State of the Game

With the current success of Odyssey Diplomacy™, Warframe, the famous shooter looter, notorious for his large quantities of war crime committed in the name of loot, have decided to introduce their own version.
For the first time in Warframe, we have diplomacy to ! And it's an assault rifle.
ambassador.jpg
 
The normal attack mow down the opposition through the shear number of argument per second. Then you have an alternative explosive targeted attack for the most resilient of opponent. Because everything is better when it's explosive.
why wouldn't they just turn on their shields and target modules with weapon fire that has high armor piercing or ignores armor altogether by building up heat within to cause malfunctions and self damage?
 
why wouldn't they just turn on their shields and target modules with weapon fire that has high armor piercing or ignores armor altogether by building up heat within to cause malfunctions and self damage?
Oh the Ambassador is a ground weapons. The eletric damage type allow for greater damage to shield, and people don't have module.

We still don't have diplomacy for space mission, which are done in a multicrew ship BTW.
 
one thing i wish would get rebalanced would be combat ....get off the reliance on shields and focus more on physical damage to the ship. there's a whole power system in the game, a whole repair system in the game, and a life support option etc... and they almost never get used by anyone who isn't a newbie because your options are go big shield or run away because there's no in between that is viable.

once you start taking hull damage, it's too quick for that damage to become completely disabling. so everyone runs off when that happens to repair at a station or get shields up. Because your only way from benefiting from a battle is by destroying the enemy. There is no partial credit type option, so you can't have every npc take 15 minutes to fight.


i dont see that changing... but if it did.. that would be pretty cool. Being in a 10 minute long battle where you have time to micromanage in-fight repairs and not just frantically playing who's shields will drop first. Would finally have a reason to implement damage models on the ships. or have more than class D life support and such.
 
Oh the Ambassador is a ground weapons. The eletric damage type allow for greater damage to shield, and people don't have module.

We still don't have diplomacy for space mission, which are done in a multicrew ship BTW.

in elite, fdev doesn't even pretend to give you a diplomatic option. You can't communicate with npcs except to request docking or accept/decline missions.

no options to request help (that may be acted on or lauged at or ignored depending on your reputation etc)
no options to taunt
no options to respond to piracy requests.

i'm not sure why basic comms functionality that existed in these kind of games pretty commonly in the past 30 years has been left out.
 
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