Stars are too small

I'm a huge Elite fan, but I've come to feel that Stars (aka Suns) in the game are too small.

The issue is likely not the size of the stars, but that we can't get close enough to them (heat limit?) to really get a sense on how big they are.

To put it in perspective (pun intended) our Sun is 99.8% of the mass of our Solar System, making even Jupiter look small:

sun-and-planet-comparison.jpg


Anyone else wish we could get closer to the stars in the game so we could get a better sense of scale?
 
Totally agree. The 'on-screen' size is roughly the same for a big star as a small star when you get 'close' to them, so they don't even really feel different sizes (other than the time it takes to fly round one). You don't feel dwarfed by them at all, planets feel bigger as you come in to land on them.
 
Being able to move much closer would be nice, but I don't think it would do much to help you get a proper sense of scale, other than the feeling "this is very big" which you can already achieve right now. The issue is of course speed: any star will look small when you're moving at a significant fraction or a multiple of c (and you have to move at such speed to make travel feasible), and any star will look like just a fixed skybox texture - no matter how close you are - if you don't.
 
When you look at Jupiter or Saturn through even a high magnification telescope eyepiece the first thought is "It's so tiny, I was expecting something bigger". But as you look longer you start to ignore all the blank space and notice the details on Jupiter or the details in the rings of Saturn and you stop seeing it as small.

Remember your FOV is something like 120 degrees, but the only bit your brain really attends to is 20 degrees, and all that detailed colour? Only 4 degrees across, if you are generous with what counts. That 2.5-4 degrees is filled out by siccadic motion of your eyes that your brain automatically filters out, and the persistence of the brains attempts to recreate reality out of the fragments you're looking at now and what the rest looked like when you last paid attention. That's why you don't see at all the blind spot.Your brain just tries to recreate it from what else it looked at in the "recent" past.

So when you're not interested in something, your vision is 120 degrees. When you#re interested, like watching engrossing TV or a movie, it's about 20 degrees and you no longer see the wall or the audience, your brain isn't bothering to fill them in.

And what happens when you look at the sun is that you either see it fill the screen or it is surrounded by mostly black. Same as if you held up a coin against the dark. It is only when there's something we know the size of in the field of view (and that isn't a spacecraft, unless you are an actual astronaut and hacked in your own cockpit to boot), you just see it there flat dead and look at the lack of it elsewhere in your vision.

The harvest moon is bigger not because it is closer but because in the middle of the sky it is a tiny half degree disk, but when down at the horizon it is much bigger than the skyscraper or huge tree that is less than a fifth of a degree. Yet your brain knows how big trees are, the size of black not so much. So it seems bigger because you can relate it to something you know how big it is.

Same with the ships.

TBF, X3 had it worse in the models. When it had windows in the textures used for ships, if the ship was bigger or smaller than the texture was designed for, the windows just expanded or shrank to fit. Therefore if the skin was written with 3ft windows on a 300ft craft and that skin was used on ships 200ft an 1000ft, they'd both look the same size.
 
The arrival point in a system is at different distance to the star, somteimes 10ls sometimes hundreds of ls. If we would look at every star from the same distance we would see the difference in size more clearly.
 
The speed you're travelling at makes them seem small, as with everything in the game. The scale is fine. I've heard if you play in VR you'll see the true scale of it is revealed.
 
Greylock, I agree with you - in your perception that stars look too small and your (and the other posters') analysis of the reason.

The reason why it is implemented this way, however, is game-play related, not science/reality (= heat and stuff) based.
When we arrive at the new star, we will have to circumnavigate it in order to bring our next destination above the horizon.
If we would drop closer to the star (and have a more awe-inducing representation of its size), the travel time simply would excel the "comfortable" amount.

The current drop point is a compromise.
 
Last edited:
The arrival point in a system is at different distance to the star, somteimes 10ls sometimes hundreds of ls. If we would look at every star from the same distance we would see the difference in size more clearly.

I have wondered why do they do this ?

Why not jump us in so that we can see the size difference in the stars, if we always jumped the same distance from the stars outer edge, when we dropped in on big stars it would look amazing.
Wouldn't it ?


Never mind .... I just read the post before mine :)
 
Last edited:
Back
Top Bottom