I know this is a somewhat pointless thread, but guess I'm just feeling like getting it off my chest: I'm starting to seriously lose faith in FDev's ability to capitalize on this game's potential. 3.0 had a lot of good changes, but every patch just makes me suspect more and more that FDev doesn't understand what makes the good parts of their game good, how people play their game, or generally how to make a fun game. It almost feels like one person / team designed the first part of the game, then handed it off to a completely different set of people- people that fail to realize what made that original stuff good. Makes me think of the Miata NC model: people loved the NA and NB models for their agility, simplicity, and fantastic road feel. When Mazda made the NC model, they made the car a good bit bigger, a good bit heavier, and a hell of a lot nicer inside. By itself it's not necessarily a bad car, but focused on entirely the wrong things. It was not terribly popular because it sacrificed the things that made a Miata a Miata. It lost its soul, and instead became a mediocre example of an already-heavily-populate "niche". And none of this is even touching on FDev's apparent difficulties with QC and testing.
I realize a lot of you are thinking, "Who the hell are you, and why on Earth should I care what you think?" I''m just another player, but I am a devout fan of the Elite series. I've played countless hours since the beta, and spent far more hours thinking about the game / experimenting with different mechanics, trying some come up with suggestions to various challenges, and generally trying to improve the game. It could be because I'm struggling with depression right now (or it honestly could be a contributing factor to said depression), it's "kind of a big deal" for someone's opinion to shift as dramatically as mine has. I don't really know what I expect as far as replies to this thread go, but... I guess I just hope to have my mind changed in the future. I want to have hope again. I want to believe FDev will make this game as great as it can be. I want my optimism back.
Edit: For the sake of having a little more idea of what I'm talking about, here are some snippets from a post of mine later in the thread:
No game will ever be completely what you want it to be.
I think the development of the game is a learning process for FDev too. In many ways FDev has to learn on the go, because the previous Elite games were build in a time when expectations were set much lower than they are now. The current game is already much more interesting than the old ones. In that sense it is a huge success.
But those of us who really love the game, this type of game, want it to endure and have a bright future for years to come.
To me it seems incredibly difficult to design a huge game universe, like ED's, with enough interesting stuff in it, even with the help of PG.
So, as far as I am concerned what is needed is a good fundament:
1. Rich game mechanics. (I understood Fdev is now working on this kind of stuff)
Just an example, as you mentioned the USS mechanic... I think we should have a more active role in discovering at most of them. A ship scanner mechanic comparable to the SRV's would be much more interesting.
We also need a much more interesting exploration mechanic. The constant honk is such an empty and boring thing. I proposed a system with launchable system exploration drones in another thread and most people seemed to like that very much.. Also the exploration information needs to be presented in a much more interesting and cool way.
I feel the orrery map should be at the heart of exploration, but sadly FDev does not seem to recognize this.
2. As much variation as humanly possible. There are a few simple things FDev could do to begin with:
a) Add recognizable Imperial and Aliance space and planetary station designs to the largest part of their territories. I think this would give us the feeling that we entered a truly different part of the galaxy. I think this simple change would do wonders for the experience. Currently every human system feel like every other human system.
b) Have other types of military capital class NPC ships (frigates, destroyers, troop transporters, military tankers etc.) patrol the systems. And put them in small fleet groups (like in the X-Wing and Tie Fighter games). Seeing these ships operate in small groups makes it feel more real.
c) Add stations that tell us their purpose just by looking at them: Mining complexes, Prison complexes, Military battle stations etc. etc.
Of course it takes time to create new assets, but they should not be too difficult to implement.