Yeah, the percentage of radar reduction would definitely have to be balanced.Interesting idea. But one which should definitely be tested in a beta.
Interesting, thanks for the clarifications! I guess I just assumed with the huge sizes and power consumption of sensor modules that they had to be active radar.We don't have radar.
Sensors in ED are passive and thermal, so to fit within the current lore, any 'stealth' equipment would have to be described in such terms. Maybe a set of insulation and radiators that direct virtually all heat dissipation in a particular direction, dramatically reducing thermal signature from others angles?
Nightvision is a bit harder, as it's mechanism is not well explained in game. It currently isn't tied to sensor signature at all...but maybe it should be.
I'd prefer to see some type of corrosion resistant armour/reinforcement introduced.
The type that I'm shot at with by modified weapons on things like Multi-cannons.
Is that corrosion or caustic resistance you talk about?Thing is, under SHIP - when looking at Armour and Shield resistances - corrosion resistance is set a 0%. I can influence the others - blast, kinetic, energy - and so I do not see why I should not have some means to affect corrosion.
As for the current suggestion of 'stealth sheathing', I believe that heat signatures were designed to allow ships to avoid detection. Frontier would do well to implement changes to the current mechanics for scanners - better graded scanners able to detect ships with lower heat, and poorer scanners failing to detect the low heat running ship. That way, other secondary effects that are designed to amplify a ship's heat signature would also play more of a role. I don't think there's much need for 'stealth sheathing' or armour as things currently stand - implement past proposals around this subject first, I say.
The problem is since the night vision function is emulated from the ship sensors and not actual night vision, stealth ships shouldnt even be showing up on night vision at all.We don't have radar.
Sensors in ED are passive and thermal, so to fit within the current lore, any 'stealth' equipment would have to be described in such terms. Maybe a set of insulation and radiators that direct virtually all heat dissipation in a particular direction, dramatically reducing thermal signature from others angles?
Nightvision is a bit harder, as it's mechanism is not well explained in game. It currently isn't tied to sensor signature at all...but maybe it should be.
I'm very much against the idea of mandatory counters and would rather see effects like corrosive correctly balanced in the first place than everyone who expects to take hull damage having to run the same armor.
So essentially having corrosion removed then? Coz if were talking about balance that one of the chief reasons hull tanks tend to suffer so much vs their shield tanked counterparts.
BTW, how does "radar" work in Supercruise? It's obviously a very different mechanic than real space, and I wish there was a way to go stealth (or at least reduce the range of detection) in SC.
I think there is a lot that could be done to the corrosive effect short of removal.
Currently it significantly reduces hull hardness and applies a significant flat damage bonus to hulls in addition to that. Having it apply only to the weapon that had the effect; having it scale with weapon damage; removing the flat damage bonus it provides; or adding more downsides to selecting it, in conjunction with another option, could all work.
Of course, removing it wouldn't be terrible either, it's not like MCs and frags don't have other useful effects, but outright removal wasn't implicit in my prior statement.
As far as im aware the long distance sensors on your vessel use tachyon particles to detect objects in realtime, objects that would have signifigant mass or disrupt local space (like how the fsd leaves behind a trail like a boat on water) While short range sensors dont use tachyons and instead use the electromagnetic spectrum.I don't know how it's explained, or even how it could rationally be explained, in the lore.
In practice, you are visible to and can detect anyone within ~40 seconds range at your current SC velocity. If the ranges in question are large enough, or the speeds low enough, throttling down can remove you from sensors. Otherwise, there isn't much that can be done to prevent you from being targeted, except hiding in clutter.
snip except hiding in clutter.
Now that is interesting... I did not know this. So if I'm just sitting at zero throttle in SC, I'm invisible to ships further out in the system?In practice, you are visible to and can detect anyone within ~40 seconds range at your current SC velocity. If the ranges in question are large enough, or the speeds low enough, throttling down can remove you from sensors. Otherwise, there isn't much that can be done to prevent you from being targeted, except hiding in clutter.