State of the Game

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creates game with ridiculously low esrp/peg rating.

years later realizes mistake that should have been obvious to anyone.

tries to replace death with being stunned.

shocked fps players are not impressed.
Pegi rating influence sales.
They knew.

They wanted to sell more.

Just like Sega and total war, selling it at a low PEGI rating, then selling a "blood and gore DLC" with the excuses of an increased rating as to why it's a dlc and not an option.
 
And monstrous rings of cheese could be used as a generation ship like orbital - oh sorry, mixed Niven into all of this...
They have tried this already and it ended badly.
Such amount of cheese is generating smell so intense, that it triggers tiny collapses in spacetime continuum - it's like matter itself on every scale wants to hide from the stench.

Anyway, those collapses are actually micro-wormholes and the whole process had a chain-reaction type of propagation.

When it starts, matter is being annihilated until there is no more cheese to feed the collapse.
 
They have tried this already and it ended badly.
Such amount of cheese is generating smell so intense, that it triggers tiny collapses in spacetime continuum - it's like matter itself on every scale wants to hide from the stench.

Anyway, those collapses are actually micro-wormholes and the whole process had a chain-reaction type of propagation.

When it starts, matter is being annihilated until there is no more cheese to feed the collapse.
Crackers could dampen the reaction, much like graphite rods in nuclear reactors.
 
Pegi rating influence sales.
They knew.

They wanted to sell more.

Just like Sega and total war, selling it at a low PEGI rating, then selling a "blood and gore DLC" with the excuses of an increased rating as to why it's a dlc and not an option.


high ratings don't stop sales from most of the best selling games of all time outside of games that come pre packaged with consoles or are Nintendo originals.

I'm sure call of duty is so sad it didn't get a child rating to sell more copies. so is mortal kombat. etc
 
high ratings don't stop sales from most of the best selling games of all time outside of games that come pre packaged with consoles or are Nintendo originals.

I'm sure call of duty is so sad it didn't get a child rating to sell more copies. so is mortal kombat. etc
It decrease them. Eventually, it's either you make more by selling at higher PEGI, or less. Mortal Kombat sells more because people want the gore, it would sell less otherwise.
Total war sells more by being a lower PEGI, because people don't care that much about gore, and 12 years old kid's mum apparently do.
 
It decrease them. Eventually, it's either you make more by selling at higher PEGI, or less. Mortal Kombat sells more because people want the gore, it would sell less otherwise.
Total war sells more by being a lower PEGI, because people don't care that much about gore, and 12 years old kid apparently do.

ratings impacted sales when games were sold in stores at physical locations.

they don't matter to consumers, just the sellers.

People will buy and play what they want. they don't base it on the rating.
 
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