That's not even an equivalent statement to the one I quoted, but I largely disagree with that one as well.
A government that slightly worsens the lives of 80% of it's population to spare 20% from suffering is something I'd be far more tolerant of than one which throws 20% under the bus to better those who are already doing relatively well.
that doesn't make any sense. you wouldn't be more tolerant of a government that was worsening the lives of more people than one that was worsening the lives of less. You'd be much more likely to be in the worse population of the former than the latter.
The Empire improved the lives of a huge number of people at the expense of a few. That's better than a government that improves the lives of a few at the expense of many.
And we know the empire is the former because it and repeated systems like it keep spawning. The bulk of the people prefer it. They just have not been able to control the top to curtail the corruption of power. Remember, the empire spawns from a collection of participant systems. It's not the result of a singular system leveraging power over the rest.
My view of them is based on the authority they exercise. They'd seem just as 'evil' to me if all I got was the Imperial version.
that's a weak point of view. Authority isn't good or evil - each instance of it being applied has to be considered separately. With that point of view, near anarchy would be preferable, and that point of view is only shared by people who will do well on their own, it doesn't bode well for people being taken advantage of or vulnerable. Worlds run by the equivalent of war lords and the mafia are not preferable to law and order. Poverty and joblessness compared to the empire's plentiful government programs that take people off of the street and out of crime and into helpful and useful vocations.
The empire brought order and security and unity to many words and untold numbers of people who were under the rule of despots and dictators or criminal organizations and simplified trade and business across worlds and systems.