Stars are too small

I never understood how SC works around a star (or orbiting planets FTM). I can lap even a large star in mere seconds - a star that extends to the orbit of Mars if that star were in Sol. Yet if I actually go to Sol and follow Mars' orbit line, it will take much longer to make the same loop. Right? I never get the sense that I'm orbiting a HUGE star that would swallow the earth vs. our own sun which is quite a bit smaller, and yet is still way bigger than a moon that takes about the same time to orbit in SC.

The other thing that messes with the scale of stars is that the surface shimmers way too quickly. The gasses on the surface of large stars must be themselves moving in SC to "shimmer" that fast, seeing that a few pixels of a large star are the size of Jupiter. Whoever coded stars must have looked at SOHO videos and not realize they were seeing time-lapse photography...
 
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could it be that you guys hit stars on my former routes?

or even worse ;), some i scooped multiple times?

i tell you - they shrink :cool:
 
try Beetlejuice or Canis Majoris. or VR :p

You don't even need VR to get hit by the sheer size of Betelgeuse, let alone VY Canis Majoris.
You'll notice upon jumping into the system.
Some screens for reference at 10.000ls(!):

Sol:
TXQ56oY.jpg


RW Cephei:
Dl0mBaM.jpg


Betelgeuse:
2EUYFR0.jpg


VY Canis Majoris:
6k7z7ri.jpg


VY Canis Majoris being the most scary one upon approach.
Even at a distance above 100ly you can clearly see it gain prominence and size against the cosmic background when getting closer.
This thing is a monster.
 
They are fine. We just can't get that close before our ships would burn up. The textures are not very good as well. Can't stand that liquid effect they have.
 
Play in VR then tell us they are too small

As someone else pointed out, play in VR.

Have fun ;).

Yeah, you see there's a problem with this dismissive attitude towards others' concerns. (not trying to sound "rude" but it does come across a bit condescending)

A game valued at around $60 shouldn't require an additional purchase of $500+ in order to "see it the way it's supposed to be".

I'm not weighing in as to "large" or "small" here, just pointing out a glaring discrepancy.

Not everyone has that sort of discretionary money to throw at VR.

I could, and have thought about it- but I'm waiting for the technology to develop a little further.
 
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There is a huge difference in size between the stars and planets. Fly to any planet (large or small) that is in close proximity to a star. Even the smallest stars dwarf the largest planets in ED.

Check your distance from the star on hyperspace dropout, the distance is huge compared to the exclusion zone of a planet.

2chm2yh.jpg




14ec61d.jpg
 

Lestat

Banned
I agree they are too small. One they can do. Is make them bigger. Supercruise around them faster to counter the size issue. So it takes the same amount of time to get around the star.
 
I agree they are too small. One they can do. Is make them bigger. Supercruise around them faster to counter the size issue. So it takes the same amount of time to get around the star.

If they made them bigger, it would completely mess up the scale in ED. All that is required is a toggle to override the exclusion zone so cmdrs can get closer, I doubt they want to do that for a number of reasons.
 
If they made them bigger, it would completely mess up the scale in ED. All that is required is a toggle to override the exclusion zone so cmdrs can get closer, I doubt they want to do that for a number of reasons.

Make it appear like a feature introduced to ship controls, let commanders disengage safety restrictions, let them learn the lesson the hard way. Lets see how many lives these crazy cats have! [yesnod]
 
I had some pics all ready to go, but I think the ones already given should suffice.

If the OP, Old Duck, and others who are recently complaining about the scale in this game really have this much of a problem processing visual information (relative sizes, positions, speeds, etc), I would submit that it would be irresponsible indeed if they drive cars.

Not even joking, some of what I have seen in these threads frightens me when I consider these people driving.

P.S. I've missed seeing you on the forum 777Driver, welcome back.

Riôt
 
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Make it appear like a feature introduced to ship controls, let commanders disengage safety restrictions, let them learn the lesson the hard way. Lets see how many lives these crazy cats have! [yesnod]

In FFE we could get stuck in the gravity well of a star if we scooped too close to them. And we would usually be able to survive as long as we could power our shields. Gave a good sense of scale, and of mortality, watching inevitability creep slowly closer as the ship was pulled slowly through the outermost layer of the star, to be crushed like a bug when the shields collapsed...

So yes, would be great to be able to get closer somehow. Special shields for flying closer to stars maybe?

:D S
 
I'm a huge Elite fan, but I've come to feel that Stars (aka Suns) in the game are too small.

The issue is likely not the size of the stars, but that we can't get close enough to them (heat limit?) to really get a sense on how big they are.

To put it in perspective (pun intended) our Sun is 99.8% of the mass of our Solar System, making even Jupiter look small:



Anyone else wish we could get closer to the stars in the game so we could get a better sense of scale?

No, not really.
There's nothing interesting in-game about the sun's (well, nothing that warrants burning to a crisp but for the lulz). Heat isn't the main reason you can't get close to the sun's. Sun's and non-landable bodies have an exclusion zone (yellow line around body) that stops ships from getting too close (excluding orbital cruise for landable bodies). I don't see any scientific relationships between the exclusion zones around stellar bodies and any astrophysical mechanics. But then again, this is just a game...

Besides, there would be outrage about pilots face-planting into sun's after a hyperspace jump because there was no exclusion zone preventing pilots from doing so. Sun's having an exclusion zone prevents such mistakes and is more forgiving. Also, some stellar bodies like a neutron star, black hole and super-massive suns would have gravity wells so strong you and your ship would be ripped into your basic particles if you got too close. Again, another possible outrage in the forums, "FDEV fix you game!!! I got intimate with a black hole and lost my ExploraConda!! AND I didn't have a rebuy!!! I LOST EVERYTHING!!! Why does your game have to be so real?!?!?"
 
If the OP, Old Duck, and others who are recently complaining about the scale in this game really have this much of a problem processing visual information (relative sizes, positions, speeds, etc), I would submit that it would be irresponsible indeed if they drive cars.

Not even joking, some of what I have seen in these threads frightens me when I consider these people driving.t

LOL, after that lame-$#! comment, frightening you would be my absolute pleasure. I used to "drive" a nuclear submarine - meditate on that for awhile :p
 
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