State of the Game

This toaster over here, it toasts bread.

That microwave over there, it microwaves stuff.

I can toast with the toaster, but ED the microwave is terrible in this regard.
you can say what you want -that interface of ED is terrible - like boarding your ship, why is this via an extra menu and not just pressing E like in most games where an action has to be performed on an item. It is a clunky interface and on top of it inconsistent - some can be used with the mouse other parts cannot. It is just a terrible interface.
 
you can say what you want -that interface of ED is terrible - like boarding your ship, why is this via an extra menu and not just pressing E like in most games where an action has to be performed on an item. It is a clunky interface and on top of it inconsistent - some can be used with the mouse other parts cannot. It is just a terrible interface.

Elites is terrible in places sure but NMS isn't a panacea of awesome.
 
You're really selling this.

Actually a friend of mine was heavily in to it a decade ago, absolute addiction that he realised wasn't fun and didn't pay as well as his other actual job.
I'll give you an example - as a subscriber I can do planetary interaction, produce stuff on planets. A new player trying this might eventually get like 100-150k out of it per month, which is like nothing - I could get 4 billion out of it every month with a new account, because I know how to do it. and with this money I can play the market and I know very well how to do that as well, so I will have a couple of tens of billions within a short amount of time - whereas a new player might struggle for half a year to get his first billion or even longer.

and with this income I never have to pay for subscription again as well - I can buy PLEX with it and be subscribed from in-game income.
 
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Elites is terrible in places sure but NMS isn't a panacea of awesome.
Well, at least we don't have Brabsters head in the game chasing us about


At least....not yet

SHOW ME WHAT YOU GOT.jpg
 
you can say what you want -that interface of ED is terrible - like boarding your ship, why is this via an extra menu and not just pressing E like in most games where an action has to be performed on an item. It is a clunky interface and on top of it inconsistent - some can be used with the mouse other parts cannot. It is just a terrible interface.
And NMS has terrible mushroom-dwarf-trumpets.

shrugs

Different games, see.
 
I'll give you an example - as a subscriber I can do planetary interaction, produce stuff on planets. A new player trying this might eventually get like 100-150k out of it per month, which is like nothing - I could get 4 billion out of it every month with a new account, because I know how to do it. and with this money I can play the market and I know very well how to do that as well, so I will have a couple of tens of billions within a short amount of time - whereas a new player might struggle for half a year to get his first billion or even longer.

and with this income I never have to pay for subscription again as well - I can buy PLEX with it and be subscribed from in-game income.
....Parklife.
 
you can say what you want -that interface of ED is terrible - like boarding your ship, why is this via an extra menu and not just pressing E like in most games where an action has to be performed on an item. It is a clunky interface and on top of it inconsistent - some can be used with the mouse other parts cannot. It is just a terrible interface.
Odyssey have taken a very different approach than Horizon in UI design.
In Horizon, everything is made to be "immersive". Menu are actually ingame. Like in dead space. You look at an holographic display which is in your ship.
In Odyssey, you have a magic pop up in your face that nobody but you can see.

I have no idea why they didn't do the same kind of stuff. We have button on the elevator, why not use them ? Why do we have a magic menu for items/actions on foot, and not a dead space like holographic display instead ?
 
Odyssey have taken a very different approach than Horizon in UI design.
In Horizon, everything is made to be "immersive". Menu are actually ingame. Like in dead space. You look at an holographic display which is in your ship.
In Odyssey, you have a magic pop up in your face that nobody but you can see.

I have no idea why they didn't do the same kind of stuff. We have button on the elevator, why not use them ? Why do we have a magic menu for items/actions on foot, and not a dead space like holographic display instead ?
What I find odd (or not) is that Odyssey feels like it was made by a totally different team who never really checked the game they were updating.
 
And NMS has terrible mushroom-dwarf-trumpets.

shrugs

Different games, see.
you haven't seen the "between worlds" kind of planets, I guess - that are life forms looking like a picket fence or other abstract shapes. Or the ethereal planets - often called "bubbly planets", where most are spheres and bubbles hovering in the air, Fauna on those planets are often bubbles filled with a poisonous fluid. It is surreal and I give you that the game is anything but real, fantastic in a way and sometimes straight out crazy - but I found a world which looks at night time pretty much like Pandora in the Avatar movie, just not that rainforest-like. Then the weather conditions on those planets are out of this world as well, I disliked it at first, but now I am really curious what the next abstract planet will look like and what kind of Fauna and Flora there is. I found a wonderful planet, quite polluted though, but the Fauna there is just awesome, huge herds of large herbivores hunted by packs of predators, which are even bigger - they make for a marvelous ranch there - and any such planet is different, somewhat familiar but different and unique.
 
Odyssey have taken a very different approach than Horizon in UI design.
In Horizon, everything is made to be "immersive". Menu are actually ingame. Like in dead space. You look at an holographic display which is in your ship.
In Odyssey, you have a magic pop up in your face that nobody but you can see.

I have no idea why they didn't do the same kind of stuff. We have button on the elevator, why not use them ? Why do we have a magic menu for items/actions on foot, and not a dead space like holographic display instead ?
exactly.
 
Well, unless you have the David Braben bobblehead on your dashboard... It's very strange. It lasted for about ten seconds on my dashboard. Who would want to be under constant surveillance? :D
Who indeed?



Plastic Fantastic



Having been banned from cockpits for over a year, the craze of the Bobblehead is set to return. Although seemingly innocuous, these little plastic figures have been implicated in thousands of accidents across known space, and have even been used by pirates and assassins to murder unwary pilots. But after intense lobbying from various pilot groups and toy manufacturers, production has begun on a new generation of Bobbleheads, which will soon grace cockpits.

Security services have released safety advice to commanders regarding these cockpit adornments, reminding pilots to check their Bobblehead for explosives, hidden cameras and illicit drugs, and to ensure the Bobblehead is firmly affixed to the dashboard before undertaking any manoeuvres.

Commander Rubbernuke
 
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