State of the Game

I decided to check out Distant View in Blue on the way back and I ended up with a black hole in my face. It just showed me that there is nothing dangerous about them.
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Yeah, your right. They're always a blast.

In other news I forgot, amongst our recent turmoils, that the Ashes had concluded down here, which would amuse some............

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Explorers need more hazards really. But then they'd complain as they always do.

"Why does my screenshot simulator want to grief me?"

Would also help if exploring was made into something that actually mattered to the game. Having dangerous things out there would be seen as just trolling the screenshotters so long as the only point to exploring is taking screenshots. Make the BGS react to the things that are being discovered and then you can justify putting risk out there. Still might anger some players who only want to take screenshots, but really, why care? if you know every single thing you do in this game is going to anger someone, angering the people who dont really want to play a game should not worry anyone.
 
Would also help if exploring was made into something that actually mattered to the game. Having dangerous things out there would be seen as just trolling the screenshotters so long as the only point to exploring is taking screenshots. Make the BGS react to the things that are being discovered and then you can justify putting risk out there. Still might anger some players who only want to take screenshots, but really, why care? if you know every single thing you do in this game is going to anger someone, angering the people who dont really want to play a game should not worry anyone.
You mean, permit-locked?
 
You mean, permit-locked?

i'm thinking more like - every week, the exploration data that has been turned in is tabulated by stellar cartographies and the data made available to all factions and players as to a list of places of interest. These places of interest would be based on triggers of type of planet/body. Factions of the appropriate type and BGS attributes will be chosen to send exploratory missions to these systems ... these factions would be chosen from colonia and the bubble and the nearest 3 will be chosen based on their nearest currently occupied system. Only the top N number of systems will be considered per week. "Top" being a count of different commanders contributing the same body and count of multiple viable bodies within the same system.

The BGS loop would be one of expansion. Exploration triggers the initial phase. Then players can choose to help or hurt the factions expeditions by bringing their npc carriers supplies and killing the other faction's ships or stopping the deaths of ships from who you are backing. Also some on-foot ...gameplay may be added where initial settlement locations are scouted.

If player activity meets various triggers, the system is expanded into and a permanent outpost/settlement is created in it. Depending on activity within the system, this could remain a research station or grow into a much larger station. This would depend on player activity within the system. The factions that did not meet triggers would remain as minor factions + a criminal faction would be associated with the system - as they tend to do in all systems.

The expansion triggers would be proportional to the distance of the nearest inhabited system by the factions that are expanding into it. This would make it difficult - though not entirely impossible - to expand to extremely distant systems.

Also, since many nearby systems to the bubble have already been explored by so many commanders, a solution to not losing all of those systems as being available to this new feature needs to be made. I would suggest synthing an enhanced surface probe (1 probe per synth) and shoot this at the planet/moon and this gets logged on the server. You will know when a system is viable via data on the system map. It'll say that "this could be a place of interest" next to data about pristine reserves. So then commanders can revisit previously explored systems and use this feature.

Bodies can be re-marked for potential expansion by other commanders but the same commander can't re-mark the same body within the same week. Only uninhabited systems will be considered by stellar cartographies in it's list.


A game loop like that would give exploration a purpose and make it into an actual role. Then you can add things that make exploration risky as a means of balancing this purpose.

edit: this tick can coincide with the powerplay tick and be an added computation that goes along with that processing.
 
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i'm thinking more like - every week, the exploration data that has been turned in is tabulated by stellar cartographies and the data made available to all factions and players as to a list of places of interest. These places of interest would be based on triggers of type of planet/body. Factions of the appropriate type and BGS attributes will be chosen to send exploratory missions to these systems ... these factions would be chosen from colonia and the bubble and the nearest 3 will be chosen based on their nearest currently occupied system. Only the top N number of systems will be considered per week. "Top" being a count of different commanders contributing the same body and count of multiple viable bodies within the same system.

The BGS loop would be one of expansion. Exploration triggers the initial phase. Then players can choose to help or hurt the factions expeditions by bringing their npc carriers supplies and killing the other faction's ships or stopping the deaths of ships from who you are backing. Also some on-foot ...gameplay may be added where initial settlement locations are scouted.

If player activity meets various triggers, the system is expanded into and a permanent outpost/settlement is created in it. Depending on activity within the system, this could remain a research station or grow into a much larger station. This would depend on player activity within the system. The factions that did not meet triggers would remain as minor factions + a criminal faction would be associated with the system - as they tend to do in all systems.

The expansion triggers would be proportional to the distance of the nearest inhabited system by the factions that are expanding into it. This would make it difficult - though not entirely impossible - to expand to extremely distant systems.

Also, since many nearby systems to the bubble have already been explored by so many commanders, a solution to not losing all of those systems as being available to this new feature needs to be made. I would suggest synthing an enhanced surface probe (1 probe per synth) and shoot this at the planet/moon and this gets logged on the server. You will know when a system is viable via data on the system map. It'll say that "this could be a place of interest" next to data about pristine reserves. So then commanders can revisit previously explored systems and use this feature.

Bodies can be re-marked for potential expansion by other commanders but the same commander can't re-mark the same body within the same week. Only uninhabited systems will be considered by stellar cartographies in it's list.


A game loop like that would give exploration a purpose and make it into an actual role. Then you can add things that make exploration risky as a means of balancing this purpose.

edit: this tick can coincide with the powerplay tick and be an added computation that goes along with that processing.

this-is-why-0rd5p7.jpg
 
i'm thinking more like - every week, the exploration data that has been turned in is tabulated by stellar cartographies and the data made available to all factions and players as to a list of places of interest. These places of interest would be based on triggers of type of planet/body. Factions of the appropriate type and BGS attributes will be chosen to send exploratory missions to these systems ... these factions would be chosen from colonia and the bubble and the nearest 3 will be chosen based on their nearest currently occupied system. Only the top N number of systems will be considered per week. "Top" being a count of different commanders contributing the same body and count of multiple viable bodies within the same system.

The BGS loop would be one of expansion. Exploration triggers the initial phase. Then players can choose to help or hurt the factions expeditions by bringing their npc carriers supplies and killing the other faction's ships or stopping the deaths of ships from who you are backing. Also some on-foot ...gameplay may be added where initial settlement locations are scouted.

If player activity meets various triggers, the system is expanded into and a permanent outpost/settlement is created in it. Depending on activity within the system, this could remain a research station or grow into a much larger station. This would depend on player activity within the system. The factions that did not meet triggers would remain as minor factions + a criminal faction would be associated with the system - as they tend to do in all systems.

The expansion triggers would be proportional to the distance of the nearest inhabited system by the factions that are expanding into it. This would make it difficult - though not entirely impossible - to expand to extremely distant systems.

Also, since many nearby systems to the bubble have already been explored by so many commanders, a solution to not losing all of those systems as being available to this new feature needs to be made. I would suggest synthing an enhanced surface probe (1 probe per synth) and shoot this at the planet/moon and this gets logged on the server. You will know when a system is viable via data on the system map. It'll say that "this could be a place of interest" next to data about pristine reserves. So then commanders can revisit previously explored systems and use this feature.

Bodies can be re-marked for potential expansion by other commanders but the same commander can't re-mark the same body within the same week. Only uninhabited systems will be considered by stellar cartographies in it's list.


A game loop like that would give exploration a purpose and make it into an actual role. Then you can add things that make exploration risky as a means of balancing this purpose.

edit: this tick can coincide with the powerplay tick and be an added computation that goes along with that processing.
You have heard of the NRO, NSA, and that funny place outside Colchester?
 
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