As the subject states,
This is what I am thinking for a Build.
Thoughts Suggestions.
https://s.orbis.zone/2bv7
This is what I am thinking for a Build.
Thoughts Suggestions.
https://s.orbis.zone/2bv7
Op you could go full cheese build
https://s.orbis.zone/2bwd
Or same build with all the guns as gimbled long range pulse with phasing.
Powderpanic
The Voice of Griefing
Lol. Maximum ez moe engaged.
As the subject states,
This is what I am thinking for a Build.
Thoughts Suggestions.
https://s.orbis.zone/2bv7
Any ideas how to deal this Anaconda with your kraits?
edit: need to balance hrp to rise thermal resistance obviously. My bad, was in a hurry.
Don't.
Get one of the vessels designed for PvP.
The Kraits seem to suffer from all or nothing pitch mechanics.
Not a ship thats suited to being reliably accurate, or manuverable. (it's acceleration is bargin bucket poop tier levels)
Get FAS/Chief/FDL. The Kraits are pigs man.
This^^^ it takes a lot of skill to survive in a Krait. That's why I no longer PvP in mine.
I'd say more luck than skill.
Or by just running a click win loadout/reversing constantly with that broken distro.
That being said, if it could accelerate and pitch effectively then it would be stupidly overpowered. So I'm glad its handling dynamics are poop tier.
Woah woah woah, full stop here, please!Are you talking the MK2 or the Phantom?
While I agree on the Mk2 being a sitting duck, the Phantom is a terrific PvP ship to learn the ropes in and not die. I didnt since flying it. Flown at optimum mass she does 591. With 4 pips to ENG she is really agile. And with permaboost at 2 pips and 5 boosts on 1 you can outrun pretty much every FAS/Chief/FDL. You NEED to juggle your pips properly for it to work tho. But in mid-tier to endgame PvP speed is king. I took Elpapos build from the other thread, modified it a bit and am flying now with close to 3k hull and 500 shields.
I´m running 2 loadouts:
2 gimballed large Phasing Bursts / 2 medium MCs w emissive and autoloader. Thats the Meta FDL/ Shield Tank hard counter. The Large Bursts are magical. At the right distance you´ll chew hulls like cinnamon rolls. Its not a killer build tho. Most people will wake out before shields drop. Wannabe CG gankers sometimes not so much. I´ve taken down poorly built/flown Cutters and Vettes with it.
2nd loadout is closer to the Phantoms heart. Its a jousting ship. With 2 large SRB/TC PAs and Drag/Oversized Packhounds its a DPS monster. The Packhounds keep it cozy warm and a full PA volley at 120% heat gives 470 damage or so. And the Phantom can take the heat with ease. Still need to learn to land PAs consistently tho. And made the mistake of going full G5 on the PAs. Need to make another pair at G4 for full 2km range.
YMMV tho![]()
2 gimballed large Phasing Bursts / 2 medium MCs w emissive and autoloader. Thats the Meta FDL/ Shield Tank hard counter. The Large Bursts are magical. At the right distance you´ll chew hulls like cinnamon rolls. Its not a killer build tho. Most people will wake out before shields drop. Wannabe CG gankers sometimes not so much. I´ve taken down poorly built/flown Cutters and Vettes with it.
2nd loadout is closer to the Phantoms heart. Its a jousting ship. With 2 large SRB/TC PAs and Drag/Oversized Packhounds its a DPS monster. The Packhounds keep it cozy warm and a full PA volley at 120% heat gives 470 damage or so. And the Phantom can take the heat with ease. Still need to learn to land PAs consistently tho. And made the mistake of going full G5 on the PAs. Need to make another pair at G4 for full 2km range.
Let me start by saying I like your loadouts as they made me think. It's quite likely I'd have to wake from these loadouts from some of the ships I fly often. They are interesting and effective loadouts. Some of your claims are overstated though.
The first loadout is not at all a meta FDL counter. A 1v1 setup FdL will have dual chaff. You won't be landing much on it. As far as vettes/cutters, these are easier targets than FdL by virtue of being larger and slower. Just takes a while to whittle down the hitpoints.
The second loadout carrying packhounds and a high top speed is the "click to win" sort of stuff Turnip was getting at. I can see it being effective, but if a phantom reverski'ed and sent packhounds my way I'd wake too. What's the point.
But you're jousting not reverski'ing so that is fair. But it's going to be hard to land those PAs consistently on a well flown FdL and any build that runs heat cannons or similar is a hard counter to those Thermal Conduit PAs. Your internals will melt as you'll be spiking way way way higher than 120%.
So I can't agree they are meta counters. The FdL will always have the obscenely overpowered boost multiplier and the extra 2 utilities. Assuming equal piloting, I can't see anything really beating it 1v1 consistently. Those factors are huge.
Also the heat cannon vulnerability is very real. Some folks feel heat cannons are bad form but those same folks think packhounds are bad form. Admittedly, you will rarely if ever encounter this. (Unless you advertise your build on a forum and someone tries to deliberately counter build [smile] )
The first loadout is not at all a meta FDL counter. A 1v1 setup FdL will have dual chaff. You won't be landing much on it. As far as vettes/cutters, these are easier targets than FdL by virtue of being larger and slower. Just takes a while to whittle down the hitpoints. So I can't agree they are meta counters. The FdL will always have the obscenely overpowered boost multiplier and the extra 2 utilities. Assuming equal piloting, I can't see anything really beating it 1v1 consistently. Those factors are huge.