Modes Statement that "all game modes are equal" is naive and completely false at the moment.

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Just curious: Would be interesting to check out if that actually works instantly (which I doubt), when you already see the hollow rectangle. Have you or someone else tested this? I always was under the impression that blocking only would come to effect afterwards, at the next possible matchmaking.

It works on next instance load.

So if I hit block in SC, I'll still see them (though chat wont come through) and they can still try to pull me over.
However, coming out of SC is an instance change so the block will kick in. So I end up alone and so do they (this has been observed by some players already).

However, other factors kick in as well. So the block can fail under certain circumstances.
One being; you and the blocked person have a shared "friend". If they are online and in a wing with the person you're blocking - then the block will fail as the MM will put your "friend" in your instance and their wing mate whom you may be trying to block.

Which is why I cleared out my "Friends" list of people I don't know in real life.
And I now no longer accept random Friend invites.

So all I want is to add a choice to get additional reward for your additional risks.
I am ok even with victim loosing nothing in Open if destroyed by PvP causes as long as they have it disabled.

But the "risk" is completely optional.

That's like me asking for a bonus to Solo because I'm lonely when I play in it.
 
It works on next instance load.

So if I hit block in SC, I'll still see them (though chat wont come through) and they can still try to pull me over.
However, coming out of SC is an instance change so the block will kick in. So I end up alone and so do they (this has been observed by some players already).

However, other factors kick in as well. So the block can fail under certain circumstances.
One being; you and the blocked person have a shared "friend". If they are online and in a wing with the person you're blocking - then the block will fail as the MM will put your "friend" in your instance and their wing mate whom you may be trying to block.

Which is why I cleared out my "Friends" list of people I don't know in real life.
And I now no longer accept random Friend invites.



But the "risk" is completely optional.

That's like me asking for a bonus to Solo because I'm lonely when I play in it.

Fun becomes completely optional as well. Please stop making me go in circles.


OP updated.
 
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Fun becomes completely optional as well.

Fun is also subjective.

I don't find PvP, SRVs, CZs, Exploring to be fun.
But I enjoy trading and mining.

So should I ask for bonuses for what I fun, like you are doing?

I want a bonus to trading, because other people slow me down in a Wing - so I should earn more when in PGs / Open.

How's that?


Please stop making me go in circles.

You picked the topic that was beaten to death years ago - I'm not making you go in circles, you are.
Go read any of the Solo/Open/Groups threads, everything you said was said by others and answered a long time ago.

Yeah I know, but your words sound to me as if you could just block someone away (if he's already in your instance) which I hardly could believe unless someone proves me wrong. But I guess I just misinterpreted your words.

You need to refresh your instance for it to work.
So jump in or out of SC and then the block kicks in.

Unless there are other factors, like shared friends being online.
 
Fun is also subjective.

I don't find PvP, SRVs, CZs, Exploring to be fun.
But I enjoy trading and mining.

So should I ask for bonuses for what I fun, like you are doing?

I want a bonus to trading, because other people slow me down in a Wing - so I should earn more when in PGs / Open.

How's that?




You picked the topic that was beaten to death years ago - I'm not making you go in circles, you are.
Go read any of the Solo/Open/Groups threads, everything you said was said by others and answered a long time ago.

Cause what I fun pays in nothing at all?
You have choise to risk nothing or you have choise to act a fool and risk something over nothing, and even spend more time.

What is there so hard to understand?

Look, everything is optional. But hauling in Open is a completely different activity from hauling in Solo. It requires way more skill, engineered trade ships or wing protection, and takes way more time.
 
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Robert Maynard

Volunteer Moderator
So all I want is to add a choice to get additional reward for your additional risks.

.... and, presumably, all risk factors being taken into account when determining the reward?

I am ok even with victim loosing nothing in Open if destroyed by PvP causes as long as they have it disabled.

You might be OK with it - I'd expect that there are others that would vehemently oppose any removal of loss incurred by their PvP targets.
 

Robert Maynard

Volunteer Moderator
Cause what I fun pays in nothing at all?
You have choise to risk nothing or you have choise to act a fool and risk something over nothing, and even spend more time.

What is there so hard to understand?

Look, everything is optional. But hauling in Open is a completely different activity from hauling in Solo. It requires way more skill, engineered trade ships or wing protection, and takes way more time.

If the "fun" is lacking something, so much so that it needs a reward, is it really "fun" in the first place?

Hauling in the vast majority of the galaxy, in Open, is exactly the same as in either of the two other modes - devoid of other players.
 
.... and, presumably, all risk factors being taken into account when determining the reward?



You might be OK with it - I'd expect that there are others that would vehemently oppose any removal of loss incurred by their PvP targets.

Are you protecting griefiers now or I am imagining things?

And yes, I can suggest a system which would allow to account that, hints of it in the OP.


If the "fun" is lacking something, so much so that it needs a reward, is it really "fun" in the first place?

Hauling in the vast majority of the galaxy, in Open, is exactly the same as in either of the two other modes - devoid of other players.

This fun have risks of rebuys and time spent increases. With nothing exept this fun to get in return.
And ability to avoid them with a 5 second mode change is present as well.
 
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.... But hauling in Open is a completely different activity from hauling in Solo. It requires way more skill, engineered trade ships or wing protection, and takes way more time.

No it isn't.

As long as you're paying attention to the game and not half watching Netflix, then there is no reason to have "more risk" in Open.

I've been doing passenger missions in Open for weeks, never had a single issue.
My Beluga isn't engineered, neither is my Type 9.

As I said, and as other PvP'ers have said - Open does not have "more risks" if you're watching what you're doing.
 

Robert Maynard

Volunteer Moderator
This fun have risks of rebuys and time spent increases. With nothing exept this fun to get in return.
And ability to avoid them with a 5 second mode change is present as well.

