Hi,
First up, apologies for this duplicated suggestion.
I really am unsure if my previous suggestions are still "being reviewed" or have been dumped/ignored, hence this repost now that v3.4 of the Journal Docs just landed.
I'm suggesting a FLAGS bit be dedicated to JumpType. Supercruise and Hyperjump can both be initiated by the same key bind and can easily be ambiguous when trying to track states.
Further, attempts to Hyperjump from supercruise cannot be reliably tracked, so I'm suggesting that once the countdown timer starts for a jump, that a FLAGS bit be set for HyperJump or reset for Supercruise.
Thanks for your consideration.
Cheers
Clicker
First up, apologies for this duplicated suggestion.
I really am unsure if my previous suggestions are still "being reviewed" or have been dumped/ignored, hence this repost now that v3.4 of the Journal Docs just landed.
I'm suggesting a FLAGS bit be dedicated to JumpType. Supercruise and Hyperjump can both be initiated by the same key bind and can easily be ambiguous when trying to track states.
Further, attempts to Hyperjump from supercruise cannot be reliably tracked, so I'm suggesting that once the countdown timer starts for a jump, that a FLAGS bit be set for HyperJump or reset for Supercruise.
Thanks for your consideration.
Cheers
Clicker