfer modules/equipment.
Shipyard can be empty, with no ships in offer (work your system, Architect), same goes with Outfitting, zero modules in the store, just a place where to transfer what we have elsewhere. All the improvements can be earned later.
Please FDevs, use your convoluted calculations for later markets and economies and missions and whatnot on Starports, when and upon finishing off this or that, but this is the basic need - if we work our arses off hauling to make a starport, make those two core attributes of a Starport functional from the start.
Thank you.
Shipyard can be empty, with no ships in offer (work your system, Architect), same goes with Outfitting, zero modules in the store, just a place where to transfer what we have elsewhere. All the improvements can be earned later.
Please FDevs, use your convoluted calculations for later markets and economies and missions and whatnot on Starports, when and upon finishing off this or that, but this is the basic need - if we work our arses off hauling to make a starport, make those two core attributes of a Starport functional from the start.
Thank you.