If it's not fun then I'd suggest not doing it. The game does not change reward depending on whether we're having fun or not.

I play games to have fun.
 
No it isn't.

As long as you're paying attention to the game and not half watching Netflix, then there is no reason to have "more risk" in Open.

I've been doing passenger missions in Open for weeks, never had a single issue.
My Beluga isn't engineered, neither is my Type 9.

As I said, and as other PvP'ers have said - Open does not have "more risks" if you're watching what you're doing.

You can watch Netflix in Solo and come across zero issues in any scenario.

And what about CGs in Open? Just know what you doing... But you have to have the knowledge. And it would take more time anyway.

With Open incentified, it would become more dangerous as well, won't it?


If it's not fun then I'd suggest not doing it. The game does not change reward depending on whether we're having fun or not.

I play games to have fun.

It is fun but it is not rational. Look at any exploits, were they any fun? Yet it was a rational thing to do, so you can check admission levels anywhere.
 
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Robert Maynard

Volunteer Moderator
That's what I imagined how it works, yes. But on the risk of getting slightly OT, let us think this through.

You are flying in Open and see a stranger. You need a reason to block him in the first place, so he should be known by you at this point. Because if not and you start to block all encounters on spec, how does it still make sense to play in Open at all? On the other hand, if you know nothing about this stranger how could you possibly know what will happen?

As soon as there's an arbitrary bonus for playing in Open then there's a reason to play in Open and simply block everyone - for some players.
 
Yet the "problem" features that are the basis of this discussion topic have all been part of the game design from the outset - and every player that either backed or bought the game did so with the knowledge that they form part of the game (or the ability to find out about them).
I actually have never thought the game modes are equal because they cater for different play styles for different individuals.

Of course they're not equal.... also Hotel California Ep. 9x101000000000000000000000000000000
 
Oh look! Another case of mode envy. I love these threads.
We should assign numbers.
I vote the future referent for mode envy be number 4.
Engineers get number one in my book.
Two for subscription game requests or maybe combat logging.

Then we could standardize the answers with letters a-z.

So for instance if i wanted to complain about the engineers i would just post a thread with the title "1" and since the most common response to engineers complaints is "Can i haz ur stuff" we could assign "a" to that response.
This will save everyone a lot of typing and we would all have the time to take up a hobby.
 
As soon as there's an arbitrary bonus for playing in Open then there's a reason to play in Open and simply block everyone - for some players.

Or simply an option to disable PvP interdictions - in case you do not opt for additional rewards.
No "PvP enabled" flag being avaliable at least for first month in the game is a flaw in my opinion.
 
You can watch Netflix in Solo and come across zero issues in any scenario.

And what about CGs in Open? Just know what you doing... But you have to have the knowledge. And it would take more time anyway.

With Open incentified, it would become more dangerous as well, won't it?




It is fun but it is not rational. Look at any exploits, were they any fun? Yet it was a rational thing to do, so you can check admission levels anywhere.

Again, you're making blanket statements. Not everyone can multitask.
If some folks open Netflix, they will end up on the re-buy screen, even in Solo.

Not everyone is an ace combat pilot. And remember, the AI is supposed to be "average" compared to players.
So some folks out there do struggle with the AI and have way more risk in Solo (no Wing mates / Crew mates to support them).

Also, you're going to have way less risk in your combat ship than someone in a Type 7.
So why should you get a bonus in Open mode, when you get less risk than Type 7?
And why shouldn't those who struggle with the AI not get a bonus in Solo to compensate the lack of help?
Because you have friends / wings / multicrew to lessen your risk factors.

That's what I imagined how it works, yes. But on the risk of getting slightly OT, let us think this through.

You are flying in Open and see a stranger. You need a reason to block him in the first place, so he should be known by you at this point. Because if not and you start to block all encounters on spec, how does it still make sense to play in Open at all? On the other hand, if you know nothing about this stranger how could you possibly know what will happen?

For a start, you do not need a reason to block any player. So currently, Open is pointless for people who like Solo.
But should a bonus to Open mode happen, then Solo players can swap to Open and just block everyone they see so they end up alone but with the bonus.

You can also tell by how people fly to what their intent is. If they are trying to get behind you, they will try to pull you over.
If they scuttle off really fast, they think you're dangerous. If they seem to not react to you, they either didn't notice you or are otherwise distracted / don't care you're there.

So you can just look for who tries to get behind you and block them. Leaving everyone else, so you've got people to play with.
Though this method isn't 100% - so just blocking everyone apart from those you know and trust is the better option.
 

Robert Maynard

Volunteer Moderator
Or simply an option to disable PvP interdictions - in case you do not opt for additional rewards.
No "PvP enabled" flag being avaliable at least for first month in the game is a flaw in my opinion.

I'm sure that some would like this even less than no loss on PvP destruction.

The lack of a PvP flag is not a problem when there are three game modes to choose from that all affect the single shared galaxy state.
 
Egy, believe it or not, some time ago I actually found this idea quite appealing. But then it wasn't much more than just a reflex, a quick notion. Once I started to think about it I dropped the idea again (which is almost as old as the game itself BTW). May I suggest you doing the same? ;)

Are people on forums here actualy the majority? Majority of owners of ED copies do not play the game, by the way.
By the way, this can be made so some player loosing P2P connections constantly would get credibility loss automaticaly.
 
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Robert Maynard

Volunteer Moderator
Are people on forums here actualy the majority?

No - given the number of accounts (even if they were all accounts held by ED players) it would seem not - given that the last quoted number of franchise unit sales was 3.25M.

However, one Dev has indicated that Frontier are well aware that the majority of players don't get involved in PvP....
 
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