Stations in AX Conflict zones should not be able to fine the cmdrs defending it

Like the title states, stations in AX CZs will fine you if you accidentally tag one with beam lasers. When you're 4+km above the station focused on exerting a basilisk, you're not worried about avoiding the tiny little dots on the screen that are the station's defense turrets. Unfortunately, when you do tag these, the station fines you. This means you are unable to repair or rearm.
Since the station is under attack, you also cannot pay off the petty fine, you are forced to leave the conflict zone.

This 'feature' has quite literally just stopped some friends and I from doing an AX CZ together. What would have been a fun evening is now spent playing a different game entirely instead of elite, because there's a notoriety cooldown of 2 hours.
Frontier, please, disable station fines in AX CZs. I shouldn't be getting fined for defending the station! This makes for a terrible gameplay experience.
 
You're mixing something up here. A fine doesn't get you notoriety, even a bounty doesn't get you notoriety - you get notoriety if you kill or otherwise cause the death of another ship (player or NPC).
 
It's possible I accidentally tagged an NPC ship, then an interceptor killed them.
Getting fined is still problematic though for all of the issues I outlined above - if you get fined, you have to leave the conflict zone, be it from tagging an NPC, a defense turret or otherwise.
 
You're mixing something up here. A fine doesn't get you notoriety, even a bounty doesn't get you notoriety - you get notoriety if you kill or otherwise cause the death of another ship (player or NPC).
A fine you can't pay off in the station because that feature is disabled in under attack stations.
A bounty you can't pay off in the station because of game mechanics.

Both are annoying though I wish you could pay off the fines at the same station like normally.
 
You're mixing something up here. A fine doesn't get you notoriety, even a bounty doesn't get you notoriety - you get notoriety if you kill or otherwise cause the death of another ship (player or NPC).
Doch -- it's not supposed to happen according to the documentation, but it does. I had that twice already, getting Notoriety despite not killing anyone. One time was a bounty of 5000 and the other time a fine ("reckless weapon discharge") of 1000 or less. In both cases I got Notoriety 1 so I had to ride it out for 2h before an Interstellar Factor would even talk to me.
 
Doch -- it's not supposed to happen according to the documentation, but it does. I had that twice already, getting Notoriety despite not killing anyone. One time was a bounty of 5000 and the other time a fine ("reckless weapon discharge") of 1000 or less. In both cases I got Notoriety 1 so I had to ride it out for 2h before an Interstellar Factor would even talk to me.
"cause the death" - as long as you're still in the instance when the NPC buys it after being tagged by you, you're considered guilty.

No, I don't like this, either.
 
Stations aren't fining you. Since update 14 stations under attack have all their defensive protocols disabled - they don't enforce the no-fire zone, they don't care if you block pads or enter the airlock without permission, and they don't retaliate if you shoot them.
Most likely your fines came from hitting NPCs instead.
 
This is still happening pretty consistently for me. What would be a fun evening of fighting angry space flowers instead turns into "well I guess I'll AFK in the game and just play Destiny 2 instead".
Fines and bounties should NOT be enabled in AX conflict zones. NPC flew into your beam laser for a half a second, then proceeded to get shredded by a hydra? Bounty. Accidentally tagged the station? Fine / bounty.
This system that's meant to punish criminals is instead punishing AX pilots trying to defend stations.
 
Stations are not handing out fines or bounties. They have their defensive protocols disabled.
Wish I had a screenshot of it - the station I was at fined me for "damaging station defences".

NPCs you accidentally tagged (e.g. they fly into your beam laser for a half-second because they're hovering near an interceptor) will almost always result in you getting a bounty, because they can't fight hydras and end up dying to them.
 
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We've noticed that repairing stations will fine you for firing within the 10km no-fire zone, although the station is in the middle of an AXCZ.
You don't even have to shoot at the station to get fined.
It's a little better than the stations under attack since you can pay the fine at the station.
But you still will be sent away to a detention facility 75Ly+ away when you die.

@sallymorganmoore This needs to be fixed if Fdev want to promote AX combat.
 
We've noticed that repairing stations will fine you for firing within the 10km no-fire zone, although the station is in the middle of an AXCZ.
You don't even have to shoot at the station to get fined.
It's a little better than the stations under attack since you can pay the fine at the station.
But you still will be sent away to a detention facility 75Ly+ away when you die.

@sallymorganmoore This needs to be fixed if Fdev want to promote AX combat.
This is a known U15 bug where the AX CZs in systems retaken following the update are not correctly removed.

What this thread is actually about(and it’s a necro, albeit a potentially relevant one) is getting fines from hitting another player who didn’t turn crime reports off. Even if it was just one modshard pellet scratching their paint.

Or a bounty because your beam laser took a pixel off an NPC’s shield and it proceeded to get massacred by a Medusa or Hydra. (A similarly nonsensical thing that can turn all the supposedly allied NPCs in a regular CZ hostile when you barely scraped one of them(or worse, they collided with you out of their own ineptitude) and it proceeded to die in the next 30 seconds.)

I don’t suppose Frontier have yet done the sensible thing and defaulted crime reports to off, or disabled them entirely in AX CZs since January? That’s roughly when I last did one.
 
I don’t suppose Frontier have yet done the sensible thing and defaulted crime reports to off, or disabled them entirely in AX CZs since January? That’s roughly when I last did one.
I got a bounty for "killing" a NPC that crossed my laser and then got wrecked by a Goid just this sunday, so no, this hasn't changed.

We've noticed that repairing stations will fine you for firing within the 10km no-fire zone, although the station is in the middle of an AXCZ.
You don't even have to shoot at the station to get fined.
It's a little better than the stations under attack since you can pay the fine at the station.
But you still will be sent away to a detention facility 75Ly+ away when you die.

@sallymorganmoore This needs to be fixed if Fdev want to promote AX combat.
These CZs aren't supposed to be there in the first place. The best advice to give is not to fight there. On sunday, we were using the station in Tagin (which had one of those fake CZs around it) as a supply point, and it had a low CZ right next to it and higher ones a bit out. It is a bit annoying to wait for a free pad while there is a battle going on you cannot participate in, but it is what it is. Don't shot there, don't get fined. Just go somewhere else.
 
I see...

We were looking for a place to do casual AX, where we can refuel/repair/rearm the ship while keeping the AXCZ instance alive, so we don't have to start over from scratch.
Surface stations under attack were ideal for this since the Interceptors didn't spawn swarms making it easier for us casual CMDRs, but we couldn't find one under attack and had to settle for a repairing one.

Any suggestions for stations under attack?
 
Any suggestions for stations under attack?
There aren't any apart from the bugged ones, because those planetary and stationary AXCZs should only appear in invasion systems. And as there are no more invasion systems as the players are busily tissue sampling all alert systems away, we're out of luck. Best thing you can do is find a system with space AX zones near any kind of station (bugged or otherwise), and you make sure that one player always remains in the CZ to keep the instance open.
 
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