State of the Game

I'm just worried that in the haste to get cockpit telemetry on the issues tracker that the poor anti-bot campaign has been ignored.

botting only gets attention if there are player groups left to care. they solved that issue with killing off interest in consoles (where player groups more readily form) and just leaving the rest of the game unbalanced and as it has been ...shifting the majority of the gameplay to engineers where the currency is materials and not credits and materials are harder to afk farm and only benefit yourself since they can't be traded or impact anything else in the game by having them.
 
probably why they have never wanted powerplay to gain traction by finishing it and making it really matter. That kind of mechanic revolves around activities that would require ensuring an equal playing field on the base grind behavior of trade and combat...which means tackling cheaters and botting. Why bother when you can get even more player participation with a mechanic like engineers? skip all the concern about cheating and improving base gameplay mechanics. win win. powerplay would be a neverending money sink without entirely reworking how players participate in it.
 
aren't the i and the y too close sounding for that substitution?

I'd think it would be more along the lines of gobshote or a u?

your swapping rules aren't consistent. Do we need to create another consistency debacle thread bomb to determine how best to circumvent weird slang word filters?

just noticed, that according to this week's top 20 hits the fps drops and stability issues around settlements is oddly less important to players than getting that juicy telemetry api stream for motion simulators and 100% not for bots.

Not sure if that means the players who partake in that have dropped off a cliff with most of the other players that left or if it's a far less common issue than it would have seemed given the forum posts about it.

the 200 other votes are just really good friends who care about those 3 guys a lot. I'm sure. It's definitely not something someone would use for nefarious purposes.

botting only gets attention if there are player groups left to care. they solved that issue with killing off interest in consoles (where player groups more readily form) and just leaving the rest of the game unbalanced and as it has been ...shifting the majority of the gameplay to engineers where the currency is materials and not credits and materials are harder to afk farm and only benefit yourself since they can't be traded or impact anything else in the game by having them.

probably why they have never wanted powerplay to gain traction by finishing it and making it really matter. That kind of mechanic revolves around activities that would require ensuring an equal playing field on the base grind behavior of trade and combat...which means tackling cheaters and botting. Why bother when you can get even more player participation with a mechanic like engineers? skip all the concern about cheating and improving base gameplay mechanics. win win. powerplay would be a neverending money sink without entirely reworking how players participate in it.

Boring.
 
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Player 1: "Where can I get missions for this commodity?"

Player 2: "In the Forums system, go to the State of the Game station and look for an NPC by the name of Darth Ender. He can give you more boredom than you can ever hope to unload. He doesn't ask for anything in return."
 
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