1) See this is your problem, it wasn't an attack, you've just taken offense for no reason to try and invalidate my point. EVE is basically an arcade shooter without much reference to real world physics, that's not an attack, that's just pointing out that the two games have massively different approaches to being space games. EVE is an arcade shooter in space, ED tries to be as best as possible a simulation of the galaxy in which players exist.
2) The skybox is generated from the calculated position of the stars while you are in hyperspace during the loading screen, how can they plot a line on the 2d background when that line may be constantly changing? First if you finish your jump and want to plot a new course there's no line because there was no course set, then you enter the galaxy map and plot a course, you want the game to run another loading screen while it recalculates the the galaxy background to add you line? Every time you enter the galaxy map the game recalculates the plotted route. If there are no changes to your ship load out then it remains the same, if you calculated the route with no cargo then drop into a station and load up with 700 tons of cargo then it will need to recalculate the route because some of the jumps will now be to long for the loaded ship.
Even in normal travel the calculated route may change as players decide they want to visit an interesting star, the route of your ship through the galaxy is a dynamic path that changes based on your decisions, the skybox is generated once when you enter a system, it never updates following that entry, so there's a chance that any route plotted against the background will not be accurate by the time you are ready to leave the system. I can only imagine that FDEV will enjoy dealing with the complaints about that.
You need to leave EVE in EVE, having a plotted route display in ED like in EVE isn't possible, it can be simulated in a way that isn't as good and really provides no valuable information and would in the end be unreliable. I personally don't see any advantage in it and some technical problems that would just lead to complaints by players, so for FDEV it's a lose lose.
1) Please. I'm not sure who you think you're convincing, but snide deprecation is just a passive-aggressive form of attack. EVE is not, really in any sense, an "arcade shooter". The suggestion is hilariously flawed. I don't know a lot of coin-arcade games that have complex player-driven economies, elaborate crafting systems, factions, reputations, ship fitting, etc. Again, I don't play EVE, I don't personally enjoy eve but "spreadsheets in space" has nothing to do with 'arcade shooters'. So which is it: an attack, or are you farcically ignorant of how EVE is played? FWIW, probably a better comparison for EVE would be a WW1 naval sim "in space" given how ship movement and combat is potted. It's practically sailing ships, sans wind direction with their sort of "broadsides" level of tactics.
2) Meaningless objection. The moment you plot the new course in the Galactic map, the game ALREADY (in that context) connects a line (in that map) where you are with Star A, B, C, etc to your destination. You're already otherwise IN an instance with a resolved skybox (since you can't do that while jumping). So unless you're asserting that ED is unable to conceptually connect stars on the galaxy map with visible stars in the skybox, this is trivial. The "change of viewpoint" you keep talking about is meaningless - that's why they can 'get away with' a skybox...parallax effects don't meaningfully exist for stellar distances (in the scope of ED) for objects outside the system (ie not rendered).
Literally, it's 'connect white dot A on skybox with a line to white dot B, to white dot C, etc with a line that fades along its length'. I doubt this would take someone in Frontier more than an
hour to implement.
You're spending a lot of emotional energy arguing against something a) trivial and b) entirely outside of your control. That's curious but very internet of you.
In case other people who aren't reflexively dismissing the idea want to see what I'm talking about, here's a very rough example (I don't have eve installed or I'd just grab a screenshot)
The "next" would be our current 'aim at the jump point'. And the line would fade through to the destination, or maybe stop at the galaxy-mapped fuel star, etc. Essentially it's just putting SOME of the gal-map info INTO the first person view.