Stealth would introduce a very fun and interesting mechanic to the game, both for trading and for combat. Additionally, there are a few ships in the game that aren't particularly niche or useful if you compare it's price to other more capable ships.
In particular the type-7, which would really hold it's own if it had a cloak ability.
How it would work:
Type-7 is one of two ships that can fit a cloaking module, it's not that tough, it doesn't have much cargo space (compared to Condas, T9), but it can cloak while in super cruise (or in normal space) and avoid interdictions this way. It would make an amazing smuggler as well. Cloaking means your not visible, and your not in local or on radar either in SC or normal space.
Type-7 needs to decloak before it hyperspaces, within 8k of a station, and within 500m of any other vessel or planet surface. The cloak has a cool down (as long as an FSD after you crash as an example) before you can reactivate it. Even cloaked you still leave hi wakes and lowakes behind, so you can be followed, but very hard to catch. At CG's the tradeoff will be about taking ships with more space, versus a cloak able ship with much less space, but much safer.
I'm less confident about which combat vessel needs differentiation and would be a good fit for a cloaking ship, but for now let's assume its the Imp Courier. My rational is it's a tough sell versus the Vulture for pure combat / toughness (other than great speed of the courier). ideally you'd want this on a ship with weak shields to avoid it being OP, and giving others a real chance of blowing you up during your cloak cool down.
All of the same mechanics apply to the T7 cloaking example above, but in combat you must decloak to release your hard points, and have the same cool down time before you can recloak. Another consideration is if you're cloaked in normal space, you don't have a wing beacon until you've decloaked, however while cloaked you can drop in on your wing mate's beacon (assuming they aren't cloaked or have a different ship entirely).
The interesting combat tactics this provides:
* Do recon and watch for activity at a station (enemy player group)
* Add support in a wing, your ship can help out in a group fight by decloaking, dropping a torpedo or mines then recloaking. Because of the cool down on recloak, you'll draw a lot of attention, and with weak shields a good chance you won't survive the fight long term once enemy wing catches on.
* When mass locked (as a small ship) you can cloak (assuming cool downs have ended and the enemy ship isn't within 500m of you)
Thoughts welcome! Obviously would need to be careful with this mechanic to avoid it being OP, but would add a lot to the game and differentiation of ships that today are hard to justify owning IMO.
Thanks for reading
In particular the type-7, which would really hold it's own if it had a cloak ability.
How it would work:
Type-7 is one of two ships that can fit a cloaking module, it's not that tough, it doesn't have much cargo space (compared to Condas, T9), but it can cloak while in super cruise (or in normal space) and avoid interdictions this way. It would make an amazing smuggler as well. Cloaking means your not visible, and your not in local or on radar either in SC or normal space.
Type-7 needs to decloak before it hyperspaces, within 8k of a station, and within 500m of any other vessel or planet surface. The cloak has a cool down (as long as an FSD after you crash as an example) before you can reactivate it. Even cloaked you still leave hi wakes and lowakes behind, so you can be followed, but very hard to catch. At CG's the tradeoff will be about taking ships with more space, versus a cloak able ship with much less space, but much safer.
I'm less confident about which combat vessel needs differentiation and would be a good fit for a cloaking ship, but for now let's assume its the Imp Courier. My rational is it's a tough sell versus the Vulture for pure combat / toughness (other than great speed of the courier). ideally you'd want this on a ship with weak shields to avoid it being OP, and giving others a real chance of blowing you up during your cloak cool down.
All of the same mechanics apply to the T7 cloaking example above, but in combat you must decloak to release your hard points, and have the same cool down time before you can recloak. Another consideration is if you're cloaked in normal space, you don't have a wing beacon until you've decloaked, however while cloaked you can drop in on your wing mate's beacon (assuming they aren't cloaked or have a different ship entirely).
The interesting combat tactics this provides:
* Do recon and watch for activity at a station (enemy player group)
* Add support in a wing, your ship can help out in a group fight by decloaking, dropping a torpedo or mines then recloaking. Because of the cool down on recloak, you'll draw a lot of attention, and with weak shields a good chance you won't survive the fight long term once enemy wing catches on.
* When mass locked (as a small ship) you can cloak (assuming cool downs have ended and the enemy ship isn't within 500m of you)
Thoughts welcome! Obviously would need to be careful with this mechanic to avoid it being OP, but would add a lot to the game and differentiation of ships that today are hard to justify owning IMO.
Thanks for reading