Stations and Ride Operators

Any way to get loading stations for Roller Coasters and regular Rides and the Ride Operators in the game? I saw this on the beta for the competitor game.. Not mentioning the game. Instead of queue with a swinging door. This reminds me more of a fair than a theme park.. Maybe this was already mentioned.
 
+1

I think I've seen vids for PC where people have at least put rails and/or separate "gates" on the station platforms to simulate the whole "line up next to your car" row schemes. I don't know whether the peeps actually obey the fact that they're there yet though however would be amazing to have

and major +1 on the ride operators. Seeing the staff go round and check the harnesses before releasing would be such a nice touch. Would lend itself well to staff management in the game as well as you have to hire and train enough staff to run a ride before it can open, and different rides have different minimum staff requirements (roller coasters 8+, carousel 1 etc)
 
+1

I think I've seen vids for PC where people have at least put rails and/or separate "gates" on the station platforms to simulate the whole "line up next to your car" row schemes. I don't know whether the peeps actually obey the fact that they're there yet though however would be amazing to have

and major +1 on the ride operators. Seeing the staff go round and check the harnesses before releasing would be such a nice touch. Would lend itself well to staff management in the game as well as you have to hire and train enough staff to run a ride before it can open, and different rides have different minimum staff requirements (roller coasters 8+, carousel 1 etc)



huge +1 on this! i would love to see that touch of realism that operators walk up and down to check if everything is safely secured
 
Its the little things that make a big difference. Although its still in alpha so im not sure if this is something they are working on. It would add to the realism where a operator walks around make sure its safe to launch. Maybe its too much but that would really set this game apart. This game still blows me away. A true sequel to RCT3, its too bad they didnt join forces again both have great features. Just one is crippled with bugs, and the other is just awesome. Ill let you guess which game im talking about being awesome. haha
 
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From one of their dev videos
Capture.jpg
 
Cool idea having ride attendants walking the cars checking restraints but would the trouble of writing that into the game be worth the payoff? Some details just don't add enough value to be worth the effort.

I want midway games that would function like a shops booth. Set the cost to play. Set the odds of winning.....one plays in five wins...or whatever.. then set the prize.
 
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