Sadly its not the first for many of us.Regardless of the reputation or standing of this content creator I was using it as an example @777Driver it's the first video I've seen of him and explains fully how I feel which is why I linked it.
Sadly its not the first for many of us.Regardless of the reputation or standing of this content creator I was using it as an example @777Driver it's the first video I've seen of him and explains fully how I feel which is why I linked it.
Yep, that is true, I'm just wondering how fast you are expected to get a fleet of that size anyway? Even counting out the egg, lazy lasermining for LTDs netted a billion in a long evening. I mined more in a week than I made money in 2½ years of doing other stuff like xploration and trading.Well to be fair you need quite a bit if you want to have a full fleet & options. All the big 3 are over a bill fully fitted, mdm can easily cost you 3-400mill fitted . So if u want a range of boats without constant refitting it;'s a fair chunk ( hell 8a prism are 250m ) and that's without mentioning the carrier.
Yet you are still here. Makes me wonder why.Sadly its not the first for many of us.
Been working on mine since the start of the game. Tremendous fun.Yep, that is true, I'm just wondering how fast you are expected to get a fleet of that size anyway? Even counting out the egg, lazy lasermining for LTDs netted a billion in a long evening. I mined more in a week than I made money in 2½ years of doing other stuff like xploration and trading.
Yeah, building the fleet is IMO pretty much the core of ED gameplay.Been working on mine since the start of the game. Tremendous fun.
"Content Creator" is a collective and generated name for one who...Content creator?
Please explain.
And then fitting them out the best you can. I fancy a 800m/s iCourier, just to see what it's like.Yeah, building the fleet is IMO pretty much the core of ED gameplay.
Now this is about as accurate an assessment as I've readNeeded nerf long ago.
Now alot of new players who'd been milking it are Almost endgame hehehe.
I suggest they go engineer a python and go rep grind for a corvette.
Shame this was allowed to happen.
It does all go back to 3.3, 100%. The payouts for ALL the new mining types cores/subsurface/surface were all quite low, people asked if they balance could be changed to make it earn more, and suddenly we had Void Opals in cores. Everything stemmed from that decision, one I'm sure I supported at the time, but I''m also sure many of us said please PLEASE adjust the balance across all the mining - cores were massively worth it, and nobody ever did subsurface etc after all the work that went in to it.Oh, another Yamiks plug... yawn
ETA: Mining has been silly since Dec 2018 when 3.3 dropped, currently all we have in the game is some erroneous code, which, if you read around, is being addressed by the devs...
Yea that's the nub of the issue , how much is enough & everyone has their own answer . I don't think it should take years of 30hrs a week job-like grind to get there , I wanna play with the toys ( in the game i payed for ) and feel resonable progression . Yes 1bill a hr was silly but so is just 50m a hr, we need a resonable rate . Especially for the combat peasantsYep, that is true, I'm just wondering how fast you are expected to get a fleet of that size anyway? Even counting out the egg, lazy lasermining for LTDs netted a billion in a long evening. I mined more in a week than I made money in 2½ years of doing other stuff like xploration and trading.
I doubt that it was even considered to be bolted on to the existing game. There's a metric about code development that says that if you change more than a certain percentage of your base code, then it's better to start afresh. If I remember correctly the studies showed that this percentage was around the 13% mark. It's in one of Save McConnell's books somewhere.Cos I'm still unsure how the odyssey content can really be just bolted on to the existing game.
Hey, that's my schtick, don't lump me in with the salty whiners. I laugh AT the whiners.Yet you are still here. Makes me wonder why.
Oh, I beg your pardon. I misunderstood.Hey, that's my schtick, don't lump me in with the salty whiners. I laugh AT the whiners.
And boy is our youtube creator one of those, it's done the boy very well.
As for me? I play the game. I don't have a carrier. I like mining, for minings sake. I like combat for combats sake. Hell, I even like driving the srv. And engineering. I don't have any large ships, no "end game" ships. Tried them, can't be bothered with them.
What I absolutely 100% categorically will never do is grind.
And get my opinions from yamiks et al.
I would love to think Odyssey will actually be a different branch entirely, and the reason fdev originally werent going to do longstanding bug fixes a year ago until the infamous "community letter" was because all of this will be different post Odyssey. Cos I'm still unsure how the odyssey content can really be just bolted on to the existing game.
I'm genuinely hoping for a rework to everything, a rewrite, that rebalances. Even if it resets things people have inexplicably spent thousands of man hours grinding for ...
Do you play these other games?I think it has to be. For me, Odyssey is literally last chance saloon for E: D, and they have to nail it right off the bat.
If they don't, the game is dead for me. There are other space games already that can do it better.
Do you play these other games?
I think the question is - which games and do they really compare to ED? Because to be fair, I don't know a game that fits in ED niche. If I did, I'd try it.There are other space games already that can do it better.
I agree, from my own (non game) IT development experience I really hope it isn't bolted on, refreshing the code over a longer period (say the last 2 years ...) would seem the logical way to do it and sort many of the existing problems. If it IS bolted on to the existing game ... it's going to be a problem I suspect. On top of the existing problems.I doubt that it was even considered to be bolted on to the existing game. There's a metric about code development that says that if you change more than a certain percentage of your base code, then it's better to start afresh. If I remember correctly the studies showed that this percentage was around the 13% mark. It's in one of Save McConnell's books somewhere.
Odyssey is going to be a whole heap more than a 13% change.
Ergo...
Oh, I beg your pardon. I misunderstood